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Glitch with upgrading Wildcats to Corsairs

 
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Glitch with upgrading Wildcats to Corsairs - 3/4/2021 10:05:18 AM   
Hano

 

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I seem to have a problem with my Corsairs, I had plenty of space on the Yorktown (30a/c short of the 90) so I thought that I would add a detachment of 18 Corsairs that I'd just upgraded from Wildcats.

I found that this suadron of 18 appeared to show as if each of the 18 represented 4 a/c for each one taking the number of aircraft on the Yorktown to 132.

If I take the 18 Corsairs off the ship the number of a/c on the Yorktown drops back from 132 to 60.

Is this a glitch in the game - if so can I fix it or do i have to keep the Corsairs land based.

Or is this a deliberate act to offset something I'm not aware of???

Any help appreciated




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RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 10:28:15 AM   
Maallon


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The first Corsair Model F4U-1 that you get is not carrier capable. Only the successor Models, like the F4U-1A, are.
Basically your Aircraft Carrier acts like an AKV for these Corsairs at the moment, with the notable difference that you can transfer them to another base by air or onto another carrier in the same hex.(see Manual 7.0.1.1.1)
But they cannot fly any sorties.

Not entirely sure what the jump of the aircraft capacity is about though, but it has likely something to do with this.

(in reply to Hano)
Post #: 2
RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 10:43:30 AM   
Ambassador

 

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quote:

ORIGINAL: Maallon

The first Corsair Model F4U-1 that you get is not carrier capable. Only the successor Models, like the F4U-1A, are.
Basically your Aircraft Carrier acts like an AKV for these Corsairs at the moment, with the notable difference that you can transfer them to another base by air or onto another carrier in the same hex.(see Manual 7.0.1.1.1)
But they cannot fly any sorties.

Not entirely sure what the jump of the aircraft capacity is about though, but it has likely something to do with this.


Ît does. Non Carrier Capable aircrafts transported by a CV occupy four times their space, which is consistent with the screenshot :
- 60 Wildcats in three squadrons
- 18 Corsaires x4 = 72
Total : 132.

(in reply to Maallon)
Post #: 3
RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 10:44:28 AM   
Evoken

 

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Nevermind ambassador replied before me :D

< Message edited by Evoken -- 3/4/2021 10:45:04 AM >

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RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 10:56:10 AM   
Ambassador

 

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quote:

ORIGINAL: Evoken

Nevermind ambassador replied before me :D

Sorry.

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Post #: 5
RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 12:14:27 PM   
Hano

 

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Thanks gents, thats much appreciated I overlooked that!

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RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 1:15:14 PM   
BBfanboy


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quote:

ORIGINAL: Maallon

The first Corsair Model F4U-1 that you get is not carrier capable. Only the successor Models, like the F4U-1A, are.
Basically your Aircraft Carrier acts like an AKV for these Corsairs at the moment, with the notable difference that you can transfer them to another base by air or onto another carrier in the same hex.(see Manual 7.0.1.1.1)
But they cannot fly any sorties.

Not entirely sure what the jump of the aircraft capacity is about though, but it has likely something to do with this.


The F4U-1 should not be able to transfer to another carrier by air because they have no tail hook to make the landing. They can launch from a carrier OK but need a crane to get loaded on one. I doubt that a CV to CV transfer by crane is doable, even in the calmest seas! Fly them off to an air base ASAP, or if they cannot launch because of overstacking penalties, get to a base where they can be craned off. If the port is too small to dock the carrier you should be able to disband it and then transfer the aircraft off by crane (Transfer to Base option).

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Post #: 7
RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 1:25:31 PM   
Maallon


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Maallon

The first Corsair Model F4U-1 that you get is not carrier capable. Only the successor Models, like the F4U-1A, are.
Basically your Aircraft Carrier acts like an AKV for these Corsairs at the moment, with the notable difference that you can transfer them to another base by air or onto another carrier in the same hex.(see Manual 7.0.1.1.1)
But they cannot fly any sorties.

Not entirely sure what the jump of the aircraft capacity is about though, but it has likely something to do with this.


