Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Release: Map of a Thousand Stars

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Coming Soon] >> Distant Worlds 2 >> Release: Map of a Thousand Stars Page: [1]
Login
Message << Older Topic   Newer Topic >>
Release: Map of a Thousand Stars - 3/11/2021 12:58:32 PM   
Miletkir


Posts: 589
Joined: 7/7/2020
From: Eastern Nebula
Status: offline





After mentioning it on these forums a while ago, I have finally completed my project of a "Thousand Stars Map".

This a top-down view of the local Orion spur area of the Milky Way where the Solar System is located, with the location of 945+ named stars around it. See the description on the map for more information.

The reason I'm posting this here specifically is that I plan to use the map for a Distant Worlds 2 mod focusing on the early expansion of mankind into space. This will ultimately depend on the modabbility of the game, but I could essentially feed the star coordinates and spectral types to the procedural script, or to an existing map file.

Obviously the map can be used for many other things by all hardcore sci-fi folks out there, including roleplay, writing inspiration and, why not, board gaming (though you'd need a pretty big board).

Please share widely! The map is under Creative Commons license BY-NC-SA 4.0 - if you reuse/modify, please cite the source and distribute under the same terms. Commercial use is not allowed without my permission.

UPDATED TO VERSION 1.5!

< Message edited by Miletkir -- 3/23/2021 4:07:45 PM >
Post #: 1
RE: Release: Map of a Thousand Stars - 3/11/2021 1:39:38 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Very, very cool, Miletkir!

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Miletkir)
Post #: 2
RE: Release: Map of a Thousand Stars - 3/11/2021 2:19:49 PM   
Scott2933

 

Posts: 353
Joined: 7/19/2014
Status: offline
Awesome work!

(in reply to Miletkir)
Post #: 3
RE: Release: Map of a Thousand Stars - 3/11/2021 3:13:18 PM   
Galaxy227


Posts: 142
Joined: 12/1/2020
Status: offline
I'm a bit of a map "enthusiast" myself, and have been doodling them for as long as I can remember. Neat map yourself, I especially enjoy how large the resolution is. You must have a beastly PC to edit an image that large. I couldn't ever make maps as large as yours up until recently, as I built a new computer for myself.

Anyway, I'm rambling haha. Well done. Looking forward to the mod.

(in reply to Miletkir)
Post #: 4
RE: Release: Map of a Thousand Stars - 3/11/2021 5:02:08 PM   
Speedy2511

 

Posts: 96
Joined: 3/4/2010
Status: offline
That is real cool :)

(in reply to Galaxy227)
Post #: 5
RE: Release: Map of a Thousand Stars - 3/11/2021 5:29:12 PM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
So how things coming along with this game? Playing on that huge map, can take weeks or even months, depending on the setup.

isnt 2k the limit for this game?

_____________________________


(in reply to Speedy2511)
Post #: 6
RE: Release: Map of a Thousand Stars - 3/12/2021 2:26:31 AM   
Pocus


Posts: 1185
Joined: 9/22/2004
Status: offline
Thanks Stepan! Your map seems awesome and I'm a hard-science sci-fi fan too

How did you measure distance though, Proxima Centauri is listed at 1.3 LY? Or is it from end of Oort Cloud (Sol) to beginning of a supposed equivalent in Proxima? Even if that's the case, this is not the usual way of doing, and you anyway travel from inner system to inner system, most of the time.

Or you are listing distance in parsecs?



< Message edited by Pocus -- 3/12/2021 2:34:24 AM >


_____________________________

AGEOD Team

(in reply to Rising-Sun)
Post #: 7
RE: Release: Map of a Thousand Stars - 3/12/2021 8:14:55 AM   
OnePercent

 

Posts: 73
Joined: 12/12/2019
From: Australia
Status: offline
Bloody awesome work lad! I've always been wanting something like this for a 4X game, a realistic representation of the local stars around sol in a 2D layout.

< Message edited by OnePercent -- 3/12/2021 8:16:40 AM >

(in reply to Miletkir)
Post #: 8
RE: Release: Map of a Thousand Stars - 3/12/2021 8:20:55 AM   
Miletkir


Posts: 589
Joined: 7/7/2020
From: Eastern Nebula
Status: offline
Thanks guys, may this propel new space adventures!

quote:

ORIGINAL: Galaxy227

You must have a beastly PC to edit an image that large. I couldn't ever make maps as large as yours up until recently, as I built a new computer for myself.



Actually, it's more of a software limitation. I've always preferred Inkscape to Illustrator for this kind of things, but the program is struggling with big files. The base diagram itself was done with yED, which on the other hand is designed to handle complex data.

quote:

ORIGINAL: Rising-Sun

isnt 2k the limit for this game?



Which is why this map would fit perfectly

quote:

ORIGINAL: Pocus

How did you measure distance though, Proxima Centauri is listed at 1.3 LY? Or is it from end of Oort Cloud (Sol) to beginning of a supposed equivalent in Proxima? Even if that's the case, this is not the usual way of doing, and you anyway travel from inner system to inner system, most of the time.

Or you are listing distance in parsecs?



Indeed... distances are in parsecs! Somehow my mind had switched to light-years some time ago, but the original HYG has parsecs data. Thanks for catching this! The map has been updated (along with some other corrections and graphical improvements).

