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RE: Tank Design Calculator - 3/22/2021 5:11:05 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
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On the Mk2 of the Terrorizer, the calculator only gives half of the effective Atomic Weapons Optimization bonus.
As well as half of the Armor Piercing Optimization bonus, but this might be because it's the Tech % that is supposed to be used, rather than the Bonus % ?

(in reply to BlueTemplar)
Post #: 31
RE: Tank Design Calculator - 3/24/2021 10:51:32 AM   
BlueTemplar


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Also, why did you limit the design roll fields to 50-151 ?

I have a Machinegun with 167% weapon design (123% structural, 157% base), and I don't think that tanks are any different ?

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Post #: 32
RE: Tank Design Calculator - 3/24/2021 3:44:58 PM   
GuardsmanGary

 

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Joined: 7/4/2020
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quote:

ORIGINAL: Clux

Currently the only thing "left" to get "right" its the oil/energy consumption


I can help you with this. I'm pretty sure I just cracked the code on how fuel use is calculated. Refer to my post here for details:
http://www.matrixgames.com/forums/fb.asp?m=4986717

To calculate fuel use with fuel efficiency you can take the number you get from that formula, multiply it by 10, and multiply that by the inverse of your fuel savings percentage. You can then either keep it as your final operational fuel cost or divide further by 10 to get the fuel cost per hex.

(in reply to Clux)
Post #: 33
RE: Tank Design Calculator - 3/25/2021 10:14:02 PM   
Clux


Posts: 411
Joined: 9/16/2018
From: Mexico
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quote:

ORIGINAL: GuardsmanGary


I can help you with this. I'm pretty sure I just cracked the code on how fuel use is calculated. Refer to my post here for details:
http://www.matrixgames.com/forums/fb.asp?m=4986717

To calculate fuel use with fuel efficiency you can take the number you get from that formula, multiply it by 10, and multiply that by the inverse of your fuel savings percentage. You can then either keep it as your final operational fuel cost or divide further by 10 to get the fuel cost per hex.


Thank you so much! I added the formula and added your name to the credits :)


quote:

ORIGINAL: BlueTemplar

Also, why did you limit the design roll fields to 50-151 ?

I have a Machinegun with 167% weapon design (123% structural, 157% base), and I don't think that tanks are any different ?


I didn't expect somebody to get a roll above 150%, but made corrections to the bugs than you reported so everything should work fine now

_____________________________

Amateurs talk about strategy. Professionals talk about logistics!

(in reply to GuardsmanGary)
Post #: 34
RE: Tank Design Calculator - 3/25/2021 10:49:37 PM   
zgrssd

 

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quote:

I didn't expect somebody to get a roll above 150%, but made corrections to the bugs than you reported so everything should work fine now

According to Vic, the value is calculated by:
(Base Design / 2) + 4D20, the "modified by structural design"
www.matrixgames.com/forums/fb.asp?m=4830993

Without knowing the exact Impact of Structural Design, I had kinda asume the cap to be ~150.
But apparently it is simply used as a percentile multiplier?

(in reply to Clux)
Post #: 35
RE: Tank Design Calculator - 3/26/2021 7:50:58 AM   
GuardsmanGary

 

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Thanks for the credit.

There's an issue with designs heavier than 1949 weight returning incorrect fuel use values. I see that the highest weight band factor is 19 and any design that exceeds 1949 weight is shunted down to that factor. A heavy tank equipped with a beam gun, 300mm of liquid armour and a triple diesel engine, for example, is 1965 weight, so it should have a fuel use of 56 per hex, not 53.3 as reported by the sheet.

The heaviest design possible that does not use nuclear engines is a monitor tank with a combined beam gun, a triple heavy diesel engine and 400mm of either steel or liquid armour. This design is 2960 weight and falls into the 30th weight band. Before fuel efficiency it should use 101 fuel per hex.

(in reply to Clux)
Post #: 36
RE: Tank Design Calculator - 3/26/2021 6:26:06 PM   
Clux


Posts: 411
Joined: 9/16/2018
From: Mexico
Status: offline

quote:

ORIGINAL: GuardsmanGary

Thanks for the credit.

There's an issue with designs heavier than 1949 weight returning incorrect fuel use values. I see that the highest weight band factor is 19 and any design that exceeds 1949 weight is shunted down to that factor. A heavy tank equipped with a beam gun, 300mm of liquid armour and a triple diesel engine, for example, is 1965 weight, so it should have a fuel use of 56 per hex, not 53.3 as reported by the sheet.

