musurca
Posts: 128
Joined: 7/16/2020 Status: offline
|
Hi everyone — I've created a small code framework called IKE that lets you add PBEM (Play by E-Mail) or Hotseat play to any CMO scenario, allowing you to engage in a turn-based multiplayer game with one or more opponents by exchanging .save files. LATEST RELEASE (UPDATED): https://github.com/musurca/IKE/releases/download/v1.52/IKE_v1.52.zip SCENARIO PACK (UPDATED): https://github.com/musurca/IKE/releases/download/v1.52-scenarios/IKE_Scenario_Pack_v1.52.zip IKE... * turns Command: Modern Operations into a WEGO-style multiplayer game in which players give orders in phases, then watch their units execute them. * keeps track of turn order and length, and stops the scenario automatically when a player’s turn is over. * provides a summary of any losses sustained or messages received during the last turn. * supports either fixed turn lengths, or Harpoon-style variable turn lengths (Intermediate vs. Tactical) * adds an (optional) Setup Phase, allowing players to configure loadouts, missions, and orders before the game begins. * provides password protection for each player’s turn. * allows players to either use the scenario’s recommended PBEM settings, or customize them at game start. * maintains a consistent random seed, to discourage replaying turns for more advantageous results. * prevents players from cheating by (optionally) disabling the Editor until the scenario has ended. Moreover, adding IKE to your scenario does not require any advanced coding ability, nor entail any complicated dependencies. All you have to do is paste a block of code into the Lua Script Console, click RUN, and answer a few questions asked by pop-up windows. I've written a manual (included in the download above) that will get you started quickly if you want to make a new multiplayer scenario, or else convert an existing scenario for multiplayer use. The scenario pack also includes eighteen PBEM scenarios to get you started: * The Bear and the Eagle, 1987 * Bersama Lima, 2003 * Canary's Cage, 2005 * Duelists, 1989 * En Garde, 2013 * First Contact, 1986 * Frozen War, 2014 * Gaddafi's Legacy, 2024 * Helping Brothers, 1990 * Malvinas - The Pincer, 1982 * North Pacific Shootout, 1989 * Operation Soberanía, 1978 * Red/Blue Hawaii, 1985 * Sahel Slugfest, 2021 (Command LIVE DLC required) * Sakhalin or Karafuto, 2013 * Second Battle of Guadalcanal, 1942 * Shamal, 1991 (cooperative) * Twin Head Dragon Exercise, 2021 Hope you find it useful! IMPORTANT: To use IKE, make sure you have Special Messages set to "Raise Pop-up" in your Game Options. Source code available on GitHub VERSION HISTORY v1.52 (2/4/2022): * added: new action - About IKE (for current version info) * added: Bersama Lima, 2003 (Bridge/@nukkxx) * added: Gaddafi's Legacy, 2024 (@nukkxx) * added: Sahel Slugfest, 2021 (WarfareSims/@nukkxx) - DLC required * fixed: blank scenario when loading game saved during setup phase v1.51 (1/30/2022): * added: fratricides from off-turn reported * added: En Garde, 2013 (Molina/Perez/@nukkxx) * changed: class of incoming weapon hits only reported if known * changed: North Pacific Shootout - P-3C on AI-controlled USN side * changed: North Pacific Shootout - Soviet Union goes first * fixed: "never-ending-turn" loop in highest time compression * fixed: fratricide not marked as "successful strike" or "kill" * fixed: end message when scenario exceeds duration v1.5 (12/21/2021): * added: optional variable turn lengths * added: new action - Offer a Draw * added: new action - Resign * added: new action - Change Password * added: weapon strike report * added: damage report for ships, subs, and facilities * added: customizable event handler for end of Setup Phase * added: Red-Blue Hawaii, 1985 * added: The Bear and the Eagle, 1987 (@Eskild) * changed: Operation Soberania - added full airbases * changed: Operation Soberania - Chilean loadouts changed * fixed: some kills not reported * fixed: first order phase message displayed correctly * fixed: limited