< Message edited by Miletkir -- 3/12/2021 10:17:03 AM >

(in reply to Galaxy227)
Post #: 9
RE: Release: Map of a Thousand Stars - 3/17/2021 10:53:58 PM   
sinbuster

 

Posts: 60
Joined: 7/29/2006
Status: offline
Wow, this is fantastic. Thank you for sharing.

(in reply to Miletkir)
Post #: 10
RE: Release: Map of a Thousand Stars - 3/18/2021 7:10:20 PM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
Status: offline
Now you have a star chart, you just need a star ship ! :-)
Then you can verify that your start chart is accurate.

(in reply to sinbuster)
Post #: 11
RE: Release: Map of a Thousand Stars - 3/19/2021 4:18:28 PM   
Miletkir


Posts: 589
Joined: 7/7/2020
From: Eastern Nebula
Status: offline

quote:

ORIGINAL: Canute0

Now you have a star chart, you just need a star ship ! :-)
Then you can verify that your start chart is accurate.



Yeah... I might need help with that

(in reply to Canute0)
Post #: 12
RE: Release: Map of a Thousand Stars - 3/19/2021 4:23:02 PM   
Miletkir


Posts: 589
Joined: 7/7/2020
From: Eastern Nebula
Status: offline
The map just got its 1.5 update featuring nebulae, supernovae, star clusters, pulsars, and systems with confirmed Earth-like planets within their habitable zones!

(in reply to Miletkir)
Post #: 13
RE: Release: Map of a Thousand Stars - 3/20/2021 3:21:09 AM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline
This is quite impressive. Humanity's 'Reach for the Stars' epoch. I definitely will want to dive into this sandbox!




Attachment (1)

< Message edited by OldCrowBalthazor -- 3/20/2021 3:49:14 AM >

(in reply to Miletkir)
Post #: 14
RE: Release: Map of a Thousand Stars - 3/25/2021 8:09:04 PM   
FlashXAron_slith

 

Posts: 139
Joined: 5/14/2012
Status: offline

quote:

ORIGINAL: Erik Rutins

Very, very cool, Miletkir!


Please give that guy a beta key, so he could start testing :-)

THX

(in reply to Erik Rutins)
Post #: 15
RE: Release: Map of a Thousand Stars - 4/2/2021 10:09:57 PM   
U235


Posts: 103
Joined: 5/7/2000
From: Chesapeake, Virginia USA
Status: offline
Just needs the "You are Here" arrow.

(in reply to FlashXAron_slith)
Post #: 16
RE: Release: Map of a Thousand Stars - 4/7/2021 3:33:56 PM   
arvcran2

 

Posts: 2170
Joined: 12/11/2020
Status: offline
Interesting! Well done, and thank you!

Am curious to know what choices or reasons are behind the chosen lines and 'connecting' distances.

(in reply to Miletkir)
Post #: 17
RE: Release: Map of a Thousand Stars - 4/8/2021 12:34:21 PM   
Miletkir


Posts: 589
Joined: 7/7/2020
From: Eastern Nebula
Status: offline

quote:

ORIGINAL: arvcran2
Am curious to know what choices or reasons are behind the chosen lines and 'connecting' distances.


Good question. The base pattern is that a star is connected to its three nearest neighbors. However:
- A great deal of lines and distances have been culled to avoid overlaps and make the map clearly readable;
- Designated "potentially habitable" star systems are also linked specifically to nearest habitable systems, depending on max distance and map space;
- A few recent manually added systems have been linked instead to systems nearest to them graphically.
Overall, the purpose of the distance layout is to add a layer of analytical information to the limited 2D and deformed edges of the map. For the purpose of galaxy generation in the planned DW2 mod, only the graphical representation would be used.

(in reply to arvcran2)
Post #: 18
RE: Release: Map of a Thousand Stars - 5/18/2021 4:50:03 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Nice work!

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Post #: 19
RE: Release: Map of a Thousand Stars - 5/18/2021 9:00:23 PM   
OrnluWolfjarl

 

Posts: 38
Joined: 10/20/2017
Status: offline
Very beautiful! Thank you!

(in reply to ncc1701e)
Post #: 20
RE: Release: Map of a Thousand Stars - 6/20/2021 10:02:14 AM   
Miletkir


Posts: 589
Joined: 7/7/2020
From: Eastern Nebula
Status: offline
quote:

ORIGINAL: Grognerd_INC

Here is a link to the first decent map taken from the Gaia data set. It's only 10 parsecs in 2D, shows the z axis as a negative/positive number in parens. Also has number of discovered planets on appropriate stars and shows brown dwarfs.

10 Parsec Map


Thought you might be interested.


Nice find! This could totally be used as a smaller-scale space strategy setting too.

The overlapping data seem roughly the same as what I have, although my map admittedly lacks information on most binary and trinary associations. I should be able to get something similar in terms of star location if I plotted the within-10-pc info of my dataset, but if this comes directly from the most recent Gaia update, one might as well just use this.
Post #: 21
Page:   [1]
All Forums >> [Coming Soon] >> Distant Worlds 2 >> Release: Map of a Thousand Stars Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.016