Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WEGO games, what happened to them?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> RE: WEGO games, what happened to them? Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WEGO games, what happened to them? - 3/8/2021 11:56:32 PM   
DeepBlack


Posts: 97
Joined: 9/13/2020
Status: offline

quote:

ORIGINAL: RangerJoe
Well, the language might be strict and very specific but it has to be for such things.


This short video has many good examples :)
Grammar Nazis


_____________________________


(in reply to RangerJoe)
Post #: 121
RE: WEGO games, what happened to them? - 3/9/2021 12:30:14 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
I really like that ending. I remember reading about a missing comma "," in a list in a state law that cost a company 5,000,000 USD. The law was then changed to include the comma "," before the "and" in a sentence. However, some of those rules are changing so what was unacceptable is now acceptable in some locations.

How a Missing Oxford Comma in Maine Employment Law Cost a Portland Dairy Over $5,000,000 in Overtime

https://laughingsquid.com/missing-oxford-comma-cost-dairy-5-million/

quote:

.
.
.
So how did it happen?

Well, Maine's law says the following activities do not qualify for overtime pay: "The canning, processing, preserving, freezing, drying, marketing, storing, packing for shipment or distribution of: (1) Agricultural produce; (2) Meat and fish products; and (3) Perishable foods."

The drivers said the lack of a comma between "shipment" and "or distribution" meant the legislation applied only to the single activity of "packing", rather than to "packing" and "distribution" as two separate activities.

And because drivers distribute the goods, but do not pack them, they argued they were therefore eligible for overtime pay - backdated over several years.

A district court had earlier ruled in favour of the dairy firm.

But circuit judge David J Barron overturned that, writing: "We conclude that the exemption's scope is actually not so clear in this regard.

"And because, under Maine law, ambiguities in the state's wage and hour laws must be construed liberally in order to accomplish their remedial purpose, we adopt the drivers' narrower reading of the exemption."
.
.
.


https://www.bbc.com/news/business-39300432

There are more listed in the BBC article.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to DeepBlack)
Post #: 122
RE: WEGO games, what happened to them? - 3/9/2021 2:27:43 AM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
This thread started out as a reasonable discussion about wego.

It seems to have resolved to Curtis being right and everyone else being wrong.

I will continue to take part...............but I will not be responding to any of his posts.

(in reply to RangerJoe)
Post #: 123
RE: WEGO games, what happened to them? - 3/9/2021 2:27:59 AM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
There is a kind of hybrid move sequence that I have come across. It is a system that breaks down a turn into a number of smaller actions. Each unit on each side alternates and has one action until both sides have used all their actions. This completes the turn sequence. I quite like it. However my preference is still for wego.

(in reply to z1812)
Post #: 124
RE: WEGO games, what happened to them? - 3/9/2021 8:26:00 AM   
RFalvo69


Posts: 1380
Joined: 7/11/2013
From: Lamezia Terme (Italy)
Status: offline

quote:

ORIGINAL: z1812

There is a kind of hybrid move sequence that I have come across. It is a system that breaks down a turn into a number of smaller actions. Each unit on each side alternates and has one action until both sides have used all their actions. This completes the turn sequence. I quite like it. However my preference is still for wego.

It sounds interesting. Can you point out some game(s) that use it?

_____________________________

"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")

(in reply to z1812)
Post #: 125
RE: WEGO games, what happened to them? - 3/9/2021 8:54:18 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: z1812

This thread started out as a reasonable discussion about wego.

It seems to have resolved to Curtis being right and everyone else being wrong.

I will continue to take part...............but I will not be responding to any of his posts.


unfortunately a regular feature of any thread that Curtis decides needs his particular form of input.

quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: z1812

There is a kind of hybrid move sequence that I have come across. It is a system that breaks down a turn into a number of smaller actions. Each unit on each side alternates and has one action until both sides have used all their actions. This completes the turn sequence. I quite like it. However my preference is still for wego.

It sounds interesting. Can you point out some game(s) that use it?


I vaguely recall a few of the post-SPI Victory Games used this sort of impulse system. If I recall properly, their Vietnam War game used an impulse system and it was an effective way of modelling the intersection between irregular and regular warfare.

Not sure its really been used in computer wego games though?

_____________________________


(in reply to z1812)
Post #: 126
RE: WEGO games, what happened to them? - 3/9/2021 11:43:02 AM   
jmlima

 

Posts: 782
Joined: 3/1/2007
Status: offline

quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: z1812

There is a kind of hybrid move sequence that I have come across. It is a system that breaks down a turn into a number of smaller actions. Each unit on each side alternates and has one action until both sides have used all their actions. This completes the turn sequence. I quite like it. However my preference is still for wego.

