Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Another noob AAR vs JAP AI

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Another noob AAR vs JAP AI Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
Another noob AAR vs JAP AI - 2/15/2021 9:48:49 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Hello everyone. I picked up the game a few weeks ago and decided to start an AAR, mostly to have a place to note down my experiences. Im coming from thousands of hours of HOI4 BICE and this level of micro is just another level, but Ive been enjoying some smaller scenarios so far, so any tips, comments or help is very much appreciated. I planned on doing weekly reports, with monthly SITREPs, all credits to Schlussels AAR (not allowed to post links yet, will edit once I am) whose template for reports Im gonna broadly follow as I really liked it.

SETTINGS:
FoW: On
Historical First Turn: On
Advanced Weather Effects: On
December 7th Surprise: On
Player Defined Upgrades: On
Allied Damage Control: On
US Reliable Torpedoes: Off
Realistic RnD: On
No Unit Withdrawals: Off
Set All Facilities To Expand: Off
Reinforcements: Fixed

Scenario: 8th December 1941 Grand Campaign, Quiet China
Difficulty: Hard

Initial Plans:

North Pacific:
Develop one of the islands off the Alaska to serve as submarine and float plane base

Central Pacific:
Dont let my Carriers die, fortify Midway as I intend to keep it, organize SS groups and ASW TFs around Pearl till the sub situation quiets down. I wont be using my carriers right off the bat to intercept Wake invasion force or something like that, just trying to keep it a tad more historical. In general in the first few months Im gonna be very conservative with them. First minor raid is planned in February targeting probably Gilberts.

South Pacific:
Not much at the start, move some units and supplies to Pago Pago

SW Pacific:
Start building up Noumea as my SWPAC fleet base, so base build up and slowly start to move in some supply and fuel from both Australia and West Coast

Australia:
Setting up some naval searches, moving some supply into PM and fortifying it, reorganizing brigades on mainland into divisions, building up Sydney, Perth, Darwin, Brisbane (SWPAC submarine base)

India/Burma:
Starting on some supply and fuel lines from off map ports, reorganizing brigades into larger formations, building up Ceylon as Indian Ocean fleet base and supply hub. Im probably going to try and do orderly retreat to more defensible position on a narrower front and by that abandon Rangoon and Pegu, I'll still have to think about that.

Malaya:
My main priority here is try and evacuate parts of that Australian division that is near Singapore. Also, orderly retreat towards Johore and Singapore itself. Evacuating any shipping not needed for transports, trying to save HMS PoW, and setting up some CAP and strikes on Japanese invasion force at Kotha Bharu.

DEI:
My main defensive position will be Palembang, I will try to buy as much time as possible to evacuate fuel to Australia. Im afraid Borneo is lost cause. I will evacuate Dutch ships not needed immediately to safer positions and setup some Dutch subs that would be my main weapon against Japanese shipping, along with US S-Boats.

Philippines:
Concentrating my defences at Manila, Bataan, Clarck Field triangle. Evacuating shipping.

West Coast:
Getting a bunch of convoys already loading up and ready to move when sub danger is reasonable. Im using restricted air units on West Coast as training units for my pilots, fighters on escort, bombers on naval attack/search/airfield attack. Training Saratoga's planes as well. Setting up ASW patrols. LA will be my main hub for supply and fuel to SWPAC, SF as troop, plane and supply+fuel hub to Pearl, probably Seattle for NOPAC.

China:
As seen from my scenario choice, Im trying to do as little as possible in China since its just plain boring to me, so in the following weeks my main goal is to find a defensible line and dig in there.

< Message edited by Axe1999 -- 2/15/2021 9:54:02 PM >
Post #: 1
RE: Another noob AAR vs JAP AI - 2/15/2021 10:30:45 PM   
Taxcutter

 

Posts: 389
Joined: 4/4/2016
Status: offline
Go get 'em, tiger.

Don't be shy about asking what seem to be stupid questions. There is a tremendous wealth of knowledge available here.

Plan looks OK. Have PoW & Repulse run like hell to get to Columbo. I always use the Sunda Strait.

(in reply to Axe1999)
Post #: 2
RE: Another noob AAR vs JAP AI - 2/15/2021 10:31:26 PM   
Taxcutter

 

Posts: 389
Joined: 4/4/2016
Status: offline
You might check out my thread on playing against the AI.

