Retreat1970
Posts: 948
Joined: 11/6/2013 From: Wisconsin Status: offline
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Fixes for RetreatUE. 8/14/20 Fixed the Enton not using stealth as posted elsewhere. Fixed a few gravity weapon races that didn't build troop transports. Apparently the tractor beam isn't considered a weapon, and you need a weapon or the game won't auto design a transport template. Extended the long range laser, impact blaster, and maxos blaster research lines by one and connected them to the super beam. Not enough races using Ion weapons. Added AI Ion capability to these races (randomly chosen from races with one weapon): Abbidon, Core, Ortain, Lemeresh, Lipid, Quameno, and Teekan. Fixed Y'lta help file. 10/24/20 These are things I changed for my personal RetreatUE. All changes are optional or you can modify to taste. Please back up. Design templates and race files are recommended at least or ceratain AI races will not build troop transports and such. Added Cubite 1/2 super luxury (2x as many 1/2 as useful). Just for fun. Easy to remove though it has a help file associated with it. Removed paths from Talassos and Duecalios shields to shield recharging. There's another way. Added small shield recharger component to Cordivan shield line. Branches to long range or high density shield recharger and then to system shield recharger. Cordivan line useful again. Changed area shield recharging to system. Longer ranges, power, and size. Meant for bases or large ships. Added optimized gerax drive as a prerequisite for refined hyperjump theory. Gerax line useful again. Improved Riktoh racial hyperdenial component and extended by one tech. Moved hyperjump disruption from tech 5 to 4 and extended the line by one tech. I wanted earlier hyperjump denial since I have bacon mods gravwell off (pathing issues). Added small energy to fuel converter to tech 2. Size is still 250 but output is 10 (later tech is 50). I wanted to play around with this earlier. Moved all planetary governance down one tech and removed officer training facility from line. Didn't make sense. Moved officer training to space command line and lowered tech 4 to 3. Added open trade network as a prerequisite for the trade guild wonder. Changed colonization module pops to 50M, 150M, 300M, cloning 600M, cyrogenic 700M, and Galactic 600M. Structured research building has prerequisites now as do the rusan, danuta, and casidor wonders. Added spy facility to ship scanning tech 3 from steath tech 6. removed ship scanning prerequisite from unified scanning theory. Moved terraforming from tech 4 to tech 3. Added caslon/hydrogen mini reactors to tech 4 (1/3 size). Just a min/max mechanic for fun. Moved ion cannon to tech 4 from 5 and added two prerequisites. Added repair component to all damage control. starts at 60 seconds. All of these fixes are optional. Unsure if you can overwrite while in a save game so I would just wait. The changes aren't critical anyways. Files include prievious fixes. Overwrite in the appropriate spot. This will most likely be it for changes as DW2 is around the corner. 11/15/20 FIXED image missing
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< Message edited by Retreat1970 -- 11/15/2020 10:14:59 PM >
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