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RE: Guadalcanal scenario: took Lunga & Tulagi, what now?

 
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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 3:54:46 PM   
BBfanboy


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quote:

ORIGINAL: Randy Stead

To add to my previous post... I wish to find a map that will be "for keeps" as well as investigate the AI updates I have heard about. In other words, I wish to take this game beyond its out of the box condition and tweak/mod it to my satisfaction as I have done with other games over the years, such as Silent Hunter 3, another favourite of mine, once I remedied the stock version into something playable and enjoyable once the bugs and ugliness were eliminated, reduced, enhanced. And then there the other tools available which I have not even touched yet, such as trackers; don't know what they do or how to use them or even if I have the ability and inclination to make it worthwhile using them. It's already challenging enough just learning the game itself.

One last question or two: is there a key you use to pull up where all of your shipyards are? Can you pull up a list of the initial and SPS of all the bases and dots in the game, aside from compiling all this data manually? At its core this game is a compilation of databases so perhaps there is an easier way to access this information without visiting every hex in the game?

There is a button at the top of the map (blue and white star for the Allies, probably red on white dot for the IJ) that lists all the bases for your side. It does not show the SPS IIRC, but the hex coordinates should be there. You can click on the bases to see everything about them.

But that will leave you looking at too many bases that will never see action. Better I think to look at the map and draw a mental circle around the key areas you will want for defence and vectors for your comeback attacks. Then just roll the cursor over the bases to see the SPS and industry that may be useful. You should end up with a list of 30-40 bases that will be the best suited and positioned for defence, offence or logistics hub.

Note that your offence will be guided by what the enemy is doing so you may well have started developing some bases only to find they are not needed. This is not a big problem for the Allies to abandon some vectors in order to push harder elsewhere.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 4:25:50 PM   
Randy Stead


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All good advice, gents, and thank you for it. I will have to look at that Tracker tool; thanks, Rhino. I get all glaze eyed when I see "Excel" as I don't know anywhere near what I should to use it. I've got the whole Office 365 suite but only use Word on any regular basis and use Excel very rarely and only then for the simplest things. I feel like a guy who owns a Ferrari and only drives it a mile to the grocery store once a week. Which kind of was me for a while when I owned a '14 Dodge Challenger R/T and a Ram 1500 w/HEMI and they sat there after my brain fart and I wasn't able to drive for a while.

Are there more buttons on the top row in a long game than in a scenario? I was wondering if there was a quick way to pull up really important assets like ship yards, but perhaps not. After posting this I am going to load up the 12-8-41 turn and have a poke around, not to play but simply to explore.

RhinoDad, I guess since you load the 12-7 turn the IJN do different damage than historic? I did that once just to see what happens and they only sank one BB, but of course mauled the rest. I think just for historical reasons I will start with the 12-8 game and then perhaps having survived the war will try it from 12-7. But since this game takes so long to play that is a very long "if."

< Message edited by Randy Stead -- 2/14/2021 4:29:39 PM >

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 4:36:14 PM   
RangerJoe


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Look at the industry screen for shipyards.

Try the 7 December start but move Force Z to Batavia. It really was not attacked on 7 December since Admiral Philips was in Manila trying to coordinate actions with the US Asiatic Fleet.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 5:22:29 PM   
Randy Stead


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Thanks for the tip, Joe.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 5:29:22 PM   
Randy Stead


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I am going to open a new line of inquiry. I thought of starting a new thread, but since the people who respond most to my questions are following this thread I ask it here, with apologies if it is an etiquette breach...

When my LCUs under South Pacific HQ took Lunga, Tulagi, etc. when the U.S. flag [Hip hooray x 3, love that sound effect] went up with the base under new management it showed as a base under SoPac HQ. On the other hand, when my LCUs on New Guinea took Buna and Salamaua, an Australian flag went up on each base and they were designated as Australia Command. This meant I had LCUs of SW Pac [Doug] in bases under AusComm. I cannot understand whey the conquests were handled differently, and secondly, what is the importance of the HQ assignment of a base?

