Zemke
Posts: 642
Joined: 1/14/2003 From: Oklahoma Status: offline
|
BTW, the motorized Infantry symbol is the rectangle box with the crossed lines, and two small circles under the box, like wheels. This denotes light infantry on trucks, vs mechanized infantry in ACPS of some sort, or "armored infantry", which is the rectangle box with crossed lines and the armor oval superimposed in the center, as in the game, (sometimes for motorized and "armored infantry). So Scott has it half correct. Although IRL infantry does not fight from the APCs, they are only to allow the infantry to be able to maneuver on the same terrain as tanks. But the US Army manual FM101-5-1 is THE STANDARD for military symbology and uses the same symbology as the rest of NATO for obvious reasons. The Heer or German Army of WWII used somewhat different symbology, but now Germany and all of NATO use the same symbols. Sorry to be such a stickler about this, it just kind of gets under my professional skin...lol. As I said, all in all, this game has a LOT of depth and has kept me engrossed for the better part of three weeks straight. There are many things I do not yet understand how things work though. (1) Prospecting: It seems after a certain point, spending on prospecting should be kept at a minimum, as I never find anything new in older zones. (2) Unit Experience: The 20sish is about as high as I can get new units. Is there a better way to train them higher? What I have been doing is husbanding them and fighting "natives"/marauders. Does putting the new units on a city with a higher level barracks help? Any thoughts? I bought this game to try something different and to tide me over till WiTE2 comes out, which will be very soon!
< Message edited by Zemke -- 3/14/2021 2:41:49 PM >
_____________________________
"Actions Speak Louder than Words"
|