(in reply to Taxcutter)
Post #: 3
RE: Another noob AAR vs JAP AI - 2/16/2021 5:03:54 AM   
Dan1977

 

Posts: 62
Joined: 1/28/2021
Status: offline
1. Logistics, Logistics, Logistics
2. Organize a mobile network of mobile Amphib. Patrol aircraft in the DEI & Pacific using your AV's, AVP's & AVD's.
3. Locate every AE & AKE and send them to safety (you need them to rearm your ships when bases are not capable). See rules on rearming. Next locate every AK than can convert to AE or AKE, send then to a safe port to immediately convert them.
4. Evacuate all ships from Hong Kong (if it is in the game). Send combatants to Philippines, and merchants to south Borneo.
5. Organize a force of DD's, PT & subs to fight the Philippine invasions. As you lose PT's, make more in Manila.
6. Forget trying to stop naval invasion at Kota Bharu, too late for that. The enemy has an over-land invasion route from Thailand.
7. Send your ships at Singapore to Java. Send your Dutch subs to north Borneo & Philippines.
8. Send your Dutch bombers to Malaya or Sumatra. Bomb the airfield at Kota Bharu, after it is captured. Try night missions.
9. Try focusing your naval power in the southern Philippines to stop the various invasion threats. Stay out of Betty-torp range.
10. Be careful about India. There are Garrison requirements/penalties. Use your worst units to garrison, but you can select places not to garrison or under-garrison. Send extra forces to Burma, over-land if necessary.
11. Review the US pilots in Philippines. You can get veterans moved into the units there. Replace the least experienced ones.
12. Put your fuel from Sumatra into Java first, then later move it out to safer places. Your ships will need fuel for a few weeks in Java.
13. Abadan to Karachi Route: Tankers, Tankers, Tankers
14. Cape Town is your supply hub for India. Send large numbers of AK's there to get it (Supply). Leave the fuel there, your convoys need fuel there.
15. Get supply into Rangoon. Use the 3 AVG units to protect Rangoon, Pegu & Moulemein.
16. You have small Motor Launches in Singapore & north Malaya. Place them in 1-2 ship TF's around southern Malaya coast as expendable decoys for enemy anti-shipping air raids. The enemy AI loves to attack them. You protect them with your CAP or LRCAP.

(in reply to Taxcutter)
Post #: 4
RE: Another noob AAR vs JAP AI - 2/16/2021 7:19:34 AM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Thanks :)

I'll definitely give it a look

(in reply to Taxcutter)
Post #: 5
RE: Another noob AAR vs JAP AI - 2/16/2021 7:28:49 AM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
quote:

ORIGINAL: Dan1977

1. Logistics, Logistics, Logistics
2. Organize a mobile network of mobile Amphib. Patrol aircraft in the DEI & Pacific using your AV's, AVP's & AVD's.
3. Locate every AE & AKE and send them to safety (you need them to rearm your ships when bases are not capable). See rules on rearming. Next locate every AK than can convert to AE or AKE, send then to a safe port to immediately convert them.
4. Evacuate all ships from Hong Kong (if it is in the game). Send combatants to Philippines, and merchants to south Borneo.
5. Organize a force of DD's, PT & subs to fight the Philippine invasions. As you lose PT's, make more in Manila.
6. Forget trying to stop naval invasion at Kota Bharu, too late for that. The enemy has an over-land invasion route from Thailand.
7. Send your ships at Singapore to Java. Send your Dutch subs to north Borneo & Philippines.
8. Send your Dutch bombers to Malaya or Sumatra. Bomb the airfield at Kota Bharu, after it is captured. Try night missions.
9. Try focusing your naval power in the southern Philippines to stop the various invasion threats. Stay out of Betty-torp range.
10. Be careful about India. There are Garrison requirements/penalties. Use your worst units to garrison, but you can select places not to garrison or under-garrison. Send extra forces to Burma, over-land if necessary.
11. Review the US pilots in Philippines. You can get veterans moved into the units there. Replace the least experienced ones.
12. Put your fuel from Sumatra into Java first, then later move it out to safer places. Your ships will need fuel for a few weeks in Java.
13. Abadan to Karachi Route: Tankers, Tankers, Tankers
14. Cape Town is your supply hub for India. Send large numbers of AK's there to get it (Supply). Leave the fuel there, your convoys need fuel there.
15. Get supply into Rangoon. Use the 3 AVG units to protect Rangoon, Pegu & Moulemein.
16. You have small Motor Launches in Singapore & north Malaya. Place them in 1-2 ship TF's around southern Malaya coast as expendable decoys for enemy anti-shipping air raids. The enemy AI loves to attack them. You protect them with your CAP or LRCAP.


