RockinHarry
Posts: 2963
Joined: 1/18/2001 From: Germany Status: offline
|
[QUOTE=REMF]I haven't tried the "speed 0" solution, but I know when I did it with other units in the past they would often "repair" themselves and be able to move again. As a designer I have to switch all MMG's to HMG's (water-cooled) and then change weapons, etc., for the squad. The H2Hfr update wasn't supposed to impact older scenarios designed for H2H, but that's what's happening. For what it's worth, I intend to add "fr" to the name of scenarios I've designed with the update. As much as I like the fr version and applaud Panzer Leo's monumental efforts with H2H, I think the MMG situation has created more problems (from a design standpoint) than it's worth.[/QUOTE] Well, I highly agree to Steve´s point of view. No wonder, it´s scenario makers (human vs. AI) point of view. :D Maybe Panzer Leo adds the original common MMG´s to the norway or czech OOB, for use in human vs. AI designed user scenarios? That´s sort of stuff that I already contributed to V8.0 OOBs and we can do the same for H2H fr! ;) Make their availability December 1949 and don´t add formations, so that these units only can be added/replaced by scenario makers. This also helps keeping these units out of the AI picklist.;) Well, scenario makers. Lets stick heads together! What do we need? I´ll add common MMGs (MG34, MG42 ect.) and a loadable bunker/shelter that works better than the stuff we already have, is already added to my norway OOB (H2H fr). The solution simply is using "APC tracked" class. Other non-APC class drop their passengers when they take a hit by any ordnance!
_____________________________
|