loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
|
13 November 1943 Based on T125 Just a general point], a new patch has changed how older game saves are being displayed by slightly altering the FOW rules. Since the saves I am using for the images are from the original game they are affected. The consequence is it looks like the Germans have a lot of 1-1 formations, they don't but can't get around this - so just take their apparent combat power with a very large pinch of salt. Background Mid-September finally saw Bryansk Front start to make significant gains [1] whileSW Front disengaged from the Dnepropetrovsk battles in preparation for an offensive further west. The rail junction at Kremenchug and a bridgehead over the Dnepr were secured by early October. By the end of September, Western Front had recrossed the Berezina and for the first time Minsk started to appear on operational maps. Equally the lead elements of Bryansk Front were now only 20 miles from Kiev. Soviet forces entered eastern Kiev on 8 October, liberated Gomel on the 6 as SW Front established itself on the south bank of the Dnepr. Heavy rains from 10 October stopped all operations by Western and Central Fronts but Bryansk Front crossed the Dnepr south of Kiev as it prepared to regain the capital of the Ukraine In an attempt to hasten the capture of the Dnepr bend and regain the Crimea, Soviet troops had landed near Feodosiya on 4 October and by the 16th had cut off the Kerch Peninsula. Facing encirclement, the Germans abandoned Kiev on 22 October as the autumnal rains swept across the Ukraine [2], bringing most operations to a close. The start of November saw the renamed 3 Ukrainian Front return to the offensive breaking out of its bridgehead and reaching Krivoi Rog. T125 So start of the winter of 1943-44 is a good spot for a wider catch up. First, this winter is 'mild' (it was the warmest of the war years), the immediate impact is going to be a lack of blizzards apart from on the northern sector. That means the major rivers will not freeze and may remain with moving ice for a lot of the time (one of the reasons why I was hunting bridgeheads in the autumn battles). Even smaller rivers will often not fully freeze. On the other hand, it is likely to have more air operations and perhaps more ground mobility (snow not heavy snow) unless it suddenly rains. Leningrad. Well I have finally gained the initiative here. Its a long way to anything that matters but if I can push them behind the Narva and over the Luga then I set in train the sequence of events that can lead to Finland asking for an armistice. From my perspective, I have a free choice of tempo here, in the end AGN is more threatened by my gains in Bielorussia than grinding out a hex by hex offensive on this sector. For the moment, 1 Baltic Front and the northern element of Western Front are working together along the Dvina/Dauga. The prize is Daugavipils and the dual track rail to Pskov. AGN can still be readily supplied via the Estonian rail net and ports but that cuts the main communication route in and out. Needless to say, my eyes are on Minsk. The renamed 1 Belorussian Front (henceforth 1 Blr), the old Central Front, has been involved in constant battles clearing its way into SE Belorussia but the bulk of Western Front has built up, is well supplied and well supported by the VVS. Equally what it lacks in mobile assets, it more than makes up with artillery. 2 Ukrainian will hold the gap between the main offensive fronts and try to clear the Pripyet marshes. Of more importance 1 Ukr is recovering after the Kiev battles and well placed to either attack towards Zhitomir or south. Just I need to resolve the rather chaotic situation to the south-east. 3 Ukr (was SW) and 4 Ukr (Stalingrad Front) need to clear the Dnepr bend (I have long last the VP bonus there). The immediate problem is that 3 Ukr is badly stretched, I want to go SW but need to clear the salient up to Dnepropetrovsk and protect the linkage to 1 Ukr. Not shown but Sevastopol was liberated and I am building up for a naval/paratroop invasion of Rumania. OOB. Some changes but reflects my priority. 1 Blr + Western Fronts have over 2m men, 2,400 planes and 4,900 tanks. 1, 3 and 4 Ukr have 2.4m men, 2,800 planes and 11,000 tanks. No real change in the big numbers. The VP chart. Targets for the next phase are Odessa and Lvov in the south, Minsk, Pskov, Talinin and Riga in the north and taking Finland out. The useful thing is apart from Odessa, I am not under any immediate time pressures. No chance of reaching the sudden death conditions but now more optimistic about the end of 1944 test. Small thing, but both sides are picking up regular VP bonus for having excess forces in the Theatre Boxes. That reflects the slow progress of the Western Allies (at this stage still not in mainland Italy) and the looming threat to Finland. Losses, while the OOB data suggests the Germans are keeping their strength constant I am starting to push their permanent killed + captured losses towards 2.5m. At some stage, that will start to impact on their ability to restore destroyed formations. Air losses, finally seeing a shift. The A2A ratio is improving and that turn my flak was effective – the less optimistic reading is the LW committed itself to some substantial amounts of GS. Air craft production is shifting. The La-5FN is the first really good fighter. I don't have a lot of spare modern planes so still using the obsolete ones for training purposes [3]. I've mentioned the artillery situation a few times. This maybe makes it plain, I have lots of mortars, 76mm guns and rockets. For everything else, the limited production is immediately claimed. So I am concentrating on Support Units that use what I have to spare and trying to keep the heavier guns for the artillery divisions. [1] While the usual advice is to take care of your CPP, there are times for both sides when you can keep up the pressure, if your opponent is also at the end of their combat capacity. Here I both wanted Kiev for the VP bonus (so a nice example of politics dictating operational tempo) and finally a strong group of German formations are badly worn down. [2] So it fell on the last turn of the +6 bonus, suspect a human opponent would not have pulled back despite the flank threats as the weather changed dramatically. [3] If you are used to WiTW, then the training system is very different. It is more or less automatic and happens in the reserve for air groups with experience < national morale. You can stop it by telling them to rest but then they never build up experience so best approach is just to let it happen.
< Message edited by loki100 -- 2/18/2021 7:08:18 AM >
_____________________________
|