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RE: War Gamer story (true) - 3/17/2021 3:46:55 PM   
RFalvo69


Posts: 1380
Joined: 7/11/2013
From: Lamezia Terme (Italy)
Status: offline
A bad memory is what happened during a game of "Command Decision" miniature game set in the modern era. The scenario saw a heavy Soviet Mechanized assault against a mixed British/Dutch defence. We played 3 vs. 3. It was my last year in high-school and I was the "mascot" of the group. As a new player I got the NATO reserves - so that I could watch some turns of "the real battle" and better familiarise myself with the game. My allies assured me about "not worrying too much" because "real life tactics worked".

Beer was flowing high, so after some turns I went to the "loo", washed my hands, came back to the table and... I looked at it, stunned. During the turn resolution phase the Soviets had achieved a general breakthrough in the center. Their advanced forces were already near my reserves. Even worse, my forces were badly positioned. My plan had been to wait before committing and, if things went south, to commit according to the situation. It wasn't bad planning, but I never thought that a breakthrough could be so sudden and that meant that I was in serious trouble. It was easy to see how the Soviet player had to do only one thing: take advantage of the situation as fast as possible. To compound my problems even more, the referee had judged that, due to both heavy electronic warfare and the chaos in NATO lines, normal communications were impossible. I couldn't talk with the other two NATO players.

The only good news were that I still had contact with both our tactical air forces and the divisional artillery. In a way, the situation was forcing my planning. I had to somehow slow down the Soviet schwerpunkt, try to reposition the reserves and, hopefully, gain enough time for my friends to reestablish the front line. So, I called all our available airstrikes on the Soviet advanced forces (among them a flight of A-10s which was our real hammer) and then with the artillery I did a "number" for which I patted myself. Instead of some desolutory firing, I called for FASCAM minefields to be delivered in front of the enemy.

Next turn, and each of us reveals his actions ("Command Decision" is WEGO). I revealed mine and... everybody, allies and opponents alike, just looked at me. Then the referee asked me if I was sure about what I was doing. I wondered if I had missed some rule. Was there a delay before the airplane and the artillery could answer? If so, I had wasted my best ammo and we had lost the game right there...

Well, no, my comprehension of the rules was fine. The problem was a bit different: true, the Soviets had broken through while I was in the loo, but those "advanced Soviet forces" weren't neither advanced nor Soviet. I had called all of our airborne hell on a Dutch brigade that was trying to retreat fast while still in good order - while cutting off their retreat route with my FASCAM mines. In a way, my plan had worked perfectly. In a way.

The game was actually stopped, with the Soviet players arguing that "that idiot" had never played the game before and so it was only fair to allow me to change my orders once. It was the NATO players that wanted to keep the SNAFU because "this is what happens in war" - while, at the same time, also wanting my head due to my complete inability to "just look". I sat in depressed silence through all of this (it was there that I started hating miniature games).

At the end the referee made a compromise: my air and artillery strikes were called back, but I couldn't send orders to my forces for two turns due to "the obvious confusion in their commander's head". This, basically, cut me off from the main game and at the end the Soviet won.

That wasn't the last time that the Warsaw Pact was able to reach the Pyrenees due to me commanding some NATO forces, but this is a tale for another time...

_____________________________

"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")

(in reply to RangerJoe)
Post #: 31
RE: War Gamer story (true) - 3/17/2021 4:04:54 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: RFalvo69

A bad memory is what happened during a game of "Command Decision" miniature game set in the modern era. The scenario saw a heavy Soviet Mechanized assault against a mixed British/Dutch defence. We played 3 vs. 3. It was my last year in high-school and I was the "mascot" of the group. As a new player I got the NATO reserves - so that I could watch some turns of "the real battle" and better familiarise myself with the game. My allies assured me about "not worrying too much" because "real life tactics worked".

Beer was flowing high, so after some turns I went to the "loo", washed my hands, came back to the table and... I looked at it, stunned. During the turn resolution phase the Soviets had achieved a general breakthrough in the center. Their advanced forces were already near my reserves. Even worse, my forces were badly positioned. My plan had been to wait before committing and, if things went south, to commit according to the situation. It wasn't bad planning, but I never thought that a breakthrough could be so sudden and that meant that I was in serious trouble. It was easy to see how the Soviet player had to do only one thing: take advantage of the situation as fast as possible. To compound my problems even more, the referee had judged that, due to both heavy electronic warfare and the chaos in NATO lines, normal communications were impossible. I couldn't talk with the other two NATO players.