control in scenarios without a Setup Phase * fixed: kill & contact records in wrong language (for real this time) * fixed: Chinese language typos (@cristianwj) * fixed: First Contact - end condition * fixed: Operation Soberania - excessive fuel usage on CL Latorre * removed: Unlimited Orders mode v1.42 (11/20/2021): * added: Chinese (Simplified) localization (thanks to @cristianwj!) * added: Chinese (Simplified) translation of Scenario Author's Manual (thanks to @GolasYH 叶含!) * added: Twin Head Dragon Exercise 2021 (by @cristianwj) * changed: explicit message if game build is updated * changed: various scenarios - Realistic Sub Comms disabled * changed: various scenarios - civilian collective resp. disabled * fixed: contact mirroring/register nils during heavy combat * fixed: kill & contact records in wrong language * fixed: score fixed after scenario's end * fixed: order phases disappearing on 30x compression * fixed: Event_Delete failure on self-destruct v1.41 (11/7/2021): * changed: no-editor check earlier in chain * fixed: enemy contact detection info appearing in log * fixed: ScenEdit_SpecialMessage behavior reverted * fixed: exploits related to scenario end * fixed: typo in French locale v1.4 (10/30/2021): * added: final order phase before the end of a turn in Limited Order mode * added: French localization (thanks to @nukkxx!) * added: Spanish localization (thanks to Jorge Arraya!) * change: bumped minimum CMO build to Steam update for Red Tide DLC (1147.34) * change: all scenarios - DB updated to v491 * change: Canary's Cage - Spanish airbases can be attacked * fixed: RPs created between limited order phases now preserved & private * fixed: ScenEdit_SpecialMessage no longer delayed until next frame * fixed: replaced platform PRNG with pure Lua xorshift32 * fixed: error message reporting build number mismatch * fixed: North Pacific Shootout - downed pilot names don't repeat * fixed: various scenarios - weather reports restored * fixed: various scenarios - critical RPs protected * fixed: various scenarios - descriptions/briefings reworded * fixed: various scenarios - late random teleportations v1.31 (5/5/2021): * change: host can now upgrade/downgrade CMO build * change: older CMO clients (before 1147.17) are prohibited * fixed: between order phases contacts will show correct posture v1.3 (3/28/2021): * added: new contacts from off-turn reported * added: kills made on off-turn reported * added: immediate and scheduled chat messages * added: can set turn order for more than 2 playable sides * added: Second Battle of Guadalcanal * change: all players must use the same CMO build * change: optional setup function must be registered * change: losses show weapon class by which unit was killed * change: dummy side name * change: North Pacific Shootout - can pick up enemy pilots * change: North Pacific Shootout - Soviet side can use sub for SAR * fixed: contacts sometimes disappear in limited orders * fixed: IKE wizard removes previous IKE installation * fixed: scenarios in years 1900-1970 now work properly * fixed: Shamal - kills give points to correct side v1.21 (2/18/2021): * fix: API replacements v1.2 (2/18/2021): * added: limited order mode * added: players can customize scenario settings * added: option to prevent editor mode * added: losses marked with RPs * added: missed messages delivered next turn * added: special action to change side posture * added: localization support * fix: end of setup phase message * fix: API replacements clean themselves up * fix: workaround for broken ScenEnded trigger * fix: set clock precisely to turn boundaries * fix: special message order hiding IKE messages * fix: coop kills not reported as losses * fix: observed losses not reported next turn * fix: ScenEdit_PlayerSide() in limited order mode * fix: better random seed v1.1 (2/1/2021): * fix: edge case for ScenEdit_SetTime() * fix: use os.date("!") to format scenario times v1.0 (1/25/2021): * initial release
< Message edited by musurca -- 2/5/2022 1:23:03 AM >
|