Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Early impressions - can map scroll be improved?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Early impressions - can map scroll be improved? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Early impressions - can map scroll be improved? - 3/26/2021 12:27:21 AM   
squatter

 

Posts: 1033
Joined: 6/24/2006
Status: offline
One of the first thing that strikes me as a new user is wishing for better scroll functionality. With such a huge play area, scrolling around the map is pretty much the most used function of the entire game and immediately I'm wanting for ways to make this quicker and slicker...

So I've set the scroll speed in preferences to increase the speed when I push the edge of the screen with the mouse - that's good.

But:

1 - is there a way to increase the scroll speed when using the cursor keys? This is really slow by default

2 - I guess this is wish list, but it would be really great and intuitive to be able to hold left click and drag the map

As I say, scrolling around this expanse of a play area is perhaps THE primary function of the UI, any ways of making this slicker would be great
Post #: 1
RE: Early impressions - can map scroll be improved? - 3/26/2021 1:51:05 AM   
pbrowne


Posts: 147
Joined: 8/7/2020
From: Perth, Western Australia
Status: offline
This was one of my gripes when first playing WITW. I expected to left click the map and drag. As it is, I agree that the scrolling of the map by moving the cursor to the edges is kind of clunky. I think there should be a left click to drag the map...

(in reply to squatter)
Post #: 2
RE: Early impressions - can map scroll be improved? - 3/26/2021 2:18:11 AM   
VonWulfen


Posts: 177
Joined: 5/19/2017
Status: offline
+1 for click and drag

_____________________________

‘Be so good as to call me an elephant,’
Stephen Maturin

(in reply to pbrowne)
Post #: 3
RE: Early impressions - can map scroll be improved? - 3/26/2021 2:31:18 AM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
Me too!

(in reply to VonWulfen)
Post #: 4
RE: Early impressions - can map scroll be improved? - 3/26/2021 2:55:38 AM   
jacktimes2


Posts: 153
Joined: 7/11/2015
From: NY
Status: offline
Ditto.

(in reply to LarryP)
Post #: 5
RE: Early impressions - can map scroll be improved? - 3/26/2021 3:17:03 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
I'll have to ask Pavel if a hold left scroll and drag is possible given the engine. As for the scroll speed, sounds like you've already reduced the scroll speed to 1 in preferences right, and still too slow? One option is to click on the jump map to go where you want to go immediately. What conditions/zoom levels are you finding using the keys are a problem? With scroll speed set to 1 when I go to the edge the scrolling is often too fast for me, but I don't use the keys myself.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to jacktimes2)
Post #: 6
RE: Early impressions - can map scroll be improved? - 3/26/2021 3:33:53 AM   
Beethoven1

 

Posts: 754
Joined: 3/25/2021
Status: offline

quote:

ORIGINAL: Joel Billings

I'll have to ask Pavel if a hold left scroll and drag is possible given the engine. As for the scroll speed, sounds like you've already reduced the scroll speed to 1 in preferences right, and still too slow? One option is to click on the jump map to go where you want to go immediately. What conditions/zoom levels are you finding using the keys are a problem? With scroll speed set to 1 when I go to the edge the scrolling is often too fast for me, but I don't use the keys myself.


To me it seems like the scroll speed is fine when zoomed in, but it is too slow when zoomed out. It seems like each scroll iteration is probably set up to move something like a similar amount of distance regardless of how far you are zoomed in/out? If so, it might be easier if it were set up to move the same amount of screen-size per iteration of scrolling instead.

(in reply to Joel Billings)
Post #: 7
RE: Early impressions - can map scroll be improved? - 3/26/2021 9:36:54 AM   
robinsa


Posts: 183
Joined: 7/24/2013
From: North Carolina
Status: offline
I agree that the scroll speed feels very different depending on Zoom level. Zoomed out feels way slower.

(in reply to Beethoven1)
Post #: 8
RE: Early impressions - can map scroll be improved? - 3/26/2021 11:17:59 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
Short answer is yes, it can be improved.

Long answer, it is not so easy, as on low zoom level and high res game needs to render way more tiles, which significantly slows it down. Whole map rendering process was rewritten to make it smoother and now it does batch sprite processing, so GPU is getting some load. Unfortunately, due to the old nature of DX9, it is not possible to offload rendering to GPU and lots of preprocessing needs to be done on CPU. IOW, it will never fill the same on various zoom levels. But some improvement could be done.

As for drag scrolling, technically it is possible, but it comes into conflict with existing mouse map click routines.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to robinsa)
Post #: 9
RE: Early impressions - can map scroll be improved? - 3/26/2021 11:27:27 AM   
squatter

 

Posts: 1033
Joined: 6/24/2006
Status: offline

quote:

ORIGINAL: Joel Billings

I'll have to ask Pavel if a hold left scroll and drag is possible given the engine. As for the scroll speed, sounds like you've already reduced the scroll speed to 1 in preferences right, and still too slow? One option is to click on the jump map to go where you want to go immediately. What conditions/zoom levels are you finding using the keys are a problem? With scroll speed set to 1 when I go to the edge the scrolling is often too fast for me, but I don't use the keys myself.


Thanks - yes I've adjusted speed so map-edge mouse scroll is a good speed when zoomed in. But as others have mentioned, this speed slows to a crawl when zoomed out.

Also, adjusting scroll speed options don't seem to relate to the cursor keys, which are constantly slow. Plus, they make a constant 'clicking' sound when you hold them down, which is really unnecessary!

In sum, the wish-list is:

1 Click and drag scroll
2 Make map-edge scroll consistent across map zoom levels
3 Make keyboard scroll same speed as map-edge scroll, preferably without clicking sounds, and without judder

(in reply to Joel Billings)
Post #: 10
RE: Early impressions - can map scroll be improved? - 3/26/2021 12:20:03 PM   
timmyab

 

Posts: 2044
Joined: 12/14/2010
From: Bristol, UK
Status: offline
I wonder if it's possible to have the map scroll speed set automatically according to the current zoom level. On my pc scroll speed 2 is good for the first two zoom levels and then 4, 6 and 8 as it zooms in to level 5.
Scroll speed 2 is way too fast at zoom level 5 for example.

(in reply to squatter)
Post #: 11
RE: Early impressions - can map scroll be improved? - 3/26/2021 1:03:09 PM   
Searry

 

Posts: 848
Joined: 1/24/2014
Status: offline
I've wished since WITW that the arrow keys scroll speed could be a lot faster or adjustable. I think I got used to it in the end in WITW and forgot to complain about it during the WITE2 beta.

< Message edited by Searry -- 3/26/2021 1:04:55 PM >


_____________________________

WITE2 Beta Tester
Axis Bias mod Fanboy
https://www.matrixgames.com/forums/tm.asp?m=5144537

(in reply to timmyab)
Post #: 12
RE: Early impressions - can map scroll be improved? - 3/26/2021 2:14:01 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
We'll look at the arrow key scroll speed as well to see what we can do.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Searry)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Early impressions - can map scroll be improved? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688