It sounds interesting. Can you point out some game(s) that use it?


Alternate activation, for ex, CH's ATS series, Pz Grenadier, etc. usually popular in tactical scales.

(in reply to RFalvo69)
Post #: 127
RE: WEGO games, what happened to them? - 3/9/2021 12:07:11 PM   
RFalvo69


Posts: 1380
Joined: 7/11/2013
From: Lamezia Terme (Italy)
Status: offline

quote:

ORIGINAL: jmlima


quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: z1812

There is a kind of hybrid move sequence that I have come across. It is a system that breaks down a turn into a number of smaller actions. Each unit on each side alternates and has one action until both sides have used all their actions. This completes the turn sequence. I quite like it. However my preference is still for wego.

It sounds interesting. Can you point out some game(s) that use it?


Alternate activation, for ex, CH's ATS series, Pz Grenadier, etc. usually popular in tactical scales.

And this shows how this pandemic is starting to fray my mind - given that I played and enjoyed a number of Panzer Grenadier titles a few years ago. I really liked that system.

The Operational Combat System by MMP uses a similar approach IIUC.

Speaking of Avalanche Publishing, I also like their WEGO approach for the operational part of "The Great War at Sea" and the interesting IGOUGO asymmetric system for the tactical battles (even if the series suffers from the endemic inability by AP to write understandable manuals...)

_____________________________

"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")

(in reply to jmlima)
Post #: 128
RE: WEGO games, what happened to them? - 3/9/2021 12:39:33 PM   
jmlima

 

Posts: 782
Joined: 3/1/2007
Status: offline

quote:

ORIGINAL: RFalvo69
...
Speaking of Avalanche Publishing, I also like their WEGO approach for the operational part of "The Great War at Sea" and the interesting IGOUGO asymmetric system for the tactical battles (even if the series suffers from the endemic inability by AP to write understandable manuals...)


That and vassal modules. Even if they are moving a bit on that front, certainly for PzG.

BTW, 'second world war at sea' is also supposed to be really good.

(in reply to RFalvo69)
Post #: 129
RE: WEGO games, what happened to them? - 3/9/2021 1:45:29 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: z1812

There is a kind of hybrid move sequence that I have come across. It is a system that breaks down a turn into a number of smaller actions. Each unit on each side alternates and has one action until both sides have used all their actions. This completes the turn sequence. I quite like it. However my preference is still for wego.

It sounds interesting. Can you point out some game(s) that use it?


Star Fleet Battles. 1 turn with 32 impulses for movement and firing.

edit for a cat stepping on the keyboard . . .

< Message edited by RangerJoe -- 3/9/2021 1:50:32 PM >


_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RFalvo69)
Post #: 130
RE: WEGO games, what happened to them? - 3/9/2021 2:28:49 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: 76mm

quote:

ORIGINAL: Curtis Lemay
And, if you had checked the original post, you would know that I posted similarly historical results from Germany 1945 and Soviet Union 1941. And those are just the examples I had movies made of.

So you've cherry-picked the handful of scenario play-throughs that you found closely resembled historical results...so what? Other play throughs have undoubtedly resulted in wildly ahistorical results. You understand that just posting the results that support your argument is completely irrelevant, right? Do you think that's how data analysis works? Before drawing any conclusions you need to look at all the results, which you do not, and cannot possibly, have.

I didn't cherry pick anything. Those are the only playtests that I made. Of course different results could probably be obtained if players make vastly different choices than historical or one player is much better than the other. But neither was the case in those playtests. And the results all clearly had excellent historocity.

Again, where are the results for WEGO? I'm still waiting.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to 76mm)
Post #: 131
RE: WEGO games, what happened to them? - 3/9/2021 2:38:16 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: RFalvo69

What is "historicity" if not a "scenario" played once - and thus not comparable with anything similar?

We will never know how the Allies' performance in '44-'45 fell on an hypothetical "probability curve". Maybe they rolled two six-sided dice, were unlucky, and got a "3". Maybe had Market-Garden been a bit more lucky they could have been in Berlin for Christmas. Maybe, had the campaign be played ten times, we would have discovered that the Allies won the war earlier eight times out of them. We will never know.

What we do know is that "the historical result was 3". So we build a top-down model that has 3 as the average: two six-sided dice with only 1s and 2s on their faces. This way we concede that the Allies can got a "2" or a "4", with the historical "3" as the most probable result. But we can't refuse the idea that the model is skewed: you can't shop it around as "correct", because we can't compare what it models (i.e. the real campaign) with anything. It was artificially built to get a specific result.