The only good news were that I still had contact with both our tactical air forces and the divisional artillery. In a way, the situation was forcing my planning. I had to somehow slow down the Soviet schwerpunkt, try to reposition the reserves and, hopefully, gain enough time for my friends to reestablish the front line. So, I called all our available airstrikes on the Soviet advanced forces (among them a flight of A-10s which was our real hammer) and then with the artillery I did a "number" for which I patted myself. Instead of some desolutory firing, I called for FASCAM minefields to be delivered in front of the enemy.

Next turn, and each of us reveals his actions ("Command Decision" is WEGO). I revealed mine and... everybody, allies and opponents alike, just looked at me. Then the referee asked me if I was sure about what I was doing. I wondered if I had missed some rule. Was there a delay before the airplane and the artillery could answer? If so, I had wasted my best ammo and we had lost the game right there...

Well, no, my comprehension of the rules was fine. The problem was a bit different: true, the Soviets had broken through while I was in the loo, but those "advanced Soviet forces" weren't neither advanced nor Soviet. I had called all of our airborne hell on a Dutch brigade that was trying to retreat fast while still in good order - while cutting off their retreat route with my FASCAM mines. In a way, my plan had worked perfectly. In a way.

The game was actually stopped, with the Soviet players arguing that "that idiot" had never played the game before and so it was only fair to allow me to change my orders once. It was the NATO players that wanted to keep the SNAFU because "this is what happens in war" - while, at the same time, also wanting my head due to my complete inability to "just look". I sat in depressed silence through all of this (it was there that I started hating miniature games).

At the end the referee made a compromise: my air and artillery strikes were called back, but I couldn't send orders to my forces for two turns due to "the obvious confusion in their commander's head". This, basically, cut me off from the main game and at the end the Soviet won.

That wasn't the last time that the Warsaw Pact was able to reach the Pyrenees due to me commanding some NATO forces, but this is a tale for another time...


Your Scouts should have been able to identify the Dutch forces if they had vehicles. The Scouts are trained to do so at the lowest level. If there were no vehicles, then the Dutch troops would not have been mistaken for the Soviet spearhead either. The A-10 pilots also should have been able to identify the vehicles as well - maybe even before they fired their guns.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RFalvo69)
Post #: 32
RE: War Gamer story (true) - 3/17/2021 9:59:35 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
That was an excellent AAR ! Thanks for sharing.

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(in reply to RangerJoe)
Post #: 33
RE: War Gamer story (true) - 3/18/2021 2:26:56 PM   
RFalvo69


Posts: 1380
Joined: 7/11/2013
From: Lamezia Terme (Italy)
Status: offline

quote:

ORIGINAL: RangerJoe

Your Scouts should have been able to identify the Dutch forces if they had vehicles. The Scouts are trained to do so at the lowest level. If there were no vehicles, then the Dutch troops would not have been mistaken for the Soviet spearhead either. The A-10 pilots also should have been able to identify the vehicles as well - maybe even before they fired their guns.

Had I had more experience with wargames maybe I could have argued this. I guess that, for some players, "pilots' awareness" could be abstracted as me "just looking" (BLUE forces had blue bases - it was really hard to miss that. I had, literally, placed "airstrike" chits on columns of clearly "blue" units).

(Hmmm... since nothing similar ever happened again in our "Command Decision" games, I never checked if there is a rule for "target recognition" when you order an airstrike. I still have my copy of the the rulebooks somewhere, and now you made me curious...)

But I feel that, at the end, the referee made the right call. The airstrikes and the artillery didn't fire because they were able to recognise in time a potentially terrible "blue on blue" situation. My forces, however, were frozen for a while because their "commander" had clearly reacted to a breakthrough by entering into a panicked confusional state. There was a bit of role-playing there. Also, remember how everybody had revealed their moves, so allowing me to redo mine would have turned a mistake into orders given with the benefit of insight (amid "chaos and communications breakdown", BTW).

I don't think that the "Commander" I portrayed that evening had a big career afterwards...

_____________________________

"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")

(in reply to RangerJoe)
Post #: 34
RE: War Gamer story (true) - 3/18/2021 9:16:34 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: RangerJoe

Your Scouts should have been able to identify the Dutch forces if they had vehicles. The Scouts are trained to do so at the lowest level. If there were no vehicles, then the Dutch troops would not have been mistaken for the Soviet spearhead either. The A-10 pilots also should have been able to identify the vehicles as well - maybe even before they fired their guns.

Had I had more experience with wargames maybe I could have argued this. I guess that, for some players, "pilots' awareness" could be abstracted as me "just looking" (BLUE forces had blue bases - it was really hard to miss that. I had, literally, placed "airstrike" chits on columns of clearly "blue" units).

(Hmmm... since nothing similar ever happened again in our "Command Decision" games, I never checked if there is a rule for "target recognition" when you order an airstrike. I still have my copy of the the rulebooks somewhere, and now you made me curious...)