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 5:34:28 PM   
RangerJoe


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When it comes to base administration plus what you can do at the base. Not much difference for those two for active units but you can NOT get US PT Boats at a British, Chinese, nor an ABDA base directly from supplies at the base. Any restricted units can't go to a base outside of their area nor can they load on a ship.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 6:36:54 PM   
BBfanboy


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quote:

ORIGINAL: RangerJoe

Look at the industry screen for shipyards.

Try the 7 December start but move Force Z to Batavia. It really was not attacked on 7 December since Admiral Philips was in Manila trying to coordinate actions with the US Asiatic Fleet.

Or that's what he said he went there for. There were other things to do in Manila, even back then ...

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 6:42:00 PM   
BBfanboy


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quote:

ORIGINAL: Randy Stead

I am going to open a new line of inquiry. I thought of starting a new thread, but since the people who respond most to my questions are following this thread I ask it here, with apologies if it is an etiquette breach...

When my LCUs under South Pacific HQ took Lunga, Tulagi, etc. when the U.S. flag [Hip hooray x 3, love that sound effect] went up with the base under new management it showed as a base under SoPac HQ. On the other hand, when my LCUs on New Guinea took Buna and Salamaua, an Australian flag went up on each base and they were designated as Australia Command. This meant I had LCUs of SW Pac [Doug] in bases under AusComm. I cannot understand whey the conquests were handled differently, and secondly, what is the importance of the HQ assignment of a base?

Opening a new subject should be a new thread for the sole reason that anyone in the future looking for that sort of info using thread titles will only be able to find it if it is in a new thread (5 X 2-letter words in a row! Never saw that before - call Guiness!),

The ownership of the base has no effect on the LCUs therein. It does matter for air units.
The HQ of the first LCU in a conquering stack determines which HQ will control a base.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 6:43:06 PM   
RangerJoe


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: RangerJoe

Look at the industry screen for shipyards.

Try the 7 December start but move Force Z to Batavia. It really was not attacked on 7 December since Admiral Philips was in Manila trying to coordinate actions with the US Asiatic Fleet.

Or that's what he said he went there for. There were other things to do in Manila, even back then ...


Oh yes, I am fully aware of that.

I was told by a guy that there were some US Navy Seals who heated a coin with a lighter, then threw it for the woman to pick up - she did not use her fingers. She pulled out a knife and used some sort of bird language, that is fowl language.

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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 7:23:39 PM   
Randy Stead


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Randy Stead

I am going to open a new line of inquiry. I thought of starting a new thread, but since the people who respond most to my questions are following this thread I ask it here, with apologies if it is an etiquette breach...

When my LCUs under South Pacific HQ took Lunga, Tulagi, etc. when the U.S. flag [Hip hooray x 3, love that sound effect] went up with the base under new management it showed as a base under SoPac HQ. On the other hand, when my LCUs on New Guinea took Buna and Salamaua, an Australian flag went up on each base and they were designated as Australia Command. This meant I had LCUs of SW Pac [Doug] in bases under AusComm. I cannot understand whey the conquests were handled differently, and secondly, what is the importance of the HQ assignment of a base?

Opening a new subject should be a new thread for the sole reason that anyone in the future looking for that sort of info using thread titles will only be able to find it if it is in a new thread (5 X 2-letter words in a row! Never saw that before - call Guiness!),

The ownership of the base has no effect on the LCUs therein. It does matter for air units.
The HQ of the first LCU in a conquering stack determines which HQ will control a base.


Is this for the long game only? I've gone back into my saved files for my Guadalcanal scenario play and every LCU [except for a few flak and base units] on New Guinea is assigned to SW-Pac, MacArthur. They are all Australian infantry and cavalry units which conquered Buna and Salamaua and were assigned to SW-Pac at the time of conquest, yet the bases still went to AusComm. Can't figure that one out. Some of the units that participated in the conquest were at scenario beginning attached to AusComm and I bought them out for SW-Pac with political points in order to ship them to New Guinea. Might their original assignment in the scenario be the reason why the base went to a different HQ rather than their HQ at moment of capture?

My longer term plans were to build up the airfields in those liberated bases in order to get my fighters closer to Rabaul. If I understand you correctly, only air units assigned to AusComm would've been able to transfer to those bases? This assignment of air units to particular HQs is something I will have to learn about for my long campaign.

