rhinobones
Posts: 1540
Joined: 2/17/2002 Status: offline
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quote:
Ev 1, 1 Occupies Ev 2, by Ev 1, enable Ev 3 Ev 3, 2 Occupies Ev 4, by Ev 3, enable Ev 1 Ev 5, Turn 1, cancel event 1 Ev 6, Turn 1, cancel event 3 Ev 7, TO, activate 8 Ev 8, Turn 999, enable 1 Ev 9, by Ev 8, enable 3 Thanks. I’ve taken your suggestion and put it into a format I can read. However, I’m trying to visualize what the events are trying to do but the editor language is more Greek to me than my Greek scenario. The sequence assumes that the hex to be occupied is initially controlled by Force 2. Right? Events 5 thru 9 are really confusing. If you have time, please provide a brief explanation of the mechanics these events are performing. Regards
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Colin Wright: Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth) Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
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