The F4U-1 should not be able to transfer to another carrier by air because they have no tail hook to make the landing. They can launch from a carrier OK but need a crane to get loaded on one. I doubt that a CV to CV transfer by crane is doable, even in the calmest seas! Fly them off to an air base ASAP, or if they cannot launch because of overstacking penalties, get to a base where they can be craned off. If the port is too small to dock the carrier you should be able to disband it and then transfer the aircraft off by crane (Transfer to Base option).


It is written in the manual that it is possible to transfer them from CV to CV by Crane.(7.0.1.1.1)

I am no expert on this topic but I would generally tend to agree with you that in real life this would be very difficult to pull off, but it seems to be possible in the game.

(in reply to BBfanboy)
Post #: 8
RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 5:11:31 PM   
Ambassador

 

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quote:

ORIGINAL: Maallon


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Maallon

The first Corsair Model F4U-1 that you get is not carrier capable. Only the successor Models, like the F4U-1A, are.
Basically your Aircraft Carrier acts like an AKV for these Corsairs at the moment, with the notable difference that you can transfer them to another base by air or onto another carrier in the same hex.(see Manual 7.0.1.1.1)
But they cannot fly any sorties.

Not entirely sure what the jump of the aircraft capacity is about though, but it has likely something to do with this.


The F4U-1 should not be able to transfer to another carrier by air because they have no tail hook to make the landing. They can launch from a carrier OK but need a crane to get loaded on one. I doubt that a CV to CV transfer by crane is doable, even in the calmest seas! Fly them off to an air base ASAP, or if they cannot launch because of overstacking penalties, get to a base where they can be craned off. If the port is too small to dock the carrier you should be able to disband it and then transfer the aircraft off by crane (Transfer to Base option).


It is written in the manual that it is possible to transfer them from CV to CV by Crane.(7.0.1.1.1)

I am no expert on this topic but I would generally tend to agree with you that in real life this would be very difficult to pull off, but it seems to be possible in the game.

No, it isn’t so.

Section 7.0.1.1.1, §4 (page 142) only states that a squadron (for F, FB, DB or TB types) which is neither Carrier Trained nor Carrier Capable, can :
- be loaded with cranes to a Carrier in the same hex (if in a base)
- fly from the Carrier when ordered to transfer to a base.

As such, it’s an either/or situation. The first one happens when you transfer a squadron from a plane to a CV in the same hex, while the second is the only way a squadron may fly off from a Carrier.

The mention of cranes really means it needs to be in a base.

EDIT : in other words, the phrase « and is located on a Carrier » is to be disregarded.

< Message edited by Ambassador -- 3/4/2021 5:32:45 PM >

(in reply to Maallon)
Post #: 9
RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 6:07:49 PM   
Maallon


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Okay yeah, this definitely makes much more sense.
Maybe the phrase should actually mean "and is located in a base"

Thanks for clearing that up, Ambassador!

(in reply to Ambassador)
Post #: 10
RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 7:49:50 PM   
geofflambert


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Show of hands: How many players have not made the mistake of putting those Corsairs on carriers? I don't see any hands, must be everybody.

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RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 8:51:31 PM   
BBfanboy


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quote:

ORIGINAL: geofflambert

Show of hands: How many players have not made the mistake of putting those Corsairs on carriers? I don't see any hands, must be everybody.

My hand is up, but only because someone posted in an AAR about the problem just before I got to the game date where the F4U-1s arrive.

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Post #: 12
RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 9:43:22 PM   
RangerJoe


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: geofflambert

Show of hands: How many players have not made the mistake of putting those Corsairs on carriers? I don't see any hands, must be everybody.

My hand is up, but only because someone posted in an AAR about the problem just before I got to the game date where the F4U-1s arrive.


+1

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Post #: 13
RE: Glitch with upgrading Wildcats to Corsairs - 3/4/2021 10:01:17 PM   
Ian R

 

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quote:

ORIGINAL: geofflambert

Show of hands: How many players have not made the mistake of putting those Corsairs on carriers? I don't see any hands, must be everybody.


I don't think I've done it in AE.

I have another comment for Hano - the squadron named VRF-1F is a replenishment squadron, that, based on land, or on a CVE in a replenishment TF, provides new aircraft (in working condition) to carriers at sea.

If I were you I would

- fly VRF-1F off the Hornet for use elsewhere,

- downgrade VMF-112 to carrier capable F4F

- and put either 2 more 18 machine VMFs, or a VF with 36 to 49 machines maximum, on board.

