Hyperion1
Posts: 54
Joined: 7/7/2020 Status: offline
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About pirates I would prefer if this expansion includes in the gameplay of empires and not separating pirates and empires gameplay. All options of piracy could be done with empires, in fact. I don't know why an empire couldn't act like a pirate, that is to say: -racketeering other empire for credits or ore if we have the military power necessary. -Propose a protection contract -Can accept to destroy an enemy base for a contract -Can accept to capture a ship for a contract -Can accept to steal a technology again with a contract -Propose service of smugglers -Attack and steal freighter shipment -Capture a VIP for a ransom -Make a criminal network on another empire world I think it would be better if instead of an empire and pirate gameplay choice, that we have an option for choosing our starting archetype, depending the empire we made, example: -Empire, start with a homeworld, some ships and some mine like the normal start -Old Empire, start with a homeworld, fewer ships and mine but have in the galaxy map some ship and base they can reactivate by passing close to them -Exiled, start with three colony ships and a small fleet, not start with a homeworld. -Travelers, no homeworld they start with a bigger fleet, with passenger fleet that work like a colony, and constructor ship that can build other ships. They get less buff from the colony and bases. -Destructors, they start with a homeworld but their colonies lose quality at measure they stay on them, they can build more quickly military and invading force. They earn credits at each invasion/colonization and not sufferings to a lack of private sector. -Extra-dimensionnal, they have a homeworld but in a pocket universe with weak resources, they can pass to the normal space anytime (the pocket universe position of the ship is relative to the normal universe) , like if they would use an hyperdrive. -Base occupier, no homeworld, but more mine and star base, that can be used as a colony -Hidden base, no homeworld, but a base hidden in interstellar space. -One world, a great homeworld from where they get all their power, they can't colonize other world, only invade them and these colonies don't give a lot to this archetype of empire. Edit: I add a last
< Message edited by Hyperion1 -- 2/9/2021 12:11:57 PM >
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