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Questions - 3/15/2021 8:13:07 PM   
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warspite1
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Hi I have two questions. I have recently learnt that one can place reinforcements at the end of the turn rather than the start. Is that WAD? More to the point, is there any advantage in doing so? I mean one reason I could think of is that the areas for placement could get more numerous as new territory is gained - but is that even true? Can zones eligible for reinforcement change between the beginning and end of a turn?

Second question. Is there anything that happened in the latest patch to alter supply in southern China. I've played a number of games now and the worst I've done with the Japanese was in my first AAR - but even that was nothing compared to what has just happened. I've just been practically pushed back to the coast and taken a number of losses in early 1940! As far as I can recall I have done nothing different. So I am curious to know if anything changed for the worse for Japan in the new patch in terms of supply.

Thank-you.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805


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RE: Questions - 3/15/2021 9:58:39 PM   
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Dazo
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Hi warspite,

First question:

You can place reinforcements anytime during your turn, though only in your national territory so you don't necessarily gain new spaces at the end of the turn unless you lmiberate national supply sources some are bound to specific places though. It's possible one location is threatened at the start of your turn making reinforcements an easy target and you want to see if you can push back enemies before adding an unit in the area. Or you just want to move away a weak unit (say a GAR or cavalry to replace it with an upgraded antitank.

The other "advantage" is you can clear some places you want to put them on. Think Germany before Barbarossa when it's quite crowded at the russian border or western Germany before invading Benelux. Arriving units won't be able to fight anyway so better launch your offensive clear some space and put the new units then. It also reduces trafic jams with units you can't move or shift.

Second question:

Not sure since I can't see your situation but Japan should still be able to roll over China for at least 2 years. Don't see any difference in supply, Japan can still get 10 base supply with HQ in 6 or 8 supply cities.
You have to spend what's needed on the first few turns to secure your lines and keep pushing. If China manages to inflitrates and cut rails to south China around Peking everything gets more complicated though.

Maybe other answers will help more on that.

(in reply to warspite1)
Post #: 2
RE: Questions - 3/15/2021 11:29:35 PM   
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EarlyDoors
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Regarding Japan - there is a railine from Peking south via (Tietsin?)

If that is cut early on then resources further south are reduced to maximum of 3

Not sure of the exact rule but you need a railine back to your capital

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(in reply to Dazo)
Post #: 3
RE: Questions - 3/16/2021 1:53:42 AM   
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Cpuncher
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quote:

ORIGINAL: warspite1

Second question. Is there anything that happened in the latest patch to alter supply in southern China. I've played a number of games now and the worst I've done with the Japanese was in my first AAR - but even that was nothing compared to what has just happened. I've just been practically pushed back to the coast and taken a number of losses in early 1940! As far as I can recall I have done nothing different. So I am curious to know if anything changed for the worse for Japan in the new patch in terms of supply.



If you read the most recent patch notes, a Chinese HQ (Xue) now starts in the south (which is historically accurate). There was a whole thread about this. This might be enough to make a significant difference. But if you are getting pushed back to the coast, there is something you are not doing right.

(in reply to warspite1)
Post #: 4
RE: Questions - 3/16/2021 3:11:26 AM   
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warspite1
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quote:

ORIGINAL: EarlyDoors

Regarding Japan - there is a railine from Peking south via (Tietsin?)

If that is cut early on then resources further south are reduced to maximum of 3

Not sure of the exact rule but you need a railine back to your capital
warspite1

I thought supply comes from the ports and then boosted by HQ. If Peking - in the north - and one rail line, affects Wuhan, Canton and that region in between, that seems strange. Mmmmm, I’ll set up a dummy game or two and see if I can recreate what is going on.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to EarlyDoors)
Post #: 5
RE: Questions - 3/16/2021 3:18:02 AM   
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warspite1
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quote:

ORIGINAL: Dazo

Hi warspite,

Not sure since I can't see your situation but Japan should still be able to roll over China for at least 2 years. Don't see any difference in supply, Japan can still get 10 base supply with HQ in 6 or 8 supply cities.
You have to spend what's needed on the first few turns to secure your lines and keep pushing. If China manages to inflitrates and cut rails to south China around Peking everything gets more complicated though.

warspite1

Mmmmm there is Peking mentioned again - I am sensing a theme

Thanks, I’ve obviously lost control of something important in the north of China that has totally crippled the Japanese army everywhere from Wuhan to the south. I’ll hopefully get to understand this by playing through a dummy game.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Dazo)
Post #: 6
RE: Questions - 3/16/2021 3:21:21 AM   
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warspite1
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quote:

ORIGINAL: Dazo

Hi warspite,

First question:

You can place reinforcements anytime during your turn, though only in your national territory so you don't necessarily gain new spaces at the end of the turn unless you lmiberate national supply sources some are bound to specific places though. It's possible one location is threatened at the start of your turn making reinforcements an easy target and you want to see if you can push back enemies before adding an unit in the area. Or you just want to move away a weak unit (say a GAR or cavalry to replace it with an upgraded antitank.

The other "advantage" is you can clear some places you want to put them on. Think Germany before Barbarossa when it's quite crowded at the russian border or western Germany before invading Benelux. Arriving units won't be able to fight anyway so better launch your offensive clear some space and put the new units then. It also reduces trafic jams with units you can't move or shift.

warspite1

Ah, that is really useful. I didn’t realise you could do that - and that makes sense what you say about invasions where space always seems at a premium.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Dazo)
Post #: 7
RE: Questions - 3/16/2021 3:30:39 AM   
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warspite1
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quote:

ORIGINAL: Cpuncher


quote:

ORIGINAL: warspite1

Second question. Is there anything that happened in the latest patch to alter supply in southern China. I've played a number of games now and the worst I've done with the Japanese was in my first AAR - but even that was nothing compared to what has just happened. I've just been practically pushed back to the coast and taken a number of losses in early 1940! As far as I can recall I have done nothing different. So I am curious to know if anything changed for the worse for Japan in the new patch in terms of supply.