Now, with respect to the more junior HQs like Corps, does it make sense to assign land units directly to them? In the scenario I had a few Corps HQ units and a couple of air HQs come in as reinforcements. I really didn't do much with them. I got a Marine air HQ over to Lunga and the I Corps and 1st Australian Corps over to Port Moresby. Do units have to be attached to a particular corps HQ to get the combat bonuses, or any HQ in range will do?

In my sense of ordnung [I think in spite of my English/Welsh heritage I have some Teutonic DNA in my genepool] I see particular divisions and other assets like flak and artillery regiments, engineers and such being Corps assets that remain with the Corps until reassigned, whereas the independent assets which are attached to a higher HQ are "loaned" to a lower command for a while. In my mind, I see this as a means of organizing my forces and developing their experience and esprit de "corps" [pardon the unintentional pun]. Does it work out like this in the long game? Because when I load the first turn I am seeing various LCUs attached to certain HQs but in the Guadalcanal scenario some of these same HQs start the scenario devoid of subordinate units.

I see another learning period of exploration within the manual, binder and game ahead for me. I like to organize it visually, so I figure I will use paper and my whiteboard collection to visually organize flow charts and organizational structure charts. It may not be the way other players do it, but I think each person should organize their information in the way which best suits them and their style of play. Even though I know all of this information is available in the game via databases, I can't keep all of that information sorted out mentally. Structure and flow charts help me organize and visualize it. I struggled for a bit when I was learning computer stuff, then one day it hit that if I visualized the "flow" of electricity and data within the physical architecture of a CPU and component boards of a computer it would make more sense to me, and it did.


< Message edited by Randy Stead -- 2/14/2021 7:25:21 PM >

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 7:27:47 PM   
Randy Stead


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Actually, I think I may have figured out part of my own question. If the base goes to Australia Command [R] then any units in that base will not be able to go aboard ships?

In the scenario I freely moved air units from base to base irrespective of ownership. I didn't pay attention at all to HQ assignments for the air units on Australia and New Guinea and moved air units freely back and forth. I did not move any units from Noumea to Australia or vice versa. I know some air units are assigned to SW-PAC and some to SouthPac but in the game I kept them to their respective sides of the theater. In a sense, aside from ships which took supplies and fuel between Australia, New Guinea and Noumea the forces operated as if in two different theaters.

I've another idea forming in my mind, replaying the scenario again as Allies in order to better use the assets I was given, now that I have a better idea of what I am doing. But before trying a replay I plan to obtain a much better understanding of repair assets and HQ issues, as my questions here reveal I do not have as yet a proper understanding. I've got some documents in my AE related folder and it is time I printed them out and put them into the binder for review. I prefer reading text on paper to screen; in spite of the new glasses I still prefer paper.

< Message edited by Randy Stead -- 2/14/2021 7:33:41 PM >

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 7:29:29 PM   
RangerJoe


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Nope. Only the units belonging to that restricted command can not board ships - they may go to other bases by land even if they don't belong to that command.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/14/2021 7:34:33 PM   
Randy Stead


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Got it. Thanks again, Joe.

Since I still have a bunch of saved game files from that scenario I am going to go through it again and note every type of minelayer, tender and repair asset I had and review how I could have done better. For example, I had a destroyer or two and some merchants with one major point of damage that I could not remove when they were in port at Townsville or Noumea. Surely with the assets I had I should have been able to repair them fully; I just didn't know how. I also had a couple of subs with one major damage point in Townsville and Noumea but I sent them to Sydney. There has to be a better way and I think the assets to repair them were in the scenario. Same thing with the SC sub chasers that couldn't rearm the mousetrap depth charges. I think it was a matter of not enough supply in the base, as much of the scenario I had low levels of supply when/where they were needed.

I still don't think I'm ready yet for a "no Mulligans" long campaign, but I'm closer than I was a month ago.

