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Transport trrops to HK - 2/21/2021 1:13:21 PM   
wobbleguts

 

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Hi,

Playing as CW this time. Early on in the game (1940).

The Japs are obviously hitting China hard and India/Malaya are preparing for war, so I get some extra units, including III India corps Malaya. My plan was to move this unit to HK as HK is completely undefended and move 3 UK units to SE Asia to bolster CW defenses.

So I transport III India corps to HK but I can't unload them. I thought this might be because they are described as 'Malaya' - so I moved them back to Singapore.

Dropped 2 UK transported unit in Malaya without any problems. The third went to HK and again I was not able to unload them. Next turn I gave up and went to Brunei instead, but I couldn't unload there either, even though Brunei has a Union Jack flag over it.

Why? I did notice that HK is only aligned to the allies 25% and Brunei 20% but these are British territories! Do I have to spend diplomacy points before I can land troops there? Seems a little unrealistic.

Also, when the Dutch and Belgians were being overrun, they re-based naval units to the UK, but when they surrendered these units just dissapeared from the map. Where did they go? The brits would have boarded the ships and taken control.

Right now, I am re-basing French ships and troops to the UK before France falls. I'm guessing these re-based units will also vanish when France surrenders.




Post #: 1
RE: Transport trrops to HK - 2/21/2021 4:10:10 PM   
APrusty

 

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Hi Wobbleguts!

Hong Kong are neutral and not mobilized yet. Brunei are also neutral. So you can't enter their teritory until they have mobilized. Most often not before Japan declares war on the allies. Malaya is mobilized trough an event.
"Prepare Singapore for war" is an event that let's you pay mpp to mobilize them ahead of other minors.
Now this is all done to simulate historic progression for Japan. If the Allies could just build up defences all over those minors, Japan would get bugged down way ahed of the historic result.

Wanna learn more about HK last stand, check out Kings and Generals video on the topic.

< Message edited by APrusty -- 2/21/2021 4:11:09 PM >

(in reply to wobbleguts)
Post #: 2
RE: Transport trrops to HK - 2/21/2021 5:58:48 PM   
CaesarAug

 

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Yes, Minor allies’ units do in fact disappear from the game when their country is overrun and surrenders.
This also occurs with Major allies; i.e., French units sheltered in the UK will likewise disappear when France surrenders.

I feel that shouldn’t be the case, actually. Perhaps the developers can change this. Or maybe a modder can figure out a way of getting certain units back.

(in reply to wobbleguts)
Post #: 3
RE: Transport trrops to HK - 2/21/2021 7:56:25 PM   
OldCrowBalthazor


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quote:

ORIGINAL: CaesarAug

This also occurs with Major allies; i.e., French units sheltered in the UK will likewise disappear when France surrenders.



Actually, there is a chance for French units to survive to fight on after France's surrender if they are outside France's borders. I believe there's a check on each unit at 20% to become 'Free'.

Anyway...that's why it's always a good choice to skidattle the French engineer unit or surviving aircraft (or anything else) to Britain or Egypt before France falls if given a chance.

(in reply to CaesarAug)
Post #: 4
RE: Transport trrops to HK - 2/21/2021 8:42:17 PM   
CaesarAug

 

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Really?? Is that so? You don’t say! That’s neat!
Cool. And it seems reasonable. This could make a Dunkirk a worthwhile evacuation for French units.
Nice.

< Message edited by CaesarAug -- 2/21/2021 8:43:58 PM >

(in reply to OldCrowBalthazor)
Post #: 5
RE: Transport trrops to HK - 2/22/2021 9:54:10 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
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quote:

ORIGINAL: APrusty

Hi Wobbleguts!

Hong Kong are neutral and not mobilized yet. Brunei are also neutral. So you can't enter their teritory until they have mobilized. Most often not before Japan declares war on the allies. Malaya is mobilized trough an event.
"Prepare Singapore for war" is an event that let's you pay mpp to mobilize them ahead of other minors.
Now this is all done to simulate historic progression for Japan. If the Allies could just build up defences all over those minors, Japan would get bugged down way ahed of the historic result.