That will give you a carrier with between 90 and 103 fighters on it, which seems to what you are aiming for.

Notes:

You can have up to 5 air groups on a CV & still operate aircraft.

You can over fill a carrier to 115% of capacity, and still operate aircraft.

However:

When a carrier gets damaged/sunk, fragments of its air groups will land on other carriers if possible.

IF you already have 5 groups, they can't use Hornet as an emergency deck.

Further, if you have overfilled your CV to near 115% capacity, then any fragment that does land aboard might tip over the maximum and cause a cessation of air operations.

Last, but not least, do not put reserve aircraft in carrier groups if the total amount of machines, including the reserves, exceeds 115% of capacity. There will be times when machines are in repair/maintenance, and the reserves are called in to use - at which point they will all count against carrier capacity.

My suggestion would be to find some of the VMFs that have finished their schedule resizes, and put 3 of those on board, resize them to 32 machines each, for a total of 96 aircraft, well within capacity + 115%, and with a little space (2 groups, 7 machines) for fragments if needed. Alternatively you could ship 7 more fighters as reserves spread amongst the three groups. That takes you to capacity, but in the event there are fragments looking for a deck, you will likely have lost some fighters.

Edit - once an airgroup has completed any scenario programed size changes, then if sent on board a carrier, you can resize the group to whatever number you want - up to the maximum being the carrier's capacity. In theory, if you have one VMF that qualifies, you could upsize it to 90. If you are playing the AI, he won't complain.

That resize only works in a major port (7 + 20,000k supplies, IIRC), and is achieved by issuing the resize instruction in the airgroup screen and then disbanding the carrier TF into port. Also, if you just leave the carrier TF docked for a few days it might sort itself out.

< Message edited by Ian R -- 3/4/2021 10:09:32 PM >


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RE: Glitch with upgrading Wildcats to Corsairs - 3/5/2021 11:36:57 AM   
HansBolter


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quote:

ORIGINAL: Ian R

quote:

ORIGINAL: geofflambert

Show of hands: How many players have not made the mistake of putting those Corsairs on carriers? I don't see any hands, must be everybody.


I don't think I've done it in AE.

I have another comment for Hano - the squadron named VRF-1F is a replenishment squadron, that, based on land, or on a CVE in a replenishment TF, provides new aircraft (in working condition) to carriers at sea.

If I were you I would

- fly VRF-1F off the Hornet for use elsewhere,

- downgrade VMF-112 to carrier capable F4F

- and put either 2 more 18 machine VMFs, or a VF with 36 to 49 machines maximum, on board.

That will give you a carrier with between 90 and 103 fighters on it, which seems to what you are aiming for.

Notes:

You can have up to 5 air groups on a CV & still operate aircraft.

You can over fill a carrier to 115% of capacity, and still operate aircraft.

However:

When a carrier gets damaged/sunk, fragments of its air groups will land on other carriers if possible.

IF you already have 5 groups, they can't use Hornet as an emergency deck.

Further, if you have overfilled your CV to near 115% capacity, then any fragment that does land aboard might tip over the maximum and cause a cessation of air operations.

Last, but not least, do not put reserve aircraft in carrier groups if the total amount of machines, including the reserves, exceeds 115% of capacity. There will be times when machines are in repair/maintenance, and the reserves are called in to use - at which point they will all count against carrier capacity.

My suggestion would be to find some of the VMFs that have finished their schedule resizes, and put 3 of those on board, resize them to 32 machines each, for a total of 96 aircraft, well within capacity + 115%, and with a little space (2 groups, 7 machines) for fragments if needed. Alternatively you could ship 7 more fighters as reserves spread amongst the three groups. That takes you to capacity, but in the event there are fragments looking for a deck, you will likely have lost some fighters.

Edit - once an airgroup has completed any scenario programed size changes, then if sent on board a carrier, you can resize the group to whatever number you want - up to the maximum being the carrier's capacity. In theory, if you have one VMF that qualifies, you could upsize it to 90. If you are playing the AI, he won't complain.

That resize only works in a major port (7 + 20,000k supplies, IIRC), and is achieved by issuing the resize instruction in the airgroup screen and then disbanding the carrier TF into port. Also, if you just leave the carrier TF docked for a few days it might sort itself out.