Okay so I have a few questions:

I already evacuated DDs from PHI since I thought they wouldnt make any significant difference and they can live to fight another day as much needed ASW escorts, are they better off fighting invasions?

Is it worth risking PoW and Repulse to escort TF to evacuate elements of Australian division in Singapore?

Am I making a huge mistake by abandoning Rangoon? Im afraid of getting cut off and destroyed there as front is pretty wide and I feel vulnerable to flanking manouvers. (keep in mind this is my first GC so I have no idea what JAP brings or in how big of a number so Im pretty conservative with my defences)

Also could be a stupid question but is it normal that my evac TF for 22nd AST Bgd only loaded 100ish troops in day or two? TF is docked and consisting of APs and xAKs.

EDIT: One more question came to mind. How strong defenses on Australian coast should be? Should I move divisions into PM(at least one of them) or keep them on mainland and defend PM with smaller force?

< Message edited by Axe1999 -- 2/16/2021 7:44:19 AM >

(in reply to Dan1977)
Post #: 6
RE: Another noob AAR vs JAP AI - 2/16/2021 9:59:02 AM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Week 1: 7th Dec - 14th Dec 1941

North Pacific:
Not much going on here, some engineers and supplies on the way to Adak to start on some building

Central Pacific:
Supplies and fuel moving into Pearl, some will stockpile, some will be distributed further on, carriers successfully returned and are in training mode now. Wake is under naval bombardment and wont last long. Guam fell.

South Pacific:
Some supplies are already unloading at Pago Pago, Marine Def Batt on the way from WC.

SW Pacific:
Noumea is getting fuel, supplies and engineers.

Australia and PNG:
Enemy forces landed at Rabaul where they meet little opposition, most of Lark Batt has been evacuated via Catalinas to PM. There was also unopposed landing at Madak. 5th Australian Division to be formed and shipped to PM.

Malaya/DEI:
Successful evacuation of 22nd and 27th Australian Brigades (not sure what the issue with their loading on the first day was), and rest of the Malayan defense force is falling back to fortress Singapore where we can contest Japanese advance. No Japanese landings at DEI yet, but 2 CV + TK TF spotted between Borneo and Indochina, nothing significant enough to intercept them with.

India/Burma:
Not much here either, focused on reorganizing some divisions and setting up defensive line. Making sure garrison requirements are met since I had some issues with that. Steady stream of convoys from off map bases. I have some AA units on standby at Cape which will probably be used at some of the forward bases at Burma/India border once I can dedicate transport for them.

China:
Some ground battles (lost Chengchow) though thats not really my focus in this campaign.

Notable base captures:
-Kotha Bharu 09/12
-Tarawa 10/12
-Appari 11/12
-Chengchow 12/12
-Legaspi 12/12
-Hong Kong 13/12
-Guam 13/12

Campaign Overview
-Aircraft Losses to date:
Japanese: 105
Allies: 106

-Ship Losses to date:
Japanese: 4 (nothing significant)
Allies: 23 (BB Oklahoma, BB Arizona, no tankers have been sunk so thats nice)

-VP:
Japanese: 2768
Allies: 10624


< Message edited by Axe1999 -- 2/16/2021 11:47:37 AM >

(in reply to Axe1999)
Post #: 7
RE: Another noob AAR vs JAP AI - 2/16/2021 4:10:55 PM   
Dan1977

 

Posts: 62
Joined: 1/28/2021
Status: offline
To Axe1999, You seem to be doing OK.

In Aleutians, build air base at Dutch Harbor, then work on other places also.

Make a list of priorities on using your Political Points to unlock air & ground units for deployment to combat areas.

