SeaQueen
Posts: 1451
Joined: 4/14/2007 From: Washington D.C. Status: offline
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quote:
4) Even with 2 x fourship F/A-18 CAPs I'm getting unrealistic losses against twoship Mirage F1 or F16 incursions. The quality of the box matters little. Success depends upon the man who sits in it. --Manfred von Richthofen In Command, this means a lot depends on how you set up the CAPs. One technique to figure out how to start drawing boxes and orbits, is to build a sample intercept timeline. First, need to position ISR assets including AWACS, ground and ship based radars so that you spot and identify the enemy fighters before they enter prosecution area for the fighters. The timeline starts the moment your fighters commit (i.e. bad-guys cross into the prosecution area). Then, calculate how much time it will be until their fighters enter your WEZ, and your fighters enter theirs. You want to make sure that they enter yours first, so you can attack and potentially re-attack before they do. Keep in mind, you may want to shrink down your firing range because it'll make your PK go up a bit. Also, in CMO, I've found that fighters are good to get into a fight and terrible about getting out of them. Use the various options you have available to get your fighters to reset the CAP quickly, so they're in position for the next wave. Here's a great resource to give you some stuff to think about: Fighter Pilot Podcast. Ep 071, Air to Air Mission Planning Example: I'm going to commit on the bogeys when they come within 70NM of my CAP. We're both closing at 480kts, so our combined closure is 960kts. That means we're closing at 16NM per minute. In a little more than 4 mins, we merge. I also happen to have a 60NM missile, though. They'll be in my WEZ in 37.5 sec, that's when I'll open fire. They have a 30NM missile, therefore I'll enter their WEZ T=0 Commit on the hostile track T=37.4 sec Hostile enters my WEZ, FOX-3! ... Between here and there, is where I kill them. Is there enough time and missiles to get them all? ... T=2.5 min I enter hostile's WEZ, DEFENDING! T=4.3min Merge, now it's anybody's game. The other thing is, don't burn your fighters. If you stick them up too early, then they'll be low on gas, or hanging on the tanker, when the bad guys come and that can mess up your intercept timeline.
< Message edited by SeaQueen -- 10/27/2020 4:14:03 PM >
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