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4.2.1.1 (Debug) Naval Combat Bug.

 
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4.2.1.1 (Debug) Naval Combat Bug. - 2/12/2021 2:26:48 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
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Actual came across this bug by a poor tactical decision. To recreate:

(1) Initiate search in the Bismarck sea.
(2) USN search=1 & IJN search=2, which gives the US 4 SPs.
(3) Elect to fight a surface.
(4) Use all four surprise points to increase IJN risk from X, D, 2A to 2X.
(5) Sink the CVL Chiyoda.
(6) MWiF then doesn't even attempt to apply the USN risk (A).

My poor tactical decision was using the 4 SPs to increase IJN risk. The X, D was sufficient to ensure the sinking of the CVL Chiyoda. That is, even if it passed the X risk (i.e., is damaged instead of being sunk) it's defense factor would increase by 1 to 10 which ensures that D will sink it. Tactically I should have used the SPs to reduce the USN risk from A to none.




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Ronnie
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RE: 4.2.1.1 (Debug) Naval Combat Bug. - 2/12/2021 2:29:50 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
4.2.1.1 (Debug),10,0 game file.

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Ronnie

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RE: 4.2.1.1 (Debug) Naval Combat Bug. - 2/12/2021 10:51:40 PM   
davidc


Posts: 61
Joined: 12/5/2007
Status: offline
We hit the same issue the other day too

Choose the combat in the Arabian Sea
No added air required
Search rolls:
Allies 3
Axis 7
Use 2 SP to increase damage and 2 SP to reduce damage
Destroy the Japanese CA
Viola






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RE: 4.2.1.1 (Debug) Naval Combat Bug. - 2/12/2021 10:53:14 PM   
davidc


Posts: 61
Joined: 12/5/2007
Status: offline
Save game



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RE: 4.2.1.1 (Debug) Naval Combat Bug. - 2/13/2021 11:56:08 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Bug confirmed.

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Peter

(in reply to davidc)
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RE: 4.2.1.1 (Debug) Naval Combat Bug. - 2/14/2021 6:52:54 PM   
ACMW

 

Posts: 62
Joined: 11/25/2006
From: Norway
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The AI kicked in and overrode your tactical error.

Well maybe not.

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RE: 4.2.1.1 (Debug) Naval Combat Bug. - 2/14/2021 7:58:07 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: ACMW

The AI kicked in and overrode your tactical error.

Well maybe not.

Someone definitely needs to! What I need is an AITEOA=AI tactical error override assistant. Then I would be unstoppable! Well, no. To be unstoppable I would also need an AISEOA=AI strategic error override assistant. Armed with both a AITEOA & AISEOA I would indeed be unstoppable!

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Ronnie

(in reply to ACMW)
Post #: 7
RE: 4.2.1.1 (Debug) Naval Combat Bug. - 2/15/2021 1:37:41 AM   
Courtenay


Posts: 4003
Joined: 11/12/2008
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quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: ACMW

The AI kicked in and overrode your tactical error.

Well maybe not.

Someone definitely needs to! What I need is an AITEOA=AI tactical error override assistant. Then I would be unstoppable! Well, no. To be unstoppable I would also need an AISEOA=AI strategic error override assistant. Armed with both a AITEOA & AISEOA I would indeed be unstoppable!

No, what one needs to be unstoppable in WiF is a weather control device. THEN one is unstoppable!

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I thought I knew how to play this game....

(in reply to rkr1958)
Post #: 8
RE: 4.2.1.1 (Debug) Naval Combat Bug. - 2/15/2021 2:05:35 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: ACMW

The AI kicked in and overrode your tactical error.

Well maybe not.

Someone definitely needs to! What I need is an AITEOA=AI tactical error override assistant. Then I would be unstoppable! Well, no. To be unstoppable I would also need an AISEOA=AI strategic error override assistant. Armed with both a AITEOA & AISEOA I would indeed be unstoppable!

No, what one needs to be unstoppable in WiF is a weather control device. THEN one is unstoppable!
Well I'm seeing if I can team up with these rain dancers to just do that. But first I need to check to see if they can do more than make it rain. I need them to be able to make it storm, blizzard, snow and of course nothing (i.e., fine).





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Ronnie

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