Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: npilgaard Great news on the work on the AIO! (Must be more fun to do than just hunting down bugs ) The FTR CV looks good, well balanced. A few comments: quote:
-------------------------------- utFighter: // FTR2 or FTR3. Is the cost of the FTR taken into consideration? The FTR3 will likely end up with a higher CV than FTR2, but also be more expensive (this has no impact on combat value, of course, but is important on build). quote:
begin AU := TAirUnit(U); Result := (AU.AirAir * 2) + AU.Tactical + (AU.Strategic * 0.5) + (AU.AirSea * 0.5) + AU.Range; // **************************************************************************** // Range bonus for flying a naval air mission. // **************************************************************************** if AU.Range > 10 then Result := Result + 3 else if AU.Range > 6 then Result := Result + 2 else if AU.Range > 3 then Result := Result + 1; It is of course a matter of how complex this calculation can be made, but a few things to consider could perhaps be: - the range/naval air worth varies substantially by power, i.e. for the naval powers it is significantly more important than for e.g. the USSR. - and also, it varies by overall strategy of the power, e.g. if Germany aims for Sea Lion it is important to protect the transports and naval air range means a lot, but if it is all eastern front, then intercept range is of course important (but taken care of below), while naval range is not. - I am not sure how great an effect it has (if any), but just in case : the CV increase here are absolute (+1/+2/+3 - although based on range) while the increases above depends directly on the AA-value etc. of the FTR, which tends to increase during the game. I.e. a starting FTR might have an AA value of 4 (or even 3), resulting in a CV bonus of +8, while a late war FTR might have a value of 8, resulting in +16, meaning the naval bonus will have a smaller relative impact. quote:
// **************************************************************************** // Range bonus for flying an interception mission. // **************************************************************************** InterceptRange := (AU.Range + 1) div 2; // Fractional part truncated by div. Result := Result + InterceptRange; // **************************************************************************** // Range bonus for flying a naval air support mission. // **************************************************************************** NavalAirSupportRange := InterceptRange; if NavalAirSupportRange > 10 then Result := Result + 3 else if NavalAirSupportRange > 6 then Result := Result + 2 else if NavalAirSupportRange > 3 then Result := Result + 1; // **************************************************************************** // Additional effects when using optional rules. // **************************************************************************** if OptRules.TwinEnginedFighters and AU.TwinEngine then Result := Result - 1; if OptRules.NightMissions and AU.Night then Result := Result + 0.5; if OptRules.TankBusters and AU.TankBuster then Result := Result + (AU.Tactical * 0.5); // Half again. end; ----------------------------------------------- Tank buster CV bonus might be a bit low (I find them very valuable cracking the German ARM lines of Europe in the late war) - but again, it depends on the strategic situation and frequency of enemy ARMs, and is probably difficult to take into account. Thank you for your observations. I have to think about them some more. In general, I want the 'absolute' CV to NOT take into consideration the controlling major power, the likely use of the unit, or the situation. When deciding whether to fly a fighter or not, then the air mission will definitely affect the worth of the fighter. If a unit has to be cleared through, aborted, or destroyed, then the situation on the map will obviously be of major importance. Where I see absolute CV to be useful is in assessing the relative strength of opposing forces along a front line or in a Land Region, Sea Area, etc. What I need the AIO to be able to decide is whether it is on the attack, on the defense, or somewhere in-between.
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Steve Perfection is an elusive goal.
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