< Message edited by Randy Stead -- 2/14/2021 7:39:48 PM >

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/15/2021 2:42:37 AM   
BBfanboy


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I think you may have some Aussie units that were bought out to 1st Aus. Corps which is unrestricted, but reports to Aus. Command (unless you also buy it out). In this way you would have paid 25% of the PP to make the LCUs unrestricted under 1 Aus. Corps, and then moved them to serve in SWPAC area of operations. The Aussie units would still technically belong to Aus. Command, not SWPAC.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/15/2021 4:02:38 PM   
Randy Stead


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quote:

ORIGINAL: BBfanboy

I think you may have some Aussie units that were bought out to 1st Aus. Corps which is unrestricted, but reports to Aus. Command (unless you also buy it out). In this way you would have paid 25% of the PP to make the LCUs unrestricted under 1 Aus. Corps, and then moved them to serve in SWPAC area of operations. The Aussie units would still technically belong to Aus. Command, not SWPAC.


That's it right there. I did not during my game buy out any units to go into 1st Aus. Corps; I simply had the Corps HQ in or next to the engaged units. What I did post-scenario is open a saved turn in which I had plenty of PPs accumulated by the end of the game {about 1800} and played around with buying out units to an HQ within higher command and did notice it was much cheaper to buy them out that way.

I do have a query, and I think the answer is "yes" as I flipped through the manual again in bed last night {until 2AM!}. If I buy out the restricted Australia Command and turn it into an unrestricted command, all of its subordinate units would also become unrestricted. This sounds like a one-click-fixes-all solution but without even opening a saved turn, which I will do after posting] I will wager it is very expensive.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/15/2021 5:13:22 PM   
BBfanboy


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quote:

ORIGINAL: Randy Stead


quote:

ORIGINAL: BBfanboy

I think you may have some Aussie units that were bought out to 1st Aus. Corps which is unrestricted, but reports to Aus. Command (unless you also buy it out). In this way you would have paid 25% of the PP to make the LCUs unrestricted under 1 Aus. Corps, and then moved them to serve in SWPAC area of operations. The Aussie units would still technically belong to Aus. Command, not SWPAC.


That's it right there. I did not during my game buy out any units to go into 1st Aus. Corps; I simply had the Corps HQ in or next to the engaged units. What I did post-scenario is open a saved turn in which I had plenty of PPs accumulated by the end of the game {about 1800} and played around with buying out units to an HQ within higher command and did notice it was much cheaper to buy them out that way.

I do have a query, and I think the answer is "yes" as I flipped through the manual again in bed last night {until 2AM!}. If I buy out the restricted Australia Command and turn it into an unrestricted command, all of its subordinate units would also become unrestricted. This sounds like a one-click-fixes-all solution but without even opening a saved turn, which I will do after posting] I will wager it is very expensive.


I am not sure whether Aus. Command is permanently restricted or not, but yes, if you do buy out an HQ of any kind all the units reporting directly to it become unrestricted. This is why buying out units to 1 Aus. Corps (which is already unrestricted) and moving them by sea is seen as "gamey" by many players. It saves PPs when they are so precious early on and lets you move by ship Australian units that were historically needed to defend the country itself. Personally, I feel it is OK to use units bought out this way to reinforce Australian bases like Port Moresby, Milne Bay and Horn Island which could be seen as a shield for NE Australia. But moving them to non-Australian bases should require paying full PP by changing their HQ to SWPAC, SOPAC or ABDA or whatever is unrestricted under those.


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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/15/2021 11:08:11 PM   
Randy Stead


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I'm sure there are a few things that are considered gamey but if the engine lets you use it, why not? I'm still getting my head around the whole political points thing, having a hard time imagining Doug saying to his staff, "A few more days and we'll have the points, boys. I'd like to see particular units assigned to higher HQs as a standard play, such as divisions and other assets assigned to a particular corps. This was done in real life and units were swapped back and forth all the time. But, I did not design the game and I will play it as it is. I'm not complaining, merely making observations. It certainly will not ruin my enjoyment of the game.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/15/2021 11:14:39 PM   
RangerJoe


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Well, meat that is gamey usually has a bad taste to it.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 12:39:46 AM   
Randy Stead


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When my wife cooks the venison my son and I hunt, she will mix it with a bit of pork fat, or mix some cocoa powder with ground venison. There are a few different ways of taking off some of that gamey taste. Gamy tactics, on the other hand...