But I feel that, at the end, the referee made the right call. The airstrikes and the artillery didn't fire because they were able to recognise in time a potentially terrible "blue on blue" situation. My forces, however, were frozen for a while because their "commander" had clearly reacted to a breakthrough by entering into a panicked confusional state. There was a bit of role-playing there. Also, remember how everybody had revealed their moves, so allowing me to redo mine would have turned a mistake into orders given with the benefit of insight (amid "chaos and communications breakdown", BTW).

I don't think that the "Commander" I portrayed that evening had a big career afterwards...


Well, I am talking actual military training and not war games for pleasure. But then again, I heard of an incident where a US Army Scout vehicle (M113) was fired upon by tankers firing the 50 caliber machine gun at it, thinking that it was just a moving target on the range. The bullets went in one side and out the other side.

There are other things that the Dumb A. Tankers (DATS) have done as well to their detriment or others, even if it was just inconvenience or a quick cure for constipation.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RFalvo69)
Post #: 35
RE: War Gamer story (true) - 3/18/2021 9:27:45 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
It was a weekend long RPG event open for all and I was in (several times actually). It was my first time game mastering RPG, which was an adaptation of BattleTech wargame. I had made player characters beforehand and handed them over to the players. Along with character sheets I had copied & printed stuff (skills & traits) from game's PDF file that each character had. In setting the player characters were independent freelance MechWarrior mercenaries who just so happened to have taken the contract in the same place. In a meeting with local military officers player characters were placed under command of a proper mercenary unit which had arrived some time before. Decision was made to have a mock training battle with the freelancers (player characters) against the mercenary unit. And then it was wargame time!

One player makes an attack with Large Laser weapon and rolls double 1s (2d6). I declared that a fumble and told player to look up "gremlins" trait in the printout attached to his character's sheet. He didn't find it, and sure enough, it wasn't printed there. Trait didn't appear in character sheet either. After consulting my laptop, I came to a conclusion I had simply just forgot to write/print the damn thing (I messed up like that plenty of times). So I opened the rulebook (I got both PDF & TDF) and told player to read it out loud. Player character's BattleMech ( = game terminology for mecha) was WLF-1 Wolfhound armed with lasers. He read this:
quote:

GREMLINS [CHARACTER]
Trait Type [TP Score]: Negative, Opposed [–3 TP]
“What the—? ‘Load Ammo Error?’ What does that even mean?
This is a Wolfhound!”

Hilarity ensued! After everyone had stopped laughing, I explained that Large Laser gun is malfunctioning and displays that error message. Later he rolled snake eyes for a Medium Laser too.


Last Saturday I took part to scheduled multiplayer event of Darkest Hour: A Hearts of Iron Game. Connection was lost repeatedly. One player explained he's got a thunderstorm going on and that may be the reason for dropping connection. Before that explanation was given, I made these comments on Discord:
quote:

This is going rather well

WHO THE HELL KEEP TRIPPING ON THE NETWORK CABLE!!?


_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
Post #: 36
RE: War Gamer story (true) - 3/18/2021 10:30:06 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
The internet came along and I joined this thing called a forum ran by a digital wargame company called Matrix Games and there I met alot of good people, some sadly no longer here (RIP). Anyway I thank Matrix games forum giving me a place to hang out and meet like minded folk! I'm also all the richer for meeting alot of new people on said forum.

_____________________________


(in reply to RangerJoe)
Post #: 37
RE: War Gamer story (true) - 3/21/2021 6:40:24 PM   
deeter

 

Posts: 27
Joined: 12/16/2015
Status: offline
First time poster here. Mini and table top memories too numerous to mention, but one game I will always remember. It was a modded Reb Baron 3d mission during a US career, 1917. I was leading a flight of N-28s over the Saint Mihiel salient. After numerous scraps, I was the only remaining AC, deep in Hun country so I decided to head home.

In the distance, I noticed a fight between some Bruguets and Albis. Joining in, I drove some off but got engine damage and was low on ammo. So I broke off and set course for my base. Soon I saw a flight of Huns 1,000ft below, apparently focused on the Bruguet fight. A half roll and dive put me below and behind the trailing D-V. After just four rounds, the Albi started to burn and fall into a death spiral while the rest of the flight continued on, oblivious.

Another half roll and dive saw me streaking for home. The perfect bounce. Loved Reb Baron 3d.

Deeter

< Message edited by deeter -- 3/21/2021 6:41:39 PM >

(in reply to wodin)
Post #: 38
RE: War Gamer story (true) - 3/25/2021 7:30:07 PM   
deeter

 

Posts: 27
Joined: 12/16/2015
Status: offline
Well that was a thread killer.