In Central & South Pacific, try to get as much fuel & supplies into those small bases as possible. You will need fueling stations & supplies for defense & scouting. Do you have maximum aerial ASW patrols at Pearl Harbor? Those subs will linger. Aerial ASW patrols are important to spot subs & avoid with your merchants. Use ASW patrols off US & Canada West Coast. Take those float planes off (transfer to base) repairing BB's & cruisers at Pearl Harbor and put them to work in ASW mode. Set up a merchant shipping line that routes through Lahaina (Maui-Hawaii) instead of through Pearl Harbor. Put enough fuel there, and you can keep your merchants or warships that are heading to South Pacific away from the subs lurking around Pearl Harbor. Of course, many ships will still go to Pearl.

Don't send PoW & Repulse back to Singapore. Try to put them to use intercepting enemy merchants (invasions) that will be happening in areas of southern Philippines & or in that area. Keep them away from enemy Betty/Nells. Although we know that Singapore is a lost cause, you don't have to risk ships pulling units out. It is worth risking Allied DD's to prevent/slow down or attrite enemy invasion forces, when you can keep them somewhat safe from enemy air. Focus on the merchant ships.

About Burma: The enemy is focused on Malaya right now, so now is the time to put supplies into Rangoon. You do want to DELAY in Burma, not withdraw. So you need to position your troops in good terrain (high ground) SE of Moulmein. Also send troops to warn of the enemy end-run to your north. Make sure you use your fighters to protect the ships coming into Rangoon. You have convoys on the way to Singapore, Have you rerouted them to Rangoon or Java?

About your troops in India: some are needed for garrison, and the rest should help defend Burma or the India/Burma defensive line. Gather up all those spare Engineer & BF units, and send them to both Calcutta & to the Burmese border bases by rail, then road. Get them working on airbases & fortifications, you will be ahead of the game. It is OK to under garrison some places in India in exchange for putting them to better use.

South Pacific: In my opinion, it is Rabaul that is key to the subsequent enemy advances towards Port Moresby, Australia, Solomon Islands & Noumea. Historically it was lost early, without much of a fight. I would change that up. Put up a stubborn defense, backed up by your carriers, with the intent of DELAY. Don't risk your carriers too much. If the enemy sends an invasion TF that is not well supported with air cover, then make it as costly as possible. If you can send reinforcements to Rabaul, then do it. Use carriers for air cover. The goal is to upset the enemy time table in that area.

Back to Malaya & DEI: You need to think about the choices of where to send your air & ground units. Do you send them to defend Burma/India and/or do you defend Sumatra/Java then retrograde to Australia? Take a note of which units (by HQ & political points) will have to stay & fight, and which you can get out.

(in reply to Axe1999)
Post #: 8
RE: Another noob AAR vs JAP AI - 2/16/2021 4:34:00 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Build up the island two hexes west of Dutch Harbor into an airfield, it will be a lot easier and it can be a lot larger.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Dan1977)
Post #: 9
RE: Another noob AAR vs JAP AI - 2/16/2021 6:46:36 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Oh I didnt expect for people to actually take a look at this since PBEM AAR seemed to be a bulk of this part of the forum, its very nice to have feedback.

To address some points:
I planned to build up one of the islands on the route to Australia as soon as I can get some proper units to defend it and then I planned to pump fuel in. About Force Z, yeah I quickly gave up that idea once raids on Singapore started, Ill keep them handy for some surface interdiction. I'll take up your advice and keep manning forward positions in Burma, probably find some more fighters from somewhere and focus them there.

Rabaul is probably lost cause, they have landed already and I cant really reinforce it. Nearest CV is at Pearl, so I may try some LBA if I havent set that up already.

(in reply to RangerJoe)
Post #: 10
RE: Another noob AAR vs JAP AI - 2/16/2021 7:15:16 PM   
CV10

 

Posts: 67
Joined: 5/21/2020
Status: offline

quote:

ORIGINAL: Axe1999

North Pacific:
Develop one of the islands off the Alaska to serve as submarine and float plane base



Adak makes a nice submarine base. It's close enough to the Home Islands to give US subs a fair patrol length. The port and the airfield can be built up to level 8 and level 7 with enough time, engineers, and supplies. Neighboring Great Sitkin and Ulak can be built up as secondary airfields. You can bring in an AR to help with repairs and Prince Rupert can handle anything needing a shipyard.

