Ambassador
Posts: 1674
Joined: 1/11/2008 From: Brussels, Belgium Status: offline
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quote:
ORIGINAL: DesertWolf101 quote:
ORIGINAL: Ambassador quote:
ORIGINAL: DesertWolf101 The Economy Supply has just recently passed the 5 million mark and is climbing. Fuel is at 5.8 million and is steady. Oil is finally climbing after I closed down some refineries in the SRA. The newly captured oil wells in Sakhalin are now half repaired and that should help with the oil flow too. Nice R&D and Engine increase, but I see the Armaments are still at 620, which is the starting level, as far as I remember. Don’t you fear running out with the soon to happen IJA squad upgrade, and all the new LCU’s you’ll get in ‘43 and ‘44 ? I note you have increased the Refineries quite a lot, but have shut down a third of it. Any reason why ? I see your Oil stocks are high, production too, you’d have enough Oil to run those extra Refineries for quite some time. I am navigating a bit blind here since this is the first time I am doing all this, so I appreciate the feedback. I didn't know that armaments would be an issue, I thought that the base starting level would be generally sufficient for the length of the game. It hasn't been an issue so far at least. Think I should increase it now? Is the IJA squad upgrade worth doing or can I skip that to save on armament points? I haven't increased refineries at all, rather the increase has come entirely from captured facilities. I recently shut down a third because oil was decreasing and I prefer to use the refineries in the home islands so as to generate supply back there. It's likely just a temporary move though as it is nice to have the extra supply generation from the refineries closer to the front. I’m not a specialist on IJ industry, I don’t like it so I don’t often play it, but not even 20k in the pool doesn’t look like a lot. To upgrade or replace a device, you need 1 Arm point per squad, and Arm points equal to the load cost for guns. Around 1200-1500 Arm points for a typical Infantry division. From the top of my head, in Scen 1, you need, for productions alone, 200k Arm and 120k Veh points, plus enough to compensate the losses, and the upgrades. The ‘43 upgrade for IJA squad is not bad. It’s not US- or USSR-levels of good, but you do get a nice increase in Anti-Armor value (from 5 to 25), but a slight decrease of Anti-Soft (22 to 20). Not all of your squads upgrade to it, but I’d guess at least 10.000 of them will do, so as many Arm points go there. I would keep the refineries working, as long as they’re not being bypassed by the Allies. You need supplies in those areas too. If you need to haul all the Oil to the HI, then haul supplies to the far reaches of your empire, you consume a lof of fuel. As you said, you haven’t lost many TK and you already feel short, so better limit their overextension. But, again, I’m not a regular IJ player (as such, I had miscalculated your total number of Refineries, checking again shows the numbers are ok - you did conquer a lot of it). Your Fleet also needs a lot of Fuel to function. It doesn’t look like your opponent tried that option, but with your ground forces concentrated in Siberia and India at the moment, KB is probably your main line of defense for the soft belly of your empire. Knowing that, I would have tested your reactivity, with threats all around, to force KB to steam around. One KB replenishment is worth 2-3 days of industry input.
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