(in reply to deeter)
Post #: 39
RE: War Gamer story (true) - 3/25/2021 7:49:45 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: deeter

Well that was a thread killer.

I know the feeling. I make a post wanting to take part in the discussion, and nobody post ever again.

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to deeter)
Post #: 40
RE: War Gamer story (true) - 3/25/2021 8:40:50 PM   
RFalvo69


Posts: 1380
Joined: 7/11/2013
From: Lamezia Terme (Italy)
Status: offline
quote:

ORIGINAL: Grognerd_INC

Happens to most of us too. This is a reasonable active site but it has it's limits.

Consider how, right now, 90% of the forumites are crowding the WitE2 forum, trying to be the first to explain how the ammo allotted to a specific company of 12 Ferdinands on Oct, 19th 1943 is 10% off.

< Message edited by RFalvo69 -- 3/25/2021 8:41:16 PM >


_____________________________

"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")
Post #: 41
RE: War Gamer story (true) - 3/25/2021 8:54:58 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: RFalvo69

quote:

ORIGINAL: Grognerd_INC

Happens to most of us too. This is a reasonable active site but it has it's limits.

Consider how, right now, 90% of the forumites are crowding the WitE2 forum, trying to be the first to explain how the ammo allotted to a specific company of 12 Ferdinands on Oct, 19th 1943 is 10% off.

I'm seriously laughing here!
Thanks man! Maybe I should check on that forum some time.

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to RFalvo69)
Post #: 42
RE: War Gamer story (true) - 3/25/2021 9:19:52 PM   
RFalvo69


Posts: 1380
Joined: 7/11/2013
From: Lamezia Terme (Italy)
Status: offline
quote:

ORIGINAL: Kuokkanen

quote:

ORIGINAL: RFalvo69

quote:

ORIGINAL: Grognerd_INC

Happens to most of us too. This is a reasonable active site but it has it's limits.

Consider how, right now, 90% of the forumites are crowding the WitE2 forum, trying to be the first to explain how the ammo allotted to a specific company of 12 Ferdinands on Oct, 19th 1943 is 10% off.

I'm seriously laughing here!
Thanks man! Maybe I should check on that forum some time.

You think I'm joking? Start here:

https://www.matrixgames.com/forums/tm.asp?m=4987705

Edit: And, oh, when the "algebra war" begins:

https://www.matrixgames.com/forums/tm.asp?m=4987732

I know how programming can be a weary and stressful job, but it is on launch day that the blood pressure pills come out for real...

< Message edited by RFalvo69 -- 3/25/2021 9:27:01 PM >


_____________________________

"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")

(in reply to Kuokkanen)
Post #: 43
RE: War Gamer story (true) - 3/26/2021 4:28:36 AM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline

quote:

ORIGINAL: RFalvo69

quote:

ORIGINAL: Kuokkanen

quote:

ORIGINAL: RFalvo69

quote:

ORIGINAL: Grognerd_INC

Happens to most of us too. This is a reasonable active site but it has it's limits.

Consider how, right now, 90% of the forumites are crowding the WitE2 forum, trying to be the first to explain how the ammo allotted to a specific company of 12 Ferdinands on Oct, 19th 1943 is 10% off.

I'm seriously laughing here!
Thanks man! Maybe I should check on that forum some time.

You think I'm joking? Start here:

I wouldn't have laughed if I thought you were joking

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to RFalvo69)
Post #: 44
RE: War Gamer story (true) - 3/26/2021 4:49:40 AM   
jwarrenw13

 

Posts: 1897
Joined: 8/12/2000
From: Louisiana, USA
Status: offline
While stationed in Germany I once played a game of Blitzkrieg with a friend that went literally down to the last two units. We deployed all the land units including rangers or whatever they called them and played that way without air or navy or reinforcements of any kind. Eventually the front lines dissolved and it became a series of isolated battles until we each were down to one ranger unit. It could have ended in mutual elimination, but instead I got the lucky roll and won the game.

(in reply to RangerJoe)
Post #: 45
RE: War Gamer story (true) - 3/26/2021 10:51:03 AM   
ClanCochrane

 

Posts: 7
Joined: 1/14/2020
From: Country Victoria, Australia
Status: offline
Many years ago, in a time before the internet, l linked up with a guy in Pennsylvania for slow PBM games. Those of you old enough will remember noting the hex number your pieces were on, where you were moving to, and rolling for combat results, then posting your letter. A lot of honesty and trust was required by both players. Our games would go back and forward for months (I live in Australia) but he would often query some of my positions of pieces. It was a great joke by one of my wife's girlfriends to secretly change where pieces were on the map. Maybe she was a closet gamer at heart.
Post #: 46
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