Centuur
Posts: 8802
Joined: 6/3/2011 From: Hoorn (NED). Status: offline
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To get maximum production for France and the CW at start in an oil game, I always start with the major power on a side which has the fewest resources to send overseas. Also, I would want to save as many oil as possible. So China is first. China at start of the game is automatically correct. All resources are send over land (no resource lending is possible in the first turn, even if one has chosen the US option). In the gamesave all 7 resources are send to factories. I than press the button "Switch major power", and the USSR is next. The USSR produces 6 BP, using all resources. However, saving one oil resource is possible (this is also the maximum for neutral major powers), without reducing the number of build points produced. Therefore, I select the line of one oil resource, press the button "Save" stated under "Rail/Ship" and select a city to save that oil point in. After that, I press the button recompute. I check the resource chosen if it gets saved in that city. I than press the "Switch major power" and the United States is the next major power. The United States has full production. One oil resource (usually the one in Alaska) is idle. Again, I want to save that resource and put it in the city of Albuquerque (there is a US convoy available to do this). After pressing the "Recompute" button, I select France. France and the CW are at start usually a mess. MWIF does a really poor job for the calculations here. To get maximum production, 15 CW resources needs to be send overseas to the UK and as much other French resources need to go arrive in France. The choice is whether or not to burn the Iraqi oil in a French factory. In the first turn, that means a difference of a build point. I'm going to presume that the goal is maximum production. So the Iraqi oil gets send of to France and will get burned in a factory. Also: the Indo Chinese resource will be send to a factory in France.
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Peter
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