_____________________________

"Jack, you have debauched my sloth!" Dr. Stephen Maturin

(in reply to Axe1999)
Post #: 11
RE: Another noob AAR vs JAP AI - 2/16/2021 7:44:54 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
quote:

ORIGINAL: CV10


quote:

ORIGINAL: Axe1999

North Pacific:
Develop one of the islands off the Alaska to serve as submarine and float plane base



Adak makes a nice submarine base. It's close enough to the Home Islands to give US subs a fair patrol length. The port and the airfield can be built up to level 8 and level 7 with enough time, engineers, and supplies. Neighboring Great Sitkin and Ulak can be built up as secondary airfields. You can bring in an AR to help with repairs and Prince Rupert can handle anything needing a shipyard.


Yep that was kinda broad plan for Aleutians, not really a priority though.




< Message edited by Axe1999 -- 2/16/2021 8:34:18 PM >

(in reply to CV10)
Post #: 12
RE: Another noob AAR vs JAP AI - 2/17/2021 3:34:20 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Week 2: 14th Dec - 21st Dec 1941

North Pacific:
Base building at Adak has started

Central Pacific:
More supplies and fuel moving into Pearl, some AA and Fighters moved to Midway along with some supplies to Midway and Johnston. IJN Sub activity is significant, and my 2 ASW destroyers are damn near useless against them. Lost few tankers going into Pearl. Wake is still holding but they are running low on supplies. Night bombing raids started 17th.

South Pacific:
Extra supplies and a bit of fuel got intercepted on the way to Pago Pago and Suva, lost a few xAKs.

SW Pacific:
Noumea is getting less fuel and supply than I wanted due to IJN subs lurking around. I dont dare to send engineer units yet before I can scrounge something to escort them.

Australia and PNG:
Rabaul fell very early, even though some xAP got mauled by my coastal guns, and its worrying to the rest of this theater. My recon suggests there isnt any significant Japanese surface force in close proximity so Im sending some CAs to get some action on their cargo and transports, if I can get them under air protection from PM. Some extra fighters are being loaded in LA and will be moved to either PM or Burma, depending where do I need them more. 5th Australian Division is on the way to PM, as well as Lexington to Noumea, which will be joined by Yorktown and its escorts soon.

Malaya/DEI/Philippines:
I retreated almost everything I planned to Singapore where my units are resting, building forts and awaiting Japanese onslaught. Im thinking of maybe positioning some stuff in Johore to buy me a few days to beef up forts even more. Daily raids over Singapore dont do much, by fatigue of my pilots is starting to get noticeable. Landings on Northern Borneo have started at Kuching and Mirri. Ive come to dread that Hit!but no explosion message so much, damn you Mk 14. I have such a good position at Japanese shipping lanes in the area but my attacks are largely ineffective due to torpedoes. Defenses at Clark Field and Manila are pretty much ready, not much to do now but wait.

India/Burma:
Some day and night raids on Rangoon and Moulmein, AVG fighters on CAP are fighting them off. Things should get better when some extra AA regiments from Cape arrive. Currently focusing a bit more on pumping supply and fuel to mainland rather than Ceylon. Defenses are still in works but shouldnt be too long, focused mostly on southern sector at Moulmein and Rangoon.

China:
Nothing too significant.

Notable base captures:
-Alor Star 16/12
-Rabaul 16/12
-Miri 16/12
-Kuching 17/12
-Davao 19/12
-Victoria Point 19/12


Campaign Overview
-Aircraft Losses to date:
Japanese: 190
Allies: 194

-Ship Losses to date:
Japanese: 7
Allies: 48 (BB Oklahoma, BB Arizona, 4 tankers)

