Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Non-Nato-Counters by kosmoface

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Non-Nato-Counters by kosmoface Page: [1]
Login
Message << Older Topic   Newer Topic >>
Non-Nato-Counters by kosmoface - 3/28/2021 11:44:38 PM   
kosmoface

 

Posts: 111
Joined: 8/10/2010
Status: offline
Hey there, I really appreciate that we now have officially Non-Nato-Counters in the game. Thank you for that!

Since I had to create my own for WITE 1 and WITW, I quickly updated my counters to the new standard. Just Unzip the files into your main Folder of WITE2.

Have fun.

Attachment (1)

< Message edited by kosmoface -- 3/28/2021 11:47:27 PM >
Post #: 1
RE: Non-Nato-Counters by kosmoface - 3/28/2021 11:46:41 PM   
kosmoface

 

Posts: 111
Joined: 8/10/2010
Status: offline
And here is how it looks like.





Attachment (1)

< Message edited by kosmoface -- 3/28/2021 11:47:03 PM >

(in reply to kosmoface)
Post #: 2
RE: Non-Nato-Counters by kosmoface - 3/29/2021 12:18:02 PM   
Darojax


Posts: 536
Joined: 4/29/2011
Status: offline
Those look really nice, thankyou.

_____________________________


(in reply to kosmoface)
Post #: 3
RE: Non-Nato-Counters by kosmoface - 3/29/2021 9:45:44 PM   
dannyboipl

 

Posts: 9
Joined: 3/4/2017
Status: offline
Thank You

(in reply to Darojax)
Post #: 4
RE: Non-Nato-Counters by kosmoface - 3/30/2021 10:21:37 PM   
kosmoface

 

Posts: 111
Joined: 8/10/2010
Status: offline
You are welcome :)

(in reply to dannyboipl)
Post #: 5
RE: Non-Nato-Counters by kosmoface - 3/31/2021 11:46:00 AM   
jmarc67

 

Posts: 3
Joined: 11/16/2017
Status: offline
Nice. Thank you

(in reply to kosmoface)
Post #: 6
RE: Non-Nato-Counters by kosmoface - 4/3/2021 8:28:23 PM   
TulliusDetritus


Posts: 5521
Joined: 4/1/2004
From: The Zone™
Status: offline
Excellent, many thanks.

_____________________________

a nu cheeki breeki iv damke

(in reply to jmarc67)
Post #: 7
RE: Non-Nato-Counters by kosmoface - 4/3/2021 8:35:10 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Thank you sir, i use your counters in WITE, WITW, and now WITE 2.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to TulliusDetritus)
Post #: 8
RE: Non-Nato-Counters by kosmoface - 4/3/2021 8:37:28 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline
Thanks for that. Both thanks to the developers to put non-nato-counters in the game, and especially to you Kosmoface for your work.

(in reply to budd)
Post #: 9
RE: Non-Nato-Counters by kosmoface - 11/6/2021 4:54:33 PM   
moichris

 

Posts: 20
Joined: 11/13/2012
Status: offline
Very interesting mod. Thank you

(in reply to jnpoint)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Non-Nato-Counters by kosmoface Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.608