Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Counters

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Counters Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Counters - 3/31/2021 10:16:30 AM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
The latest version of my counters is available here


Please, someone, could a talented modder artist improve the basic design of unit counters. It seems that all aspects of the game got an excellent rework...except the counters.
I am no graphic artist myself. But please, some modder friend, update it with something more polished and subtle than vanilla.
Thank you.


Attachment (1)

< Message edited by Kel -- 2/18/2022 1:40:51 PM >
Post #: 1
RE: Counters - 3/31/2021 10:50:19 AM   
Floxolydian

 

Posts: 42
Joined: 3/25/2021
Status: offline
and it would be very nice to have different counters for German Light Infantry divisions. NATO symbol for light infantry is just Infantry with an "L" in the center bottom.

(in reply to Kel)
Post #: 2
RE: Counters - 3/31/2021 11:37:58 AM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
The files involved are the 6 .tga files that start with Counter, CounterSheet, and CounterDropShadow in the dat\Art\Units folder.
And a bit of adjustment to the FontConfig.txt for the numeric values
Using jison files as a start, the work seems quite simple.
Sorry that I can't do it, my eyes are not good enough anymore to do the thing.

(in reply to Floxolydian)
Post #: 3
RE: Counters - 3/31/2021 2:04:55 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Without changing the actually counter graphics you can use my font settings (or something similar) you can see my changes just by editing the fonts. In my case I use fonts that are a little more like the old board game fonts from the 70's.

Some examples:







_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Kel)
Post #: 4
RE: Counters - 3/31/2021 2:15:26 PM   
821Bobo


Posts: 2311
Joined: 2/8/2011
From: Slovakia
Status: offline
More than light infantry symbol, is needed different counters set for Soviets. Some time ago I tried to make German historical symbols but doesn't look good when Soviets units show Schwartz Weiss Rot too.




Attachment (1)

(in reply to Zovs)
Post #: 5
RE: Counters - 3/31/2021 2:28:50 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
>you can see my changes just by editing the fonts

Hi Zovs,
Yes your font has the nostalgic slightly smoother design feel of those boardgames I loved so much too. Could you join the name of the font you use (or the Fontconfig.txt) as an attachment ?
Thank you

>different counters set for the Soviet
Hi 821 Bobo,
Your german symbols are fine. Having a choice between different countersets would be a welcome addition.

(in reply to 821Bobo)
Post #: 6
RE: Counters - 3/31/2021 3:31:07 PM   
Rodwen67


Posts: 43
Joined: 8/4/2009
From: Belgium
Status: offline
I totally agree for the correct NATO symbol concerning light infantry.

(in reply to Floxolydian)
Post #: 7
RE: Counters - 3/31/2021 4:41:25 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Kel,

Here is the link:

https://www.matrixgames.com/forums/tm.asp?m=4988051

Scroll to the bottom where I posted the latest version. You'll have to download Hack fonts.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Rodwen67)
Post #: 8
RE: Counters - 3/31/2021 7:12:10 PM   
vilcum

 

Posts: 141
Joined: 8/24/2009
Status: offline
I am toying with the TGA to try adapt a gg1 mod and get rid of two-colors counters (lufwaffe, non-elite ss..) and "yellow italians" , so I opened the foles and the nato simbol for light inf (inf with an L) is included in the counter tga, but it seems the german light divisions are classified as infantry in the scenario , as the engine does nt take the simbol

zoom4
[image]https://flic.kr/p/2kJfdH4[/image]

zoom3
[image]https://flic.kr/p/2kJfdKo[/image]

I tried to give thickness in zoom3 not yet decided between both (I had to lower font size from 8 to 7 in this level)

unit box
[image]https://flic.kr/p/2kQngLq[/image]

the counters are not mine, took them from my old GG1 tga files and cannot even remenber wich mod used for that...




Attachment (1)

< Message edited by vilcum -- 3/31/2021 9:51:41 PM >

(in reply to Floxolydian)
Post #: 9
RE: Counters - 4/2/2021 3:41:42 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
Ok, here is my proposal, after some toying with the gimp and reworking of old wite1 counters






Attachment (1)

< Message edited by Kel -- 4/2/2021 9:18:13 PM >

(in reply to vilcum)
Post #: 10
RE: Counters - 4/2/2021 3:45:53 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
The counters files (backup original files then paste in Dat/Art/Units).



Attachment (1)

< Message edited by Kel -- 4/5/2021 6:05:28 PM >

(in reply to Kel)
Post #: 11
RE: Counters - 4/2/2021 3:52:43 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
The font files (map : Bahnschrift SemiLight, counters MS Sans Serif)

Attachment (1)

< Message edited by Kel -- 4/5/2021 6:05:58 PM >

(in reply to Kel)
Post #: 12
- - 4/2/2021 6:38:48 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
-

< Message edited by Kel -- 4/2/2021 9:21:25 PM >

(in reply to Kel)
Post #: 13
RE: Counters - 4/2/2021 7:11:01 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
...a closer look to the quasi historical map font (Bahnschrift SemiLight)




Attachment (1)

< Message edited by Kel -- 4/2/2021 9:25:33 PM >

(in reply to Kel)
Post #: 14
RE: Counters - 4/2/2021 7:20:05 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline

quote:

ORIGINAL: 821Bobo

More than light infantry symbol, is needed different counters set for Soviets. Some time ago I tried to make German historical symbols but doesn't look good when Soviets units show Schwartz Weiss Rot too.