They were rolling a billion dice. That limits the standard deviation a bunch. There's no way anyone can deny that my France 1944 playtest results were spectacular!


Again, no.


Again, yes! The results matched the historical results superbly. And not just the end results - most waypoints inbetween as well. And plenty of other metrics matched well also.

You want to claim that the historical results were an aberation? Good luck. I can't imagine what possible basis could you have for that. Certainly it won't be based upon historical information!!

Clearly, I have multiple examples of IGOUGO producing very historical results.

quote:

And still they talked more about the Fulda-Frankfurt corridor than about NATO plans for the siege of Vladivostok. Who knows? Maybe they had faith in their models


Again, hypotheticals can't be used to test the historocity of playtests, no matter how you try to squirm out of it.

"...they had faith in their models". In other words, a religion!

< Message edited by Curtis Lemay -- 3/9/2021 2:41:04 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to RFalvo69)
Post #: 132
RE: WEGO games, what happened to them? - 3/9/2021 2:41:44 PM   
RFalvo69


Posts: 1380
Joined: 7/11/2013
From: Lamezia Terme (Italy)
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: 76mm

quote:

ORIGINAL: Curtis Lemay
And, if you had checked the original post, you would know that I posted similarly historical results from Germany 1945 and Soviet Union 1941. And those are just the examples I had movies made of.

So you've cherry-picked the handful of scenario play-throughs that you found closely resembled historical results...so what? Other play throughs have undoubtedly resulted in wildly ahistorical results. You understand that just posting the results that support your argument is completely irrelevant, right? Do you think that's how data analysis works? Before drawing any conclusions you need to look at all the results, which you do not, and cannot possibly, have.

I didn't cherry pick anything. Those are the only playtests that I made. Of course different results could probably be obtained if players make vastly different choices than historical or one player is much better than the other. But neither was the case in those playtests. And the results all clearly had excellent historocity.

Amazing. He nailed the confutation to his own theory without even realising it

_____________________________

"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")

(in reply to Curtis Lemay)
Post #: 133
RE: WEGO games, what happened to them? - 3/9/2021 3:30:01 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: 76mm

quote:

ORIGINAL: Curtis Lemay
And, if you had checked the original post, you would know that I posted similarly historical results from Germany 1945 and Soviet Union 1941. And those are just the examples I had movies made of.

So you've cherry-picked the handful of scenario play-throughs that you found closely resembled historical results...so what? Other play throughs have undoubtedly resulted in wildly ahistorical results. You understand that just posting the results that support your argument is completely irrelevant, right? Do you think that's how data analysis works? Before drawing any conclusions you need to look at all the results, which you do not, and cannot possibly, have.

I didn't cherry pick anything. Those are the only playtests that I made. Of course different results could probably be obtained if players make vastly different choices than historical or one player is much better than the other. But neither was the case in those playtests. And the results all clearly had excellent historocity.

Amazing. He nailed the confutation to his own theory without even realising it


aye which is part of the problem. I believe he is too intelligent to make some of his posts in good faith, therefore its all just playing silly games and trolling the forums

_____________________________


(in reply to RFalvo69)
Post #: 134
RE: WEGO games, what happened to them? - 3/9/2021 5:52:14 PM   
altipueri

 

Posts: 869
Joined: 11/14/2009
Status: offline
Excellent thread.

About 50 years ago, when a teenager, I gave up playing tabletop wargames at a club because all I saw was old men arguing about what was or wasn't realistic.

As a teenager of course the old men were probably really only 30 or so, but I'm glad the tradition has moved online.

(in reply to loki100)
Post #: 135
RE: WEGO games, what happened to them? - 3/9/2021 5:59:00 PM   
jmlima

 

Posts: 782
Joined: 3/1/2007
Status: offline

quote:

ORIGINAL: altipueri

...

About 50 years ago, when a teenager, I gave up playing tabletop wargames at a club because all I saw was old men arguing about what was or wasn't realistic.

...


It's a pretty though question. Are 0s and 1s more comparable to war than cardboard? Think we'll need to bring Sartre into that one.

(in reply to altipueri)
Post #: 136
RE: WEGO games, what happened to them? - 3/9/2021 6:07:56 PM   
RFalvo69


Posts: 1380
Joined: 7/11/2013
From: Lamezia Terme (Italy)
Status: offline

quote:

ORIGINAL: jmlima


quote:

ORIGINAL: altipueri

...

About 50 years ago, when a teenager, I gave up playing tabletop wargames at a club because all I saw was old men arguing about what was or wasn't realistic.

