Randy Stead
Posts: 454
Joined: 12/23/2000 From: Ontario, Canada Status: offline
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quote:
ORIGINAL: BBfanboy quote:
ORIGINAL: Randy Stead I am going to open a new line of inquiry. I thought of starting a new thread, but since the people who respond most to my questions are following this thread I ask it here, with apologies if it is an etiquette breach... When my LCUs under South Pacific HQ took Lunga, Tulagi, etc. when the U.S. flag [Hip hooray x 3, love that sound effect] went up with the base under new management it showed as a base under SoPac HQ. On the other hand, when my LCUs on New Guinea took Buna and Salamaua, an Australian flag went up on each base and they were designated as Australia Command. This meant I had LCUs of SW Pac [Doug] in bases under AusComm. I cannot understand whey the conquests were handled differently, and secondly, what is the importance of the HQ assignment of a base? Opening a new subject should be a new thread for the sole reason that anyone in the future looking for that sort of info using thread titles will only be able to find it if it is in a new thread (5 X 2-letter words in a row! Never saw that before - call Guiness!), The ownership of the base has no effect on the LCUs therein. It does matter for air units. The HQ of the first LCU in a conquering stack determines which HQ will control a base. Is this for the long game only? I've gone back into my saved files for my Guadalcanal scenario play and every LCU [except for a few flak and base units] on New Guinea is assigned to SW-Pac, MacArthur. They are all Australian infantry and cavalry units which conquered Buna and Salamaua and were assigned to SW-Pac at the time of conquest, yet the bases still went to AusComm. Can't figure that one out. Some of the units that participated in the conquest were at scenario beginning attached to AusComm and I bought them out for SW-Pac with political points in order to ship them to New Guinea. Might their original assignment in the scenario be the reason why the base went to a different HQ rather than their HQ at moment of capture? My longer term plans were to build up the airfields in those liberated bases in order to get my fighters closer to Rabaul. If I understand you correctly, only air units assigned to AusComm would've been able to transfer to those bases? This assignment of air units to particular HQs is something I will have to learn about for my long campaign. Now, with respect to the more junior HQs like Corps, does it make sense to assign land units directly to them? In the scenario I had a few Corps HQ units and a couple of air HQs come in as reinforcements. I really didn't do much with them. I got a Marine air HQ over to Lunga and the I Corps and 1st Australian Corps over to Port Moresby. Do units have to be attached to a particular corps HQ to get the combat bonuses, or any HQ in range will do? In my sense of ordnung [I think in spite of my English/Welsh heritage I have some Teutonic DNA in my genepool] I see particular divisions and other assets like flak and artillery regiments, engineers and such being Corps assets that remain with the Corps until reassigned, whereas the independent assets which are attached to a higher HQ are "loaned" to a lower command for a while. In my mind, I see this as a means of organizing my forces and developing their experience and esprit de "corps" [pardon the unintentional pun]. Does it work out like this in the long game? Because when I load the first turn I am seeing various LCUs attached to certain HQs but in the Guadalcanal scenario some of these same HQs start the scenario devoid of subordinate units. I see another learning period of exploration within the manual, binder and game ahead for me. I like to organize it visually, so I figure I will use paper and my whiteboard collection to visually organize flow charts and organizational structure charts. It may not be the way other players do it, but I think each person should organize their information in the way which best suits them and their style of play. Even though I know all of this information is available in the game via databases, I can't keep all of that information sorted out mentally. Structure and flow charts help me organize and visualize it. I struggled for a bit when I was learning computer stuff, then one day it hit that if I visualized the "flow" of electricity and data within the physical architecture of a CPU and component boards of a computer it would make more sense to me, and it did.
< Message edited by Randy Stead -- 2/14/2021 7:25:21 PM >
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