That's what I suspected but I don't like it. I mean, OK the game won't let you do it because it would make things harder for Japan (and less historically accurate) but who cares about them? What if a strategic genius (like me) had been in command of the CW, seen the danger in SE Asia and the futility of re-reinforcing France? That would have changed things - shame I can't do it and see the results.

Anyways, I accept the limitations and will move on. At least I will have some additional troops in Malaya.


(in reply to APrusty)
Post #: 6
RE: Transport trrops to HK - 2/22/2021 9:57:18 AM   
wobbleguts

 

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Joined: 5/31/2020
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quote:

ORIGINAL: CaesarAug

Yes, Minor allies’ units do in fact disappear from the game when their country is overrun and surrenders.
This also occurs with Major allies; i.e., French units sheltered in the UK will likewise disappear when France surrenders.

I feel that shouldn’t be the case, actually. Perhaps the developers can change this. Or maybe a modder can figure out a way of getting certain units back.


Totally agree.

(in reply to CaesarAug)
Post #: 7
RE: Transport trrops to HK - 2/22/2021 10:04:59 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
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quote:

ORIGINAL: OldCrowBalthazor


quote:

ORIGINAL: CaesarAug

This also occurs with Major allies; i.e., French units sheltered in the UK will likewise disappear when France surrenders.



Actually, there is a chance for French units to survive to fight on after France's surrender if they are outside France's borders. I believe there's a check on each unit at 20% to become 'Free'.

Anyway...that's why it's always a good choice to skidattle the French engineer unit or surviving aircraft (or anything else) to Britain or Egypt before France falls if given a chance.


Well it's good there is a chance they will convert to free french and I will move as many out as possible. The odds of them converting should be better than 20% though.

(in reply to OldCrowBalthazor)
Post #: 8
RE: Transport trrops to HK - 2/22/2021 12:49:10 PM   
Hubert Cater

 

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In v1.08.00 the Dutch navy was also made to have a chance to become Free, 25% chance.

Higher percentages could always be edited in for a customized campaign, but in multiplayer you then run the risk of players gaming the system if it becomes something closer to automatic, e.g. players could move their entire French Army to the UK, allow France to surrender, and then do an early D-Day in 1941 with a full Free French Army etc.



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Post #: 9
RE: Transport trrops to HK - 2/22/2021 12:50:25 PM   
Hubert Cater

 

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Joined: 7/22/2013
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quote:

ORIGINAL: wobbleguts
quote:

ORIGINAL: CaesarAug

Yes, Minor allies’ units do in fact disappear from the game when their country is overrun and surrenders.
This also occurs with Major allies; i.e., French units sheltered in the UK will likewise disappear when France surrenders.

I feel that shouldn’t be the case, actually. Perhaps the developers can change this. Or maybe a modder can figure out a way of getting certain units back.


Totally agree.


There is a 20% chance that French land units can become free and join the UK if evacuated to the UK before the Fall of France.


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Post #: 10
RE: Transport trrops to HK - 2/22/2021 12:53:50 PM   
Hubert Cater

 

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quote:

ORIGINAL: wobbleguts

quote:

ORIGINAL: APrusty

Hi Wobbleguts!

Hong Kong are neutral and not mobilized yet. Brunei are also neutral. So you can't enter their teritory until they have mobilized. Most often not before Japan declares war on the allies. Malaya is mobilized trough an event.
"Prepare Singapore for war" is an event that let's you pay mpp to mobilize them ahead of other minors.
Now this is all done to simulate historic progression for Japan. If the Allies could just build up defences all over those minors, Japan would get bugged down way ahed of the historic result.


That's what I suspected but I don't like it. I mean, OK the game won't let you do it because it would make things harder for Japan (and less historically accurate) but who cares about them? What if a strategic genius (like me) had been in command of the CW, seen the danger in SE Asia and the futility of re-reinforcing France? That would have changed things - shame I can't do it and see the results.

Anyways, I accept the limitations and will move on. At least I will have some additional troops in Malaya.



If you are playing single player against the AI then a quick edit to fully mobilize these nations should then allow you to move units between these areas as desired. If it is not enough you might have to set them to war against someone, so you could set them to war against Germany, hypothetically, so that it doesn't throw off the balance at least in the Pacific as you won't yet be at war with Japan until they declare war.