-VP:
Japanese: 3598
Allies: 10677


< Message edited by Axe1999 -- 2/17/2021 3:35:31 PM >

(in reply to Axe1999)
Post #: 13
RE: Another noob AAR vs JAP AI - 2/17/2021 10:31:28 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Ceylon, like Noumea can turn into a huge PoW camp if he wants either and brings in enough forces to take it covered by carriers. I normally pull the majority of heavy AAA units from Colombo and send them to areas in SE India I want to defend and save my aircraft as much as possible there as the British pools are low and build slowly. One of your biggest problems at this stage of the game is getting fighters to areas that start with none, like OZ, NZ, Fiji, Pago-Pago and India. It appears you are using the AVG in China some buy it out and use it until other units arrive as it withdraws on 2 Jul 42 anyways. The Germans had the same problem with their torpedoes as the US fleet subs had with the MK-14, ran too deep and the magnetic trigger was highly faulty. It took the Germans the better part of a year to understand the seriousness of their problems, even information from captured German sub captains were smuggled back to Germany to confirm what the other Sub commanders had figured out. Then to the shock and horror of the Kriegs Marine, that they never actually tested their torpedoes before the war started, it was just assumed they had. The US was even slower as they did test their torpedoes in the North Atlantic with practice warheads which were much lighter than actual warheads so their torpedoes ran deeper than in testing and since the magnetic field is different in the North Atlantic then it is in the South Pacific, that trigger was utterly useless. Then to add insult to already two grievous injuries the mechanical trigger was faulty as well. So it took the US time to peel back the onion and address these issues one at a time as they were revealed by correcting the 1st issue, running deeper than tested, then the magnetic trigger, then finally the mechanical trigger. The S-Boats MK-10 torpedoes also ran deeper than tested for roughly the same reason but that was not as severe and was corrected quicker. That's why they work much better but lack the hitting power of the bigger MK-14 warhead. However, you can use some of your fleet boats in PI to lay mines from Manila until they run out and then back to the highly faulty torpedoes.

(in reply to Axe1999)
Post #: 14
RE: Another noob AAR vs JAP AI - 2/18/2021 7:47:14 AM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
quote:

ORIGINAL: Bif1961

Ceylon, like Noumea can turn into a huge PoW camp if he wants either and brings in enough forces to take it covered by carriers. I normally pull the majority of heavy AAA units from Colombo and send them to areas in SE India I want to defend and save my aircraft as much as possible there as the British pools are low and build slowly. One of your biggest problems at this stage of the game is getting fighters to areas that start with none, like OZ, NZ, Fiji, Pago-Pago and India. It appears you are using the AVG in China some buy it out and use it until other units arrive as it withdraws on 2 Jul 42 anyways. The Germans had the same problem with their torpedoes as the US fleet subs had with the MK-14, ran too deep and the magnetic trigger was highly faulty. It took the Germans the better part of a year to understand the seriousness of their problems, even information from captured German sub captains were smuggled back to Germany to confirm what the other Sub commanders had figured out. Then to the shock and horror of the Kriegs Marine, that they never actually tested their torpedoes before the war started, it was just assumed they had. The US was even slower as they did test their torpedoes in the North Atlantic with practice warheads which were much lighter than actual warheads so their torpedoes ran deeper than in testing and since the magnetic field is different in the North Atlantic then it is in the South Pacific, that trigger was utterly useless. Then to add insult to already two grievous injuries the mechanical trigger was faulty as well. So it took the US time to peel back the onion and address these issues one at a time as they were revealed by correcting the 1st issue, running deeper than tested, then the magnetic trigger, then finally the mechanical trigger. The S-Boats MK-10 torpedoes also ran deeper than tested for roughly the same reason but that was not as severe and was corrected quicker. That's why they work much better but lack the hitting power of the bigger MK-14 warhead. However, you can use some of your fleet boats in PI to lay mines from Manila until they run out and then back to the highly faulty torpedoes.

Hello Bif and thanks for joining in!
What base is OZ? I never heard that name before and cant find it... Yeah Im familiar with Mk14 issues fair but but I never knew KM had the same issues, you learn something new every day... S-Boats I planned on using around SWPAC area with their low endurance, and I can switch some of the fleet boats to mining, good idea.

This is my first time trying GC so I have absolutely no idea how aggressive AI is, I havent expected them to raid NZ and Pago Pago before they have very firm grip on that area. Does the AI try to invaed Australia before capturing Port Moresby?

On another note Im slowly getting OCD and itching to restart and organize everything better, Im fighting that urge for now haha

Also, seems like Australia is generating nice amount of supply on its own, should I focus more on getting fuel down there from WC for now?

< Message edited by Axe1999 -- 2/18/2021 7:53:56 AM >

(in reply to Bif1961)
Post #: 15
RE: Another noob AAR vs JAP AI - 2/18/2021 12:01:51 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Oz => Australia.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Axe1999)
Post #: 16
RE: Another noob AAR vs JAP AI - 2/18/2021 2:09:01 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: RangerJoe

Oz => Australia.