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 1:09:39 AM   
RangerJoe


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It is common around here to mix ground pork with venison because the venison is so lean. I have had good venison with no gamey taste - it was corn and apple fed along with acorn mast.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 2:59:14 AM   
jdsrae


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quote:

ORIGINAL: Randy Stead

I'm still getting my head around the whole political points thing, having a hard time imagining Doug saying to his staff, "A few more days and we'll have the points, boys.”



I just finished reading this paper on Aussie Generals early war.
If you want a break from reading the manual give it a go!
Australia ends up having an excess of LGENs in game and this paper helps explain why.

Old mate Doug gets a few mentions, including a number of times when his requests for more troops were declined by “Field Marshal” Marshall.
Think of that as Marshall saying, “sorry I don’t have enough PP for you”.
The in game PP system is a pretty good abstraction to force the player to weigh up which theatre gets the reinforcements.

https://openresearch-repository.anu.edu.au/bitstream/1885/114818/2/b1177454x.pdf


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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 3:41:46 AM   
RangerJoe


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quote:

ORIGINAL: jdsrae


quote:

ORIGINAL: Randy Stead

I'm still getting my head around the whole political points thing, having a hard time imagining Doug saying to his staff, "A few more days and we'll have the points, boys.”



I just finished reading this paper on Aussie Generals early war.
If you want a break from reading the manual give it a go!
Australia ends up having an excess of LGENs in game and this paper helps explain why.

Old mate Doug gets a few mentions, including a number of times when his requests for more troops were declined by “Field Marshal” Marshall.
Think of that as Marshall saying, “sorry I don’t have enough PP for you”.
The in game PP system is a pretty good abstraction to force the player to weigh up which theatre gets the reinforcements.

https://openresearch-repository.anu.edu.au/bitstream/1885/114818/2/b1177454x.pdf


Thank you, I just started to read it.

I can already see from the introduction why the PPs are spent relieving commanders. I do like the quotes so far.

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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 12:51:48 PM   
Randy Stead


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Thanks. I rationalize it in my mind as the PPs being equivalent to favours owed and sustained barrage of pleading and whining. It seems kind of hokey the way it is depicted in the game but it does discipline the player to only "request" what is really needed.

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RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 2:36:38 PM   
Kull


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quote:

ORIGINAL: RangerJoe

Try the 7 December start but move Force Z to Batavia. It really was not attacked on 7 December since Admiral Philips was in Manila trying to coordinate actions with the US Asiatic Fleet.


In game turns, Force Z departed Singapore on "Day 1":

1) 8 AM in Honolulu on 12/7 (roughly the time at which the attacks began) is 2 AM in Singapore on 12/8. So that's our baseline.

2) Task Force "Z" departed Singapore harbor at 1710 on 12/8. That's exactly 15 hours and ten minutes after the attack on Pearl Harbor.

3) Add 15 hours and ten minutes to 8 AM Honolulu time and it becomes 11:10 PM (or 2310), which is still 12/7/1941, and thus it's still "Day 1" in Singapore.

In real life time zones matter, but they don't in-game. It's exactly the same time of day at every pixel on the map, which is patently absurd in the real world, but from a game perspective it works fine. The exception is Turn 1, where extrapolations had to be made.

Obviously players can perform in any way they choose, but Force Z was in motion on day 1. That is a fact. Choosing not to use it as a response to the landings in northern Malaya is patently non-historical, and in real life a non-sailing Tom Phllips would have been cashiered the next day. The Allied Player is certainly free to "save" Force Z, but they should expend every single political point they have, right then and there, because nothing could be more unlikely than the British leadership (former First Lord of the Admiralty Winston Churchill in particular) silently accepting cowardice on the part of the Royal Navy.

_____________________________


(in reply to RangerJoe)
Post #: 174
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 3:02:59 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: Kull

quote:

ORIGINAL: RangerJoe

Try the 7 December start but move Force Z to Batavia. It really was not attacked on 7 December since Admiral Philips was in Manila trying to coordinate actions with the US Asiatic Fleet.


In game turns, Force Z departed Singapore on "Day 1":

1) 8 AM in Honolulu on 12/7 (roughly the time at which the attacks began) is 2 AM in Singapore on 12/8. So that's our baseline.