If this is for multiplayer, and your opponent is on board, you could use the same modified campaign in a multiplayer game by sending the edited campaign to your opponent and then you can both play as you'll both have the same campaign on both PCs.

Hope this helps,
Hubert


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Post #: 11
RE: Transport trrops to HK - 2/22/2021 1:21:53 PM   
wobbleguts

 

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Joined: 5/31/2020
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[/quote]

If you are playing single player against the AI then a quick edit to fully mobilize these nations should then allow you to move units between these areas as desired. If it is not enough you might have to set them to war against someone, so you could set them to war against Germany, hypothetically, so that it doesn't throw off the balance at least in the Pacific as you won't yet be at war with Japan until they declare war.

If this is for multiplayer, and your opponent is on board, you could use the same modified campaign in a multiplayer game by sending the edited campaign to your opponent and then you can both play as you'll both have the same campaign on both PCs.
(/quote]

Am playing single player. Stupid questions follow - Is the option to change this under advanced options? If so where? if you have to do it in the editor that is out of my league for now. No idea how to use it.

(in reply to Hubert Cater)
Post #: 12
RE: Transport trrops to HK - 2/22/2021 1:33:00 PM   
USGrant1962

 

Posts: 27
Joined: 12/6/2017
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quote:

ORIGINAL: wobbleguts

quote:

ORIGINAL: APrusty

Hi Wobbleguts!

Hong Kong are neutral and not mobilized yet. Brunei are also neutral. So you can't enter their teritory until they have mobilized. Most often not before Japan declares war on the allies. Malaya is mobilized trough an event.
"Prepare Singapore for war" is an event that let's you pay mpp to mobilize them ahead of other minors.
Now this is all done to simulate historic progression for Japan. If the Allies could just build up defences all over those minors, Japan would get bugged down way ahed of the historic result.


That's what I suspected but I don't like it. I mean, OK the game won't let you do it because it would make things harder for Japan (and less historically accurate) but who cares about them? What if a strategic genius (like me) had been in command of the CW, seen the danger in SE Asia and the futility of re-reinforcing France? That would have changed things - shame I can't do it and see the results.

Anyways, I accept the limitations and will move on. At least I will have some additional troops in Malaya.




I hear you about the Commonwealth areas, I tried some pre-emptive moves in the Pacific too. But I also see the design issues.

IMO, if the game were to be that flexible for the Allies it would need similar flexibility for the Axis. And that all but requires starting in 1938 or 1936 like some mods and some other games do. And then you should remove all build limits. And then you would want to add a more comprehensive diplomacy system. And pretty soon you have a mid-20th Century sandbox and not a WWII wargame, not that there is anything wrong with that. But that is not SC's focus.


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Post #: 13
RE: Transport trrops to HK - 2/22/2021 3:51:45 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
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quote:

ORIGINAL: wobbleguts

Am playing single player. Stupid questions follow - Is the option to change this under advanced options? If so where? if you have to do it in the editor that is out of my league for now. No idea how to use it.



This can only be done with direct campaign edits via the Editor. I would say to open it up and give it a try, it is quite powerful, it is the same one we use to design the game and to make this change is not too tricky to be honest.

Open the desired campaign, select SaveAs to immediately save it as a customized campaign, and then navigate to Campaign->Edit Country Data.

You'll see a list of countries that are in game on the left side, select the desired country and then set their alignment if needed to Allied, and then set them to 100% mobilization.

Do this for each country and then save.

Try this and if it still doesn't work then you might have to set those edited nations to be at war with someone, and in your case I would try setting them to Germany (this can be done on the same screen as before in the Editor), and then try that.

Hope this helps,
Hubert


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Post #: 14
RE: Transport trrops to HK - 2/22/2021 4:29:20 PM   
CaesarAug

 

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Yes, this reasoning makes complete sense. It would be quite unrealistic to evacuate the entire French Army to the UK, awaiting for the “inevitable” French surrender. And then using it for an early D-Day.

The developers have chosen a reasonable and balanced approach.