+1

Sound advice.

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Post #: 15
RE: Glitch with upgrading Wildcats to Corsairs - 3/5/2021 10:40:53 PM   
Moltrey


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I just remember reading when I was younger that the Navy didn't rate the Corsair qualified for carrier ops and landings until the later A model addressed the shortcomings of the original.
Seem to recall they were nervous about the lack of forward vision afforded the pilots and the landing gear. So, the Marines got them. Probably for the best really, they made a big difference at a crucial time.

(in reply to HansBolter)
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RE: Glitch with upgrading Wildcats to Corsairs - 3/5/2021 10:50:46 PM   
CV10

 

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quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: geofflambert

Show of hands: How many players have not made the mistake of putting those Corsairs on carriers? I don't see any hands, must be everybody.

My hand is up, but only because someone posted in an AAR about the problem just before I got to the game date where the F4U-1s arrive.


+1


+2

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Post #: 17
RE: Glitch with upgrading Wildcats to Corsairs - 3/5/2021 10:54:06 PM   
btd64


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quote:

ORIGINAL: CV10


quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: geofflambert

Show of hands: How many players have not made the mistake of putting those Corsairs on carriers? I don't see any hands, must be everybody.

My hand is up, but only because someone posted in an AAR about the problem just before I got to the game date where the F4U-1s arrive.


+1


+2


+3

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(in reply to CV10)
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RE: Glitch with upgrading Wildcats to Corsairs - 3/5/2021 11:32:03 PM   
Ian R

 

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quote:

ORIGINAL: Moltrey

I just remember reading when I was younger that the Navy didn't rate the Corsair qualified for carrier ops and landings until the later A model addressed the shortcomings of the original.
Seem to recall they were nervous about the lack of forward vision afforded the pilots and the landing gear. So, the Marines got them. Probably for the best really, they made a big difference at a crucial time.


There was a stall problem - one wing stalled at a higher speed than the other causing an unfortunate uncontrolled aerobatic maneuver. That was fixed by adding a strip of metal to one of the wings to equalise matters. There was also a sink rate problem - the Corsair had a tendency to float before finally landing, see below regarding wing clipping. There was also a "stiffness" problem with the undercarriage legs causing landing bounce. That was rectified by a smart young engineer who fitted a hydraulic bleed valve to the oleos.

The FAA worked out a fix for the vision problem - a curved approach so that pilot had vision of the deck until the last moment. The USN/MC was happy to adopt that to get the Corsair certified for shipborne operation.

Additionally, the birdcage cockpit hood was changed to the more familiar Spitfire-like "malcom bulge" - meaning the pilot could get his head up and "out of the cockpit" for better vision.

The FAA also clipped the wings of its corsairs by eight inches. That was done so that in the folded position the aircraft fit in the hangers on the Illustrious class. Unexpectedly, the clipped Corsair had an improved sink rate, making it easier to land.

Edit: spelling.

< Message edited by Ian R -- 3/5/2021 11:58:59 PM >


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RE: Glitch with upgrading Wildcats to Corsairs - 3/6/2021 12:07:38 AM   
Ian R

 

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Added to the above -pilot skill, and skill specifically directed at placing this particular aircraft on a deck - Click the image to go to the video:



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RE: Glitch with upgrading Wildcats to Corsairs - 3/6/2021 12:36:12 AM   
RangerJoe


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You should see a C-130 landing then taking off from an aircraft carrier!

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Post #: 21
RE: Glitch with upgrading Wildcats to Corsairs - 3/6/2021 12:51:44 AM   
BBfanboy


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quote:

ORIGINAL: RangerJoe

You should see a C-130 landing then taking off from an aircraft carrier!

Didn't land or take off from a carrier, but when I was on C-130s we had to take off from a tiny DEW line base airstrip which was shortened further by a soft spot near one end where our landing blew out the soft sand and left exposed, sharp rocks. The pilot had to get the aircraft to the other end or the runway, turn around, then reverse the props to back up for another few feet of distance. After that it was the old "stand on the brakes and wind up to full power, leaving it there for a couple of minutes to produce a small weather system with winds over the wing. Release the brakes and pray. I am pretty sure we were up in 700 feet or so. Nearly empty airplane and half fuel helped.