2) Task Force "Z" departed Singapore harbor at 1710 on 12/8. That's exactly 15 hours and ten minutes after the attack on Pearl Harbor.

3) Add 15 hours and ten minutes to 8 AM Honolulu time and it becomes 11:10 PM (or 2310), which is still 12/7/1941, and thus it's still "Day 1" in Singapore.

In real life time zones matter, but they don't in-game. It's exactly the same time of day at every pixel on the map, which is patently absurd in the real world, but from a game perspective it works fine. The exception is Turn 1, where extrapolations had to be made.

Obviously players can perform in any way they choose, but Force Z was in motion on day 1. That is a fact. Choosing not to use it as a response to the landings in northern Malaya is patently non-historical, and in real life a non-sailing Tom Phllips would have been cashiered the next day. The Allied Player is certainly free to "save" Force Z, but they should expend every single political point they have, right then and there, because nothing could be more unlikely than the British leadership (former First Lord of the Admiralty Winston Churchill in particular) silently accepting cowardice on the part of the Royal Navy.


I disagree with that. Remember that the POW did fall back from the battle with the Bismarck and the Eugen.

He would have been falling back to regroup with the US Asiatic Fleet which was at Tarakan and Balikpappen. The AD Black Hawk was to be left at Batavia and at least the four 4 pipers were to join with Force Z. Think if the fleet would have started moving even just a few days prior with the Asiatic Fleet and support ships on a "Fleet Exercise" that were scheduled to return but actually heading to the DEI after some maneuvers for the spies. Consolidating the forces available is a tactic that the British High Command should have understood by that time during the war.

Remember, Force Z had lost their carrier which had run aground so prudence would have been the better course. Even the few fighters on a British carrier could have ruined the day of many of the torpedo bombers. Especially if they had called on the Aussie Buffaloes for help.

Think of Force Z with four extra four pipers, backed up by the Houston, Boise, and the Marblehead plus the other four pipers? Then the Dutch cruisers and destroyers? That would have been a formidable force, even if it was not used where the enemy had air superiority but as a threat to be used which could have slowed the Japanese down.

That would make an interesting mod if the Japanese player did not know about it!

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Kull)
Post #: 175
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 3:13:55 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Kull

quote:

ORIGINAL: RangerJoe

Try the 7 December start but move Force Z to Batavia. It really was not attacked on 7 December since Admiral Philips was in Manila trying to coordinate actions with the US Asiatic Fleet.


In game turns, Force Z departed Singapore on "Day 1":

1) 8 AM in Honolulu on 12/7 (roughly the time at which the attacks began) is 2 AM in Singapore on 12/8. So that's our baseline.

2) Task Force "Z" departed Singapore harbor at 1710 on 12/8. That's exactly 15 hours and ten minutes after the attack on Pearl Harbor.

3) Add 15 hours and ten minutes to 8 AM Honolulu time and it becomes 11:10 PM (or 2310), which is still 12/7/1941, and thus it's still "Day 1" in Singapore.

In real life time zones matter, but they don't in-game. It's exactly the same time of day at every pixel on the map, which is patently absurd in the real world, but from a game perspective it works fine. The exception is Turn 1, where extrapolations had to be made.

Obviously players can perform in any way they choose, but Force Z was in motion on day 1. That is a fact. Choosing not to use it as a response to the landings in northern Malaya is patently non-historical, and in real life a non-sailing Tom Phllips would have been cashiered the next day. The Allied Player is certainly free to "save" Force Z, but they should expend every single political point they have, right then and there, because nothing could be more unlikely than the British leadership (former First Lord of the Admiralty Winston Churchill in particular) silently accepting cowardice on the part of the Royal Navy.


I disagree with that. Remember that the POW did fall back from the battle with the Bismarck and the Eugen.

He would have been falling back to regroup with the US Asiatic Fleet which was at Tarakan and Balikpappen. The AD Black Hawk was to be left at Batavia and at least the four 4 pipers were to join with Force Z. Think if the fleet would have started moving even just a few days prior with the Asiatic Fleet and support ships on a "Fleet Exercise" that were scheduled to return but actually heading to the DEI after some maneuvers for the spies. Consolidating the forces available is a tactic that the British High Command should have understood by that time during the war.