...


It's a pretty though question. Are 0s and 1s more comparable to war than cardboard?

Are you talking about wargames or where debates about them are held?

_____________________________

"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")

(in reply to jmlima)
Post #: 137
RE: WEGO games, what happened to them? - 3/9/2021 7:36:34 PM   
DeepBlack


Posts: 97
Joined: 9/13/2020
Status: offline
My faith was so much stronger then
I believed in fellow man
And I was so much older then
When I was young


_____________________________

Post #: 138
RE: WEGO games, what happened to them? - 3/9/2021 9:15:24 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline

quote:

ORIGINAL: DeepBlack

My faith was so much stronger then
I believed in fellow man
And I was so much older then
When I was young


Great song!! And your Avatar is really striking.

(in reply to DeepBlack)
Post #: 139
RE: WEGO games, what happened to them? - 3/9/2021 9:51:54 PM   
Eambar


Posts: 240
Joined: 4/2/2010
Status: offline
quote:

ORIGINAL: Grognerd_INC

You know, I recognized the lyrics almost, was gonna ask the song title, must be something I've heard a bit, almost think it's Pink Floyd but not quite sure.


When I was Young, the original by The Animals, I first heard it from the Ramones cover version.

Cheers

< Message edited by Eambar -- 3/9/2021 9:52:12 PM >
Post #: 140
RE: WEGO games, what happened to them? - 3/10/2021 12:38:05 PM   
altipueri

 

Posts: 869
Joined: 11/14/2009
Status: offline
Forget turn sequences - what about using a logarithmic distance scale.

https://vintagewargaming.blogspot.com/2009/04/following-three-posts-are-series-of.html?m=0


Thanks Grandad.

Oh, and another thing.. this is what AARs and stuff looked like.

https://vintagewargaming.blogspot.com/search/label/Bish%20Iwaszko?m=0


And we had to make our 20 sided dice by hand.
Post #: 141
RE: WEGO games, what happened to them? - 3/10/2021 2:20:43 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
quote:

ORIGINAL: altipueri

Forget turn sequences - what about using a logarithmic distance scale.

https://vintagewargaming.blogspot.com/2009/04/following-three-posts-are-series-of.html?m=0


Thanks Grandad.

Oh, and another thing.. this is what AARs and stuff looked like.

https://vintagewargaming.blogspot.com/search/label/Bish%20Iwaszko?m=0


And we had to make our 20 sided dice by hand.




Not to mention the ever present threat of a giant cat attack......and walking 4 miles through the snow to buy your games and gaming supplies........


< Message edited by z1812 -- 3/10/2021 2:22:42 PM >

(in reply to altipueri)
Post #: 142
RE: WEGO games, what happened to them? - 3/10/2021 2:28:26 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: loki100


quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: 76mm

quote:

ORIGINAL: Curtis Lemay
And, if you had checked the original post, you would know that I posted similarly historical results from Germany 1945 and Soviet Union 1941. And those are just the examples I had movies made of.

So you've cherry-picked the handful of scenario play-throughs that you found closely resembled historical results...so what? Other play throughs have undoubtedly resulted in wildly ahistorical results. You understand that just posting the results that support your argument is completely irrelevant, right? Do you think that's how data analysis works? Before drawing any conclusions you need to look at all the results, which you do not, and cannot possibly, have.

I didn't cherry pick anything. Those are the only playtests that I made. Of course different results could probably be obtained if players make vastly different choices than historical or one player is much better than the other. But neither was the case in those playtests. And the results all clearly had excellent historocity.

Amazing. He nailed the confutation to his own theory without even realising it


aye which is part of the problem. I believe he is too intelligent to make some of his posts in good faith, therefore its all just playing silly games and trolling the forums

One Ad hominem post after another.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to loki100)
Post #: 143
RE: WEGO games, what happened to them? - 3/10/2021 2:40:03 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: Curtis Lemay

I didn't cherry pick anything. Those are the only playtests that I made. Of course different results could probably be obtained if players make vastly different choices than historical or one player is much better than the other. But neither was the case in those playtests. And the results all clearly had excellent historocity.

Amazing. He nailed the confutation to his own theory without even realising it


?? How does that refute my claim? That a game can be played deliberately or incompetently to produce an ahistorical result some how refutes that it can be, and has been, played correctly to a historical result when played historically and competently? That's nonsense!

And I want to point out that the results I've listed are only a sample of historical results I've obtained with IGOUGO. I just haven't made movies, or, in some cases, even AARs, with them.