Didn't the C-130 on the carrier use RATO to ensure they made it off the deck?

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Post #: 22
RE: Glitch with upgrading Wildcats to Corsairs - 3/6/2021 1:56:40 AM   
RangerJoe


Posts: 13450
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quote:

The crew successfully negotiated 29 touch-and-go landings, 21 unarrested full-stop landings, and 21 unassisted takeoffs at gross weights of 85,000 pounds up to 121,000 pounds. At 85,000 pounds, the KC-130F came to a complete stop within 267 feet, about twice the aircraft’s wing span! The Navy was delighted to discover that even with a maximum payload, the plane used only 745 feet for takeoff and 460 feet for landing roll.

From the accumulated test data, the Navy concluded that with the C-130 Hercules, it would be possible to lift 25,000 pounds of cargo 2,500 miles and land it on a carrier. Even so, the idea was considered a bit too risky for the C-130 and the Navy elected to use a smaller COD aircraft. For his effort, the Navy awarded Flatley the Distinguished Flying Cross.


https://fighterjetsworld.com/air/c-130-hercules-landing-on-u-s-s-forrestal-aircraft-carrier/2627/

With video:

quote:

The Navy discovered that even with a maximum payload, the plane used only 745 feet of flight deck for takeoff and 460 feet for landing. These achievements were confirmed by Lockheed’s Ted Limmer, who checked out fighter pilot Flatley in the C-130 and stayed on for some of the initial touch-and-go and full-stop landings. “The last landing I participated in, we touched down about 150 feet from the end, stopped in 270 feet more and launched from that position, using what was left of the deck. We still had a couple hundred feet left when we lifted off.”

The plane’s wingspan cleared the Forrestal’s flight deck “island” control tower by just under 15 feet as the plane roared down the deck on a specially painted line.

As explained by Dabney, Lockheed’s chief engineer, Art E. Flock was aboard the USS Forrestal to observe the testing. “The sea was pretty big that day. I was up on the captain’s bridge. I watched a man on the ship’s bow as that bow must have gone up and down 30 feet.”

The speed of the ship was increased 10 knots to reduce yaw motion and to reduce wind direction: in this way, when the plane landed, it had a 40 to 50 kts wind on the nose. “That airplane stopped right opposite the captain’s bridge,” recalled Flock. “There was cheering and laughing. There on the side of the fuselage, a big sign had been painted on that said, “LOOK MA, NO HOOK.”

The analysis of data collected by the U.S. Navy during the tests highlighted that the C-130 Hercules could carry 25,000 pounds of freight, fly for 2,500 miles and eventually land on a carrier. However, the procedure was considered a bit too risky for the C-130 and the Navy decided to use a smaller COD aircraft. For his effort, the Navy awarded Flatley the Distinguished Flying Cross.

In the video below you can see the trials conducted by the Hercules on the USS Forrestal and described in the article.


https://theaviationist.com/2014/07/16/c-130-land-on-carrier/

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Post #: 23
RE: Glitch with upgrading Wildcats to Corsairs - 3/6/2021 6:24:00 AM   
Ian R

 

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On the topic of the F4U carrier certification, here are a couple of interesting videos.

The first is actually about the Seafire, which had some of the same landing problems as the F4U-1. Vision restrictions, sink rate, etc. It also had its wings clipped.

The second is about FAA Corsairs, and apart from the topics under discussion, I was more than a little surprised to hear that FAA SOP using Corsairs in the attack role, was to fly in at 8000 feet, roll over into a near vertical dive... and in essence use them as a dive bomber. The old Corsair driver talking about it didn't sound overly fond of the experience. EDIT - the dive bombing description is in the third video at about 1720.

https://www.youtube.com/watch?v=MnVJJ9BVLGU

https://www.youtube.com/watch?v=quo-AgC4ZiU

There is an amusing anecdote at about 21:38 on the second video.

Part 2 of the Corsair video is here:

https://www.youtube.com/watch?v=lH5XSwyb_EU

At 11:17 -

quote:

American aircraft, in the main, had good visibility. The Corsair, unfortunately, wasn't one of those aeroplanes.



< Message edited by Ian R -- 3/6/2021 6:34:47 AM >


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