(in reply to Hubert Cater)
Post #: 15
RE: Transport trrops to HK - 2/22/2021 5:39:24 PM   
CaesarAug

 

Posts: 160
Joined: 6/23/2015
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quote:

ORIGINAL: Hubert Cater

In v1.08.00 the Dutch navy was also made to have a chance to become Free, 25% chance.

Higher percentages could always be edited in for a customized campaign, but in multiplayer you then run the risk of players gaming the system if it becomes something closer to automatic, e.g. players could move their entire French Army to the UK, allow France to surrender, and then do an early D-Day in 1941 with a full Free French Army etc.




Yes, this reasoning makes complete sense. It would be quite unrealistic to evacuate the entire French Army to the UK, awaiting for the “inevitable” French surrender. And then using it for an early D-Day.

The developers have chosen a reasonable and balanced approach.

< Message edited by CaesarAug -- 2/22/2021 5:41:12 PM >

(in reply to Hubert Cater)
Post #: 16
RE: Transport trrops to HK - 2/23/2021 10:39:32 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
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quote:

ORIGINAL: wobbleguts


quote:

ORIGINAL: OldCrowBalthazor


quote:

ORIGINAL: CaesarAug

This also occurs with Major allies; i.e., French units sheltered in the UK will likewise disappear when France surrenders.



Actually, there is a chance for French units to survive to fight on after France's surrender if they are outside France's borders. I believe there's a check on each unit at 20% to become 'Free'.

Anyway...that's why it's always a good choice to skidattle the French engineer unit or surviving aircraft (or anything else) to Britain or Egypt before France falls if given a chance.


Well it's good there is a chance they will convert to free french and I will move as many out as possible. The odds of them converting should be better than 20% though.



NOTE: You can't rebase any French units to CW territory. Game won't allow it (which is ok). When France falls, some French territories etc join the free french - probably the random 20% rule. Don't think the CW can do anything to get more frenchies to join them.

(in reply to wobbleguts)
Post #: 17
RE: Transport trrops to HK - 2/23/2021 10:45:40 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
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quote:

ORIGINAL: Hubert Cater

quote:

ORIGINAL: wobbleguts

Am playing single player. Stupid questions follow - Is the option to change this under advanced options? If so where? if you have to do it in the editor that is out of my league for now. No idea how to use it.



This can only be done with direct campaign edits via the Editor. I would say to open it up and give it a try, it is quite powerful, it is the same one we use to design the game and to make this change is not too tricky to be honest.

Open the desired campaign, select SaveAs to immediately save it as a customized campaign, and then navigate to Campaign->Edit Country Data.

You'll see a list of countries that are in game on the left side, select the desired country and then set their alignment if needed to Allied, and then set them to 100% mobilization.

Do this for each country and then save.

Try this and if it still doesn't work then you might have to set those edited nations to be at war with someone, and in your case I would try setting them to Germany (this can be done on the same screen as before in the Editor), and then try that.

Hope this helps,
Hubert



Thanks. I will play the current game a bit more but when I start the campaign again I will do as you suggest. Sounds interesting!

(in reply to Hubert Cater)
Post #: 18
RE: Transport trrops to HK - 2/23/2021 10:49:27 AM   
wobbleguts

 

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Joined: 5/31/2020
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quote:

ORIGINAL: CaesarAug

Yes, this reasoning makes complete sense. It would be quite unrealistic to evacuate the entire French Army to the UK, awaiting for the “inevitable” French surrender. And then using it for an early D-Day.

The developers have chosen a reasonable and balanced approach.


The game takes care of this. You can't rebase any French units to CW territory. Game won't allow it (which is ok). When France falls, some French territories etc join the free french - probably the random 20% rule. Don't think the CW can do anything to get more frenchies to join them.

(in reply to CaesarAug)
Post #: 19
RE: Transport trrops to HK - 2/23/2021 1:17:07 PM   
Hubert Cater

 

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Hi Wobbleguts,

The French can actually move from France into the UK before France falls. They can also move into any active, e.g. mobilized and belligerent, Commonwealth territories like Jordan, Palestine, Egypt etc.

Then depending upon the formation of Vichy France or not, there is the following % chance that a French unit can become "free" upon a French surrender.