If you read the most recent patch notes, a Chinese HQ (Xue) now starts in the south (which is historically accurate). There was a whole thread about this. This might be enough to make a significant difference. But if you are getting pushed back to the coast, there is something you are not doing right.
warspite1

LOL. Yes I read the notes before posting, but posted because I could see nothing about supply and Japan, which is what I wanted to check. This is nothing to do with Xue’s new position. That I may be doing something wrong is entirely possible - in fact given my gaming (lack of) talent, I would make this favourite. However, as said, I’ve played this enough now, I wasn’t (seemingly) doing anything different, yet suddenly my Japanese had no supply so, adding those two things together, I thought it worth asking.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Cpuncher)
Post #: 8
RE: Questions - 3/16/2021 3:45:06 AM   
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Cpuncher
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Then I think it's most likely your rail connection was cut somewhere north, as Dazo and EarlyDoors have suggested. That will surely cause the collapse of everything in the south. I misunderstood you were saying Chinese units in the south having better supply thus pushing you back, which could be explained by the HQ.

(in reply to warspite1)
Post #: 9
RE: Questions - 3/16/2021 4:13:04 AM   
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warspite1
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quote:

ORIGINAL: Cpuncher

Then I think it's most likely your rail connection was cut somewhere north, as Dazo and EarlyDoors have suggested. That will surely cause the collapse of everything in the south
warspite1

Seems strange that, on reflection, in my AAR as the allies, I actually lost Peking for a time - so the rail line was definitely cut - but there did not appear to be a collapse in Japanese supply......


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Cpuncher)
Post #: 10
RE: Questions - 3/16/2021 6:33:18 AM   
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OldCrowBalthazor
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Suchow getting clipped by an off board partisan maybe the culprit with some of your China problems. If the town resource is brought down to 4 or less, there's no operating anything to the south of there and it also wrecks your supply.

Also, while the new patch placing Gen Xue in the south is helping the Chinese much sooner than before in the last version... that wouldn't mess your supply in the south.

I'm not sure if this is helpful...but I would check all your town resource strengths on the entire rail lines leading south from the northern area of Japanese held China.




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(in reply to warspite1)
Post #: 11
RE: Questions - 3/16/2021 8:29:06 AM   
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Dazo
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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Cpuncher

Then I think it's most likely your rail connection was cut somewhere north, as Dazo and EarlyDoors have suggested. That will surely cause the collapse of everything in the south
warspite1

Seems strange that, on reflection, in my AAR as the allies, I actually lost Peking for a time - so the rail line was definitely cut - but there did not appear to be a collapse in Japanese supply......



Actually you have 2 rail lines in the Peking area, one through Peking and one on the coast through Tsientsin so you can lose Peking and still have supply in the south.

Main supply for Japan in China comes from Korea by rail so beware of partisans !
Just one partisan hex near the main railroads can cause a lot of trouble if left alone.

(in reply to warspite1)
Post #: 12
RE: Questions - 3/16/2021 11:24:55 AM   
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EarlyDoors
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Page 152 of the manual

7.13.2. Unconnected Resources
If the resource is connected to a Secondary Supply Center but not to a
friendly Major’s Capital, Industrial Center or Primary Supply Center, then it
will have a maximum strength of 5.

7.14. Supply Connection Rules § All resources connected via rail to either a Primary or Secondary supply
source will have their maximum strength & supply values according to
their type, e.g. Towns will be at strength 8, Cities at 10.
§ All resources that are only connected by road via friendly territory to a
Primary or Secondary supply source will max out at strength 5.
§ All resources that do not fall into any of the connection categories
outlined above are considered cutoff and will have a maximum strength
value of 3. Ports are an exception to this rule, as their maximum will
default to 5.


Under certain conditions you can cut the rail and the resources drop for the japanese

Hubert - could really do with these main supply lines being coloured coded on the Info Help!

_____________________________

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-----------
Honours the game
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http://scwaw-rankings.s3-website.eu-west-2.amazonaws.com

(in reply to Dazo)
Post #: 13
RE: Questions - 3/16/2021 1:00:34 PM   
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Dorky8
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quote:

ORIGINAL: warspite1

Hi I have two questions. I have recently learnt that one can place reinforcements at the end of the turn rather than the start. Is that WAD? More to the point, is there any advantage in doing so? I mean one reason I could think of is that the areas for placement could get more numerous as new territory is gained - but is that even true? Can zones eligible for reinforcement change between the beginning and end of a turn?


Thank-you.



Keep in mind that new troops enter the game at 50% readiness & morale so they aren't that effective initially. So you may want to move a more effective unit to the front and then place the new unit in a city behind lines etc. I prefer buying new strong units like tanks with no upgrades. You can buy them faster and they need to spend time getting attached to HQ anyway so upgrade after they are placed. Corps & armies I usually upgrade when I purchase because I may just want to block or occupy with them.

Yes eligible zones can change between beginning and end of turn.


(in reply to EarlyDoors)
Post #: 14
RE: Questions - 3/16/2021 5:45:45 PM   
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warspite1
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Thanks for all your answers on both subjects - much appreciated.

I can't pretend I completely understand what happened at this stage but I intend to do an AAR to try and explain how all this works and so understand what I may have done wrong in this game that didn't happen in any other.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Dorky8)
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