Remember, Force Z had lost their carrier which had run aground so prudence would have been the better course. Even the few fighters on a British carrier could have ruined the day of many of the torpedo bombers. Especially if they had called on the Aussie Buffaloes for help.

Think of Force Z with four extra four pipers, backed up by the Houston, Boise, and the Marblehead plus the other four pipers? Then the Dutch cruisers and destroyers? That would have been a formidable force, even if it was not used where the enemy had air superiority but as a threat to be used which could have slowed the Japanese down.

That would make an interesting mod if the Japanese player did not know about it!


20-20 hindsight. The player is free to do whatever they choose, but on Day 1 Force Z WAS sailing north to take on the Japanese invasion force, not cowering in port or fleeing the area.

_____________________________


(in reply to RangerJoe)
Post #: 176
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 3:15:31 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Then at least give it the air cover that Force Z thought that they were going to get.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Kull)
Post #: 177
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 3:20:23 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
quote:

ORIGINAL: RangerJoe

Then at least give it the air cover that Force Z thought that they were going to get.


Interestingly, it does. I've run a lot of tests which involve run-throughs of the December 7th start, and Force Z gets air support in roughly half of them. Sometimes a few Buffaloes, sometimes a lot, but it does happen.

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(in reply to RangerJoe)
Post #: 178
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 3:41:11 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: Kull

quote:

ORIGINAL: RangerJoe

Then at least give it the air cover that Force Z thought that they were going to get.


Interestingly, it does. I've run a lot of tests which involve run-throughs of the December 7th start, and Force Z gets air support in roughly half of them. Sometimes a few Buffaloes, sometimes a lot, but it does happen.


I have never had much of any air support.

Of course, it is also how the first turn is played, if you are allowed to move the already formed TF. I do that and allow certain air units to perform CAP. After all, the Commonwealth was already at war, they say the Japanese TF coming and suspected that they were heading for Malaysia.

Clark put up all fighters on CAP, then they ran low on fuel and landed, then most of them were destroyed on the ground during lunchtime. Five hours after the Pearl Harbor attack. That is the problem with 100% CAP.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Kull)
Post #: 179
RE: Guadalcanal scenario: took Lunga & Tulagi, what now? - 2/16/2021 4:05:58 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
I ran the first turn yesterday when my brother was visiting [I bought him a copy of the game for Christmas]. Force Z some got some air cover. There was even one Japanese attack that failed to get through due to those Buffalos, though by the end of the first turn both ships were damaged.

After some thought and wishing to remedy some of my mistakes and failures to take full advantage of my assets [such as tenders] I have decided to play Guadalcanal again as Allies. I am just beginning turn 7; Lunga and Tulagi were both taken last turn. My ships are all now headed back to port, to reload some supplies and engineer/base force types to get to work on repair and expansion work at both bases. I did use some carrier air power at Tulagi to beef up the assault there, but only the Avenger squadrons from all three carriers using bombs. It was enough to get Tulagi in one shot; in past trials it sometimes took several days.

Whilst trying to get a few extra supplies into Tulagi via a fast transport unit, they ran into an IJN DD and E at night, 0 moonlight. The IJN crossed the T but somehow I came out ahead, two hits on the DD and my ships got away to retreat, no damage.

Over in Australia I am doing much better than the first time, when I foolishly drained away supply from Sydney to send to Noumea. They won't need it if I do a better job this time, and I think I will. As well, I moved all the bombers from Townsville to Sydney for training and so as not to be draining away the supplies that are sent to Townsville. This play through I intend to pay much closer attention to supply and will not fritter it away. For example, I am not wasting supply building up bases that will not be used. Townsville is having its port expanded, but I am not expanding places like Newcastle, for example. I've also moved to Sydney land units that will not be going to New Guinea any time soon. Why bother having them up at Townsville? As and when I have the PPs I will release and LCU and get it over to New Guinea. This is an excellent scenario for learning logistics and I already am benefiting from the lessons I learned from the previous play.

(in reply to RangerJoe)
Post #: 180
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