Beethoven1
Posts: 754
Joined: 3/25/2021 Status: offline
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23.5.2 of the manual says: quote:
In dense terrain, the CV of infantry type ground elements is doubled and the CV of AFV and combat vehicle type ground elements are halved Dense terrain includes Rough, Heavy Woods, Swamp, Mountain, as well as Urban/Heavy Urban. Also, in 23.8.3, it says: quote:
Units defending in Heavy or Light Urban terrain receive a doubling of their Combat Value when determining the winner and loser of the battle. This doubling is in addition to all other modifiers. These effects can be summarised as: §§ Infantry elements double their CV in Dense terrain. §§ AFV elements halve their CV in Dense terrain. §§ Infantry elements quadruple their CV in Double Dense terrain. §§ AFV elements quarter their CV in Double Dense terrain. So, my question is, does these mean it is a bad idea to have tank divisions dig in to defend in dense terrain? As far as I understand the above, it is only AFV elements that take a penalty in Dense terrain. However, most of the elements of a typical tank division are not AFVs, but things like infantry squads, mortars, etc. Does that mean that the penalties only apply for the AFV elements but not for the infantry squads etc within tank divisions? If so, if you have a choice of digging a tank division in on Clear terrain or on Rough terrain (hills, for example), is it better to dig in on the Clear terrain or on the Rough terrain? In other words, is the penalty that you take in rough terrain on the AFV elements larger than the bonus you get for non-AFV elements within a typical tank division? Of course, often/normally you would not want tanks defending the front line in the first place, but there are some times when this may be necessary (e.g. first turns for the Soviets).
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