Oooh okay thanks, never heard that name before

(in reply to RangerJoe)
Post #: 17
RE: Another noob AAR vs JAP AI - 2/18/2021 9:13:16 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
It is freuqently referred to as such on these threads.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Axe1999)
Post #: 18
RE: Another noob AAR vs JAP AI - 3/11/2021 9:39:16 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
So an update on campaign:

I wanted to restart and restarted after a few days because I wasnt organized well enough and it would only spiral for worse, so I set up a tracker, really only to get "LCU reached destination" notifications, installed some fresh new ART mods and Im trucking forward. Date is currently March 7th 1942 and situation is as follows:

North Pacific:
Nothing going on aside from slow base building at Adak.

Central Pacific:
Midway is raided by CVL TF fairly regularly, though nothing to worry about for now. Saratoga and Enterpries sortied to intercept them a few times, one time scoring a few bomb hits on Ryujo and sinking a pair of CAs, other time eating a torpedo each and now both are currently being patched up in PH. Baker and Canton have been lost, I tried defending them but as soon as I spotted 2x2CV TFs coming to support landings I pulled out my reinforcement convoy, not much I can do. Other than that a few CV raids on Japanese held Gilberts and Wake have been success, all combined about 20-25 of various support ships sank, at the cost of only few aircraft.

South Pacific:
Building up Suva and Pago Pago as fallback positions and refueling stations, not much more.

SWPAC:
Now the most eventful theater so far. Noumea is progressing really nice as my main SWPAC base, Lugainville is being built up as jumping off point for ineviteable invasion of Solomon chain. Port Moresby has about 600 AV of garrison, along with 50 fighters, with another division ready to reinforce it if need be. Milne Bay was invaded in the middle of being built up, so I rushed some troops there and now it has been stalemate for some two weeks. Problem is, I dont have any good aircraft or pilots to interdict their resupply convoys, and sending SCTF in Betty range even with some CAP is not a risk I would take yet. Lexington and Yorktown raided a few reinforcement convoys but aircraft groups suffered hard, and now are in port in Sydney waiting for much needed replacements. Japan controls pretty much entire West part of NG aside from PM and Milne Bay. There had been a few Betty raids on Townsville, Cairns, Darwin but all were repulsed without major issues.

China/Burma/India:
China has been really uneventful last month. In Burma, Pegu is lost and Rangoon is under attack, 1000AV behind lvl 4 forts is holding out without much problems so far. Behind that defensive line is being manned and build on Ledo, Kohima, Imphal, Dimapur, Akyab line, with Cox Bazar and Chittagong as fallback points. For now, Allies have full supremacy in air over Burma.

Malaya/DEI/Philippiness:
Singapore fell mid to late February, and with it all resistance in Malaya ceased, apart of isolated garrison of Georgetown. In Philippiness Clark Field held up until few days ago, and now Manila and Baatan are only bases that could offer proper resistance. In Baatan I have about 800-900 AV but supplies are critical. Manila is far worse, and expected to fall within a few turns. In DEI, Borneo doesnt have any organized resistance, in Sumatra Palembang has been besieged for past two weeks, firmly holding on, Jakarta fell, Baatavia and Soerebaja are holding firmly as well for now.

Some extra notes:
Fuel situation in Australia is slowly starting to be worrying. There is tanker TFs reorganization happening at the moment and most of the WC fuel will be directed to Australia in the next few weeks/months.
Some LCUs are very slowly starting to prep for Solomon landings. Heavily depending on future recon, but I plan on landing entire Marine division + some arty tanks and combat engineers on Guadalcanal, Regiment or so at Tulagi, and then individual regiments/battalions at smaller weakly garrisoned islands like Vella Lavella and Pavuvu.
And on a side note, God do US CV fighters suck against Zeroes, I dont want to go anywhere near them again till I get something better. For some reason I missed that and I ended up engaging Zeroes with Buffalo CV fighters...
All in all very fun experience and Im really enjoying this game so much.

So for pretty much my first try at GC, any comments, tips, things to keep in mind?

(in reply to Axe1999)
Post #: 19
RE: Another noob AAR vs JAP AI - 3/11/2021 10:03:31 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
It would be useful if you would include the game data at the top of your updates.