Vichy France (YES)
Land - 20%
Naval - 0%


Vichy France (NO)
Land - 40%
Naval - 40%

Hope this helps,
Hubert


_____________________________


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Post #: 20
RE: Transport trrops to HK - 2/23/2021 2:27:45 PM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline

quote:

ORIGINAL: Hubert Cater

Hi Wobbleguts,

The French can actually move from France into the UK before France falls. They can also move into any active, e.g. mobilized and belligerent, Commonwealth territories like Jordan, Palestine, Egypt etc.

Then depending upon the formation of Vichy France or not, there is the following % chance that a French unit can become "free" upon a French surrender.

Vichy France (YES)
Land - 20%
Naval - 0%


Vichy France (NO)
Land - 40%
Naval - 40%

Hope this helps,
Hubert




Well I tried moving naval and air units to the CW and it wasn't allowed. Could I have transported ground troops? Will try next time. Even if I can it seems the chance of getting frenchies to join the British comes down to a die roll. Even if they are in the UK they can still disappear.

(in reply to Hubert Cater)
Post #: 21
RE: Transport trrops to HK - 2/23/2021 2:44:02 PM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
Status: offline

quote:

ORIGINAL: wobbleguts


quote:

ORIGINAL: Hubert Cater

quote:

ORIGINAL: wobbleguts

Am playing single player. Stupid questions follow - Is the option to change this under advanced options? If so where? if you have to do it in the editor that is out of my league for now. No idea how to use it.



This can only be done with direct campaign edits via the Editor. I would say to open it up and give it a try, it is quite powerful, it is the same one we use to design the game and to make this change is not too tricky to be honest.

Open the desired campaign, select SaveAs to immediately save it as a customized campaign, and then navigate to Campaign->Edit Country Data.

You'll see a list of countries that are in game on the left side, select the desired country and then set their alignment if needed to Allied, and then set them to 100% mobilization.

Do this for each country and then save.

Try this and if it still doesn't work then you might have to set those edited nations to be at war with someone, and in your case I would try setting them to Germany (this can be done on the same screen as before in the Editor), and then try that.

Hope this helps,
Hubert



Thanks. I will play the current game a bit more but when I start the campaign again I will do as you suggest. Sounds interesting!


OK, tried doing this. Started a new game, changed the advanced options and then saved it. Opened the editor to load the saved game to edit it and cannot find my saved campaign. Where is it?

(in reply to wobbleguts)
Post #: 22
RE: Transport trrops to HK - 2/23/2021 3:23:46 PM   
BillRunacre

 

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In the Editor there are two buttons to open a campaign, one for opening official campaigns and the other (to the right) for opening modded campaigns.

With the latter, you may need when clicking on it to make it point to the right folder, which for modded campaigns is generally this:

C:\Users\[your user name]\Documents\My Games\Strategic Command WWII - World at War\Campaigns

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Post #: 23
RE: Transport trrops to HK - 2/23/2021 6:20:09 PM   
Hubert Cater

 

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Joined: 7/22/2013
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quote:

ORIGINAL: wobbleguts

Well I tried moving naval and air units to the CW and it wasn't allowed.



The only condition I can think of was perhaps France was not at war just yet? If the UK and France are both at war with Germany, and weather was not a factor, then your French air unit should be able to land in the UK provided it can reach the desired location.

quote:

Could I have transported ground troops? Will try next time.


Yes this is also an option

quote:


Even if I can it seems the chance of getting frenchies to join the British comes down to a die roll. Even if they are in the UK they can still disappear.


Correct, as there is only those percentage chances as we described above that each unit will go "free".




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Post #: 24
RE: Transport trrops to HK - 2/23/2021 6:21:00 PM   
Hubert Cater

 

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quote:

ORIGINAL: wobbleguts
OK, tried doing this. Started a new game, changed the advanced options and then saved it. Opened the editor to load the saved game to edit it and cannot find my saved campaign. Where is it?


Editing saved games is not an option, as you can only edit the campaigns themselves in the Editor.


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Post #: 25
RE: Transport trrops to HK - 2/24/2021 10:54:23 AM   
wobbleguts

 

Posts: 358
Joined: 5/31/2020
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quote:

ORIGINAL: Hubert Cater


quote:

ORIGINAL: wobbleguts

Well I tried moving naval and air units to the CW and it wasn't allowed.