That German color for some reason reminds me of the old Avalon Hill board game France 1940.

(in reply to 821Bobo)
Post #: 15
RE: Counters - 4/3/2021 2:09:37 PM   
vilcum

 

Posts: 141
Joined: 8/24/2009
Status: offline
Love that squared NATO simbols!

Applied them with some minor changes (HQs, SEC and fort units) and different backs (no diagonal two colors)

Did only applied the new font to map , not to counters, these are 44 and 36 examples






Attachment (1)

(in reply to Kel)
Post #: 16
RE: Counters - 4/3/2021 2:38:44 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
I love the different hq symbols!

(in reply to vilcum)
Post #: 17
RE: Counters - 4/3/2021 4:20:04 PM   
vilcum

 

Posts: 141
Joined: 8/24/2009
Status: offline

quote:

...is needed different counters set for Soviets. Some time ago I tried to make German historical symbols but doesn't look good when Soviets units show Schwartz Weiss Rot too.



Agree, I think it can be solved if someone knows how the engine choose between black set of "size" markers and White ones in the TGA files (XX,III and so on) and a way to tool on that choosing involving side.

(in reply to 821Bobo)
Post #: 18
RE: Counters - 4/17/2021 8:08:29 PM   
goldfinger35


Posts: 142
Joined: 1/1/2009
Status: offline
quote:

ORIGINAL: Kel

The counters files (backup original files then paste in Dat/Art/Units).



quote:

Counters


This looks great. Thanks!
Edit: only slight problem is that IMO you shouldn't used blur

< Message edited by goldfinger35 -- 4/17/2021 9:02:12 PM >

(in reply to Kel)
Post #: 19
RE: Counters - 4/18/2021 5:14:40 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
You are right. This blur was present on the old wite1 mod, that I use as a base. I'll clean it. May take some time.

(in reply to goldfinger35)
Post #: 20
RE: Counters - 4/18/2021 8:08:20 PM   
goldfinger35


Posts: 142
Joined: 1/1/2009
Status: offline

quote:

ORIGINAL: Kel

You are right. This blur was present on the old wite1 mod, that I use as a base. I'll clean it. May take some time.


Excellent. Thanks!

(in reply to Kel)
Post #: 21
RE: Counters - 4/18/2021 10:51:39 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
Symbols should be crispier now. In Preferences, uncheck 'counters drop shadow'.
Updated counters file in next post for download.




Attachment (1)

< Message edited by Kel -- 4/18/2021 10:53:35 PM >

(in reply to goldfinger35)
Post #: 22
RE: Counters - 4/18/2021 10:52:29 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
Updated counters

Attachment (1)

< Message edited by Kel -- 4/19/2021 10:12:46 PM >

(in reply to Kel)
Post #: 23
RE: Counters - 4/19/2021 1:11:16 AM   
pburton2000

 

Posts: 16
Joined: 4/21/2016
From: Australia
Status: offline
Thanks Kel

(in reply to Kel)
Post #: 24
RE: Counters - 4/19/2021 12:24:23 PM   
briklebritt

 

Posts: 125
Joined: 3/28/2021
From: Germany
Status: offline
Thanks

(in reply to pburton2000)
Post #: 25
RE: Counters - 5/5/2021 10:09:01 PM   
ottomadd

 

Posts: 1
Joined: 4/26/2021
Status: offline
I like the counters but, the Rumanians beige? Awful close to the Soviet color in my opinion. Not broke dont fix it was violated here. Change that back and ill use this great set.

_____________________________


(in reply to Kel)
Post #: 26
RE: Counters - 5/13/2021 2:08:59 AM   
Perplexity

 

Posts: 5
Joined: 4/20/2015
Status: offline
Yeah the Soviet infantry counters look odd, but I still prefer your historical counters to the NATO counters!
Can you share your mod?

(in reply to 821Bobo)
Post #: 27
RE: Counters - 5/16/2021 2:55:33 PM   
MishaTX


Posts: 79
Joined: 8/13/2015
Status: offline
Thanks, Kel! This was one of my favorites for WitE1 too, and I'm absolutely thrilled to have it back!

My only "beef" (here I go, complaining about the flavor of the free ice cream - lol) was the Romanians looking like Ivan, but fixing that was a pretty trivial issue using Paint.net and playing with the hue and lightness, as well as the SS not being proper black. Fixed, though, and it was a minor job thanks to you doing all of the heavy lifting, so thanks again.

Oh, and the font you use for the map I don't have, and I found that just changing the font name in the .json file to one I DO have doesn't cut the mustard. Apparently you have to spend an hour fiddling with the sizes to get it to display just right, but that's due to the UI and the lack of documentation for us crazy modders (not a primary concern, so I'm not complaining).

Great work, mate!

(in reply to Perplexity)
Post #: 28
RE: Counters - 5/16/2021 6:38:44 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
thank you!
share and improve as you want.
I'll see what I can do with rhe romanian and SS background

(in reply to MishaTX)
Post #: 29
RE: Counters - 5/17/2021 12:39:29 AM   
pburton2000

 

Posts: 16
Joined: 4/21/2016
From: Australia
Status: offline
@MishaTX- do you mind sharing your updated version containing the more "colourful" Romanians and SS please ? I too find them hard to distinguish from the Russians.

(in reply to Kel)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Counters Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.816