_____________________________


(in reply to Axe1999)
Post #: 20
RE: Another noob AAR vs JAP AI - 3/11/2021 10:10:22 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Do you mean stuff like aircraft losses, ships sunk..?

(in reply to Nomad)
Post #: 21
RE: Another noob AAR vs JAP AI - 3/11/2021 10:14:36 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Situation on March 07 1942:
Aircraft Losses:
Japan: 1301
Allies: 1151

Ships Lost:
Japan: 102 (2 CAs, 2 CLs)
Allies: 163 (lost 3 short range TKs and 3-4 8800 endurance ones, 3 BBs at PH, and Repulse is limping to Colombo and its been hovering at 90+ flt for a week now)

VPs:
Japan: 11841
Allies: 11138

< Message edited by Axe1999 -- 3/12/2021 9:10:17 AM >

(in reply to Axe1999)
Post #: 22
RE: Another noob AAR vs JAP AI - 3/12/2021 2:58:56 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
There you go, the game date is a big help to readers ....

_____________________________

Pax

(in reply to Axe1999)
Post #: 23
RE: Another noob AAR vs JAP AI - 3/12/2021 6:18:38 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: PaxMondo

There you go, the game date is a big help to readers ....

Except for the format. Is that March 11, or November 3? Depends which country you ask. Best to abbreviate the month rather than use the numeric month.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to PaxMondo)
Post #: 24
RE: Another noob AAR vs JAP AI - 3/12/2021 8:12:39 AM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: PaxMondo

There you go, the game date is a big help to readers ....

Except for the format. Is that March 11, or November 3? Depends which country you ask. Best to abbreviate the month rather than use the numeric month.


Ah yes, havent considered that. Its March currently, will fix it

(in reply to BBfanboy)
Post #: 25
RE: Another noob AAR vs JAP AI - 3/12/2021 3:17:09 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Okay so I have a question, just to check if I understood manual correctly. I have some Marine fighter squadrons in Pearl that are CV capable but not CV trained. What happens if I put them on carrier, they dont fly missions at all till 90 days passes and they become CV trained?

(in reply to Axe1999)
Post #: 26
RE: Another noob AAR vs JAP AI - 3/12/2021 3:18:29 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: Axe1999

Okay so I have a question, just to check if I understood manual correctly. I have some Marine fighter squadrons in Pearl that are CV capable but not CV trained. What happens if I put them on carrier, they dont fly missions at all till 90 days passes and they become CV trained?


They will fly just fine, just have bit higher chance for Ops losses.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Axe1999)
Post #: 27
RE: Another noob AAR vs JAP AI - 3/12/2021 3:56:46 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: Axe1999

Okay so I have a question, just to check if I understood manual correctly. I have some Marine fighter squadrons in Pearl that are CV capable but not CV trained. What happens if I put them on carrier, they dont fly missions at all till 90 days passes and they become CV trained?


They will fly just fine, just have bit higher chance for Ops losses.

Ah okay so they can both fly off and land, gotcha. Thank you, those will probably be needed then with fighter attrition so far.

(in reply to Sardaukar)
Post #: 28
RE: Another noob AAR vs JAP AI - 3/12/2021 4:28:44 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Your losses will include pilots .... plan for that as well ...

_____________________________

Pax

(in reply to Axe1999)
Post #: 29
RE: Another noob AAR vs JAP AI - 3/12/2021 5:09:01 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
It is better to lose fighter planes and possibly their pilots than the aircraft carriers themselves.

BUT:

The allied fighter production is quite low initially.
Many of the incoming units need aircraft.
Many if not most of the pilots need additional training in order to survive in combat.
Many of the American air units are restricted and some can not be bought out. Good units for training pilots though.
The Japanese aircraft production can be increased if needed - even if not needed.
Japanese starting pilot quality is quite good.
The Japanese also need to train their pilots quite a bit as well.
The Japanese can pull most of the good pilots out of air units if they are not needed, using those air units into training more pilots.

I am sure that more things can be added to those things that I just pointed out.

So be careful about using your air craft carriers. While they have a nice weapon in their air units, they need to be husbanded and not wasted.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to PaxMondo)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Another noob AAR vs JAP AI Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.875