The only condition I can think of was perhaps France was not at war just yet? If the UK and France are both at war with Germany, and weather was not a factor, then your French air unit should be able to land in the UK provided it can reach the desired location.

France was at war and about to get conquered which is why I was trying to move French units out. I could move naval units adjacent to CW ports but not into the ports themselves. Maybe adjacent is the same as being docked? French air could fly about France OK, but there were no available 'green' land hexes in the UK, even though the air units were on the channel coast. My thinking is the game just won't allow it.


(in reply to Hubert Cater)
Post #: 26
RE: Transport trrops to HK - 2/24/2021 11:35:32 AM   
wobbleguts

 

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Hi Hubert Cater/BillRunacre

Apologies for being dumb. You said....

This can only be done with direct campaign edits via the Editor. I would say to open it up and give it a try, it is quite powerful, it is the same one we use to design the game and to make this change is not too tricky to be honest.

Open the desired campaign, select SaveAs to immediately save it as a customized campaign, and then navigate to Campaign->Edit Country Data.

You'll see a list of countries that are in game on the left side, select the desired country and then set their alignment if needed to Allied, and then set them to 100% mobilization.


So I stupidly started a new game from the game menu, saved it/exited and then tried to load it in the editor. Understand now it is all done in the editor itself.

In the Editor there are two buttons to open a campaign, one for opening official campaigns and the other (to the right) for opening modded campaigns.

With the latter, you may need when clicking on it to make it point to the right folder, which for modded campaigns is generally this:

C:\Users\[your user name]\Documents\My Games\Strategic Command WWII - World at War\Campaigns


Yep, that's where they are. Thanks guys. I am now a few turns into my original unsuccessfully edited game but can sense a whole lot of editing what-ifs in the future.

(in reply to BillRunacre)
Post #: 27
RE: Transport trrops to HK - 2/24/2021 12:06:58 PM   
BillRunacre

 

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quote:

ORIGINAL: wobbleguts


quote:

ORIGINAL: Hubert Cater


quote:

ORIGINAL: wobbleguts

Well I tried moving naval and air units to the CW and it wasn't allowed.



The only condition I can think of was perhaps France was not at war just yet? If the UK and France are both at war with Germany, and weather was not a factor, then your French air unit should be able to land in the UK provided it can reach the desired location.

France was at war and about to get conquered which is why I was trying to move French units out. I could move naval units adjacent to CW ports but not into the ports themselves. Maybe adjacent is the same as being docked? French air could fly about France OK, but there were no available 'green' land hexes in the UK, even though the air units were on the channel coast. My thinking is the game just won't allow it.




Which Commonwealth countries were you trying to move them to?

Only asking as they would need to be fully mobilized for you to be able to enter them too, i.e. not Hong Kong, but Australia, South Africa and Canada (among others) should be accessible to French units, albeit not necessarily in the few turn(s) of a game.

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Post #: 28
RE: Transport trrops to HK - 2/24/2021 12:11:29 PM   
wobbleguts

 

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Joined: 5/31/2020
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Which Commonwealth countries were you trying to move them to?

Only asking as they would need to be fully mobilized for you to be able to enter them too, i.e. not Hong Kong, but Australia, South Africa and Canada (among others) should be accessible to French units, albeit not necessarily in the few turn(s) of a game.

France to UK. Tried naval Franch to Egypt and that didn't work either.


< Message edited by wobbleguts -- 2/24/2021 12:12:57 PM >

(in reply to BillRunacre)
Post #: 29
RE: Transport trrops to HK - 2/24/2021 3:27:12 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
Hi Wobbleguts,

On the very first Allied turn of the 1939 campaign, on my end the French can move their air into the UK as well as move their ships into UK ports (if unoccupied). Can you confirm?

If not, please send me a turn to support@furysoftware.com and I'd be happy to take a look.

Saved turns can be found in your user folder, typically:

Users\[your user name]\Documents\My Games\Strategic Command WWII - World at War\Save

OR

Users\[your user name]\Documents\My Games\Strategic Command WWII - World at War\Hotseat

Hubert

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(in reply to wobbleguts)
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