ncc1701e
Posts: 7380
Joined: 10/29/2013 From: Utopia Planitia Fleet Yards Status: offline
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quote:
ORIGINAL: RFalvo69 Some years ago I went on vacation in the wine country south of Pavia - a nice place of hills, old churches, food and wine. There I met this guy who had a strong interest in military history and in tank models (he created whole dioramas). He also owned this wargame, AH's Stalingrad, and asked me if I was interested in trying it. Now, I don't know what went through my head. I knew and had played Stalingrad a lot in the past but, for some reason, I answered that, no, I never played a wargame and I was curious about trying one. That evening the hotel owner told me how this guy was a friend of his and had tried to play "this damned game" with everybody, his girlfriend included. I was the first to say "yes"... in years! The day after he arrives, explains to me the rules (which I knew better than him, but I kept nodding) and then we played - from 3PM to 7PM. I won keeping the Russians. I smiled meekly "You know... beginner's luck..." Next day, re-match. I still won as the Russians. He stormed away. Third day, and the wife started to be miffed. She was driving around with the daughters and enjoying the vacation but she couldn't understand how I could miss all the sun and the landscapes for a stupid game played in a hotel hall. Maybe she was right... Anyway... So, third match. And, out of the gate, my opponent tried the "softening attack" tactic, an ugly bug in AH's early games. Basically, if you were defending an hex with both a strong unit and a weak one, the attacker could attack the weakest unit, kill it, and then force an unfavourable counter-attack - something that you simply don't want to do, but those were the rules. I knew all about this "tactic" and how in those early AH games a single strong unit should never be paired with a weak one. Normally I never did that, but, remember "I didn't knew that game". To me, two units were better than one. Of course I was also waiting for my opponent to be tired of losing, go on the internet and learn about this little trick on BGG or such. I made a point anyway to make a scene and point out how the rules were broken. Then I repositioned my defense - which thus become better - and won again. By then, desperation was thick among the Germans. I offered the hypothesis that maybe the game was unbalanced and favoured the Russians. I also said that I wanted to try the German side. Now, there was another tiny thing that I had kept hidden: In Stalingrad I always played with the Germans. But I had kept hidden that I was a wargamer in the first place, so one thing had led to the other. Anyway, to make a long story short, game four, and I almost cleaned up all the Russians from the map. That evening I noticed the game box lying abandoned on a table. So I phoned this guy but he just said "keep it". We meet again but we never played Stalingrad again. But I kept the game. I'm looking at that box right now, while I'm typing this Excellent, thanks
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Chancellor Gorkon to Captain James T. Kirk: You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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