I also have very historical results with these:

Cambrai 1917
Kaiserschlacht 1918 (full size and the mini version)
Denmark Strait 1940
Pearl Harbor 1941
Midway 1942
Savo Island 1942
Cape Esperance 1942
Okinawa 1945

That's nine (or ten) samples in favor of IGOUGO.

For the nth time: Where is the evidence for WEGO!!!!

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to RFalvo69)
Post #: 144
RE: WEGO games, what happened to them? - 3/10/2021 2:43:35 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: Curtis Lemay

I didn't cherry pick anything. Those are the only playtests that I made. Of course different results could probably be obtained if players make vastly different choices than historical or one player is much better than the other. But neither was the case in those playtests. And the results all clearly had excellent historocity.

Amazing. He nailed the confutation to his own theory without even realising it


?? How does that refute my claim? That a game can be played deliberately or incompetently to produce an ahistorical result some how refutes that it can be, and has been, played correctly to a historical result when played historically and competently? That's nonsense!

And I want to point out that the results I've listed are only a sample of historical results I've obtained with IGOUGO. I just haven't made movies, or, in some cases, even AARs, with them.

I also have very historical results with these:

Cambrai 1917
Kaiserschlacht 1918 (full size and the mini version)
Denmark Strait 1940
Pearl Harbor 1941
Midway 1942
Savo Island 1942
Cape Esperance 1942
Okinawa 1945

That's nine (or ten) samples in favor of IGOUGO.

For the nth time: Where is the evidence for WEGO!!!!


Real life . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Curtis Lemay)
Post #: 145
RE: WEGO games, what happened to them? - 3/10/2021 6:14:38 PM   
RFalvo69


Posts: 1380
Joined: 7/11/2013
From: Lamezia Terme (Italy)
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: Curtis Lemay

I didn't cherry pick anything. Those are the only playtests that I made. Of course different results could probably be obtained if players make vastly different choices than historical or one player is much better than the other. But neither was the case in those playtests. And the results all clearly had excellent historocity.

Amazing. He nailed the confutation to his own theory without even realising it


?? How does that refute my claim? That a game can be played deliberately or incompetently to produce an ahistorical result some how refutes that it can be, and has been, played correctly to a historical result when played historically and competently? That's nonsense!


You didn't even read my examples about "where 'historicity' falls?" and "single events more crucial than thousands others", did you?
quote:


And I want to point out that the results I've listed are only a sample of historical results I've obtained with IGOUGO. I just haven't made movies, or, in some cases, even AARs, with them.

I also have very historical results with these:

Cambrai 1917
Kaiserschlacht 1918 (full size and the mini version)
Denmark Strait 1940
Pearl Harbor 1941
Midway 1942
Savo Island 1942
Cape Esperance 1942
Okinawa 1945

That's nine (or ten) samples in favor of IGOUGO.

For the nth time: Where is the evidence for WEGO!!!!


quote:

ORIGINAL: RangerJoe
Real life . . .

LOL!

Or France 1940. On May, 10th the Allied enacted the Dyle plan. MEANWHILE Guderian panzers were squirreling in through the Ardennes...

Trying to simulate that with a IGOUGO would simply give the game away. Either the Allies show if they are falling or not in the German trap, or the Germans show if they are attempting the historical plan or going for a variant of Schlieffen's. This is why a good "alternate activation" game like "OCS: The Blitzkrieg Legend" to simulate the historical scenario starts with the forces already deployed on turn two.

Santa Cruz was as WEGO as it gets: the two air attacks literally crossed each other's path while enroute to the enemy.

Tactical naval games in general use a WEGO system. Wooden ships and Iron Men used it. Seekrieg V uses it. The operational part of Great War at Sea uses it. Action Stations uses it. Harpoon 1/2/3, Command and HPS Midway 42 use continuous time...

Absolute classics based on complex mathematical models of real-life weapons' interactions like Panthers in the Shadows and Tigers on the Prowl II used WEGO already back in 1995 to simulate WWII tactical actions.

You mentioned some tabletop PTO classics. Good games for their time, with campaigns seldom finished and now collecting dust on some shelves. Then Gary Grigsby published Pacific War (WEGO, thanks to the new possibilities offered by computers), Uncommon Valor (WEGO), War in the Pacific ("Uncommon Valor but with the whole PTO?! Where I do sign?" - WEGO); then some fans with a good idea of what they were doing produced War in the Pacific: AE - i.e. the current gold standard for anything PTO (WEGO).

Should I really go on? Because I can.

_____________________________

"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")

(in reply to RangerJoe)
Post #: 146
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [General] >> General Discussion >> RE: WEGO games, what happened to them? Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.984