The heaviest design possible that does not use nuclear engines is a monitor tank with a combined beam gun, a triple heavy diesel engine and 400mm of either steel or liquid armour. This design is 2960 weight and falls into the 30th weight band. Before fuel efficiency it should use 101 fuel per hex.


Thanks! I extended the weight bands till 4000, hopefully thats beyond the hard limit

_____________________________

Amateurs talk about strategy. Professionals talk about logistics!

(in reply to GuardsmanGary)
Post #: 37
RE: Tank Design Calculator - 3/26/2021 7:40:28 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
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quote:

ORIGINAL: Clux


quote:

ORIGINAL: GuardsmanGary

Thanks for the credit.

There's an issue with designs heavier than 1949 weight returning incorrect fuel use values. I see that the highest weight band factor is 19 and any design that exceeds 1949 weight is shunted down to that factor. A heavy tank equipped with a beam gun, 300mm of liquid armour and a triple diesel engine, for example, is 1965 weight, so it should have a fuel use of 56 per hex, not 53.3 as reported by the sheet.

The heaviest design possible that does not use nuclear engines is a monitor tank with a combined beam gun, a triple heavy diesel engine and 400mm of either steel or liquid armour. This design is 2960 weight and falls into the 30th weight band. Before fuel efficiency it should use 101 fuel per hex.


Thanks! I extended the weight bands till 4000, hopefully thats beyond the hard limit

quote:

Thanks! I extended the weight bands till 4000, hopefully thats beyond the hard limit

You could just use a Formula instead.
Weight <50 = 0 (you set the 0-band to 1. Only Transports and realy light buggies can get that low).
otherwise:
(WEIGHT/100), round to the nearest integer

That way you need no table at all and it scales indefintely.

P.S.: I think I just had a idea regarding Airforce Range. Maybe it is actually using the Move Cost Modifier to modify the Range?
Now if only the Horsepower Ratio was not wrongly fixed to 1G planets...

(in reply to Clux)
Post #: 38
RE: Tank Design Calculator - 3/27/2021 3:27:43 PM   
BlueTemplar


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Thanks a lot for the credit and about fixing/improving it *so* fast !

(in reply to zgrssd)
Post #: 39
RE: Tank Design Calculator - 4/2/2021 4:27:55 PM   
Mestor

 

Posts: 9
Joined: 4/2/2010
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I think something could be off with the movement modifier display in the newest version (1.06)

Setting the rolls to 100 and the applied science to all zeroes:

1) putting in a Medium tank with the minimum weight max power values - 25mm H, Double heavy D, 25mm P
results in an eng power/weight of 261% and a movement modifier of -5% (green)

2) putting in a slightly heavier (but more realistic) values of Medium tank - 88mm L, Double heavy D, 50mm S
results in an eng power/weight of 111% and a movement modifier of +10% (red)

The power weight "feels" right, but the movement modifier doesn't seem to match the data table U24:V37 at all

(Thank you so much for updating this to take into account Fuel!)

(in reply to Clux)
Post #: 40
RE: Tank Design Calculator - 5/14/2021 6:33:46 PM   
BlueTemplar


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Joined: 4/29/2010
Status: offline
That's because you've forgotten about the Medium Tank's Move Redux of -10
http://www.matrixgames.com/forums/fb.asp?m=4976377

(in reply to Mestor)
Post #: 41
RE: Tank Design Calculator - 6/8/2021 10:26:02 AM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
Just a minor thing, but the pic in the top post is broken...

Warned you !
http://www.matrixgames.com/forums/fb.asp?m=4970792
quote:

ORIGINAL: BlueTemplar

Until this [file size] issue is fixed, I recommend using software like Gimp or Paint.net, which allow you to not only resize a picture, but also set a custom compression for jpegs :

P.S.: Outside image hosts tend to die at a different time than the forums, which can become very annoying when whole AARs or tutorials are suddenly rendered useless without their pictures.
P.P.S : Yes, I know how ironic it is that I'm using an outside picture myself.

(A general "you", not sure whether you had read that specific post or not...)

(in reply to BlueTemplar)
Post #: 42
RE: Tank Design Calculator - 6/22/2021 2:37:42 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
Picture working again, t(h)anks !

So, what's the deal with Beam Guns ?
http://www.matrixgames.com/forums/fb.asp?m=5037373
(Don't have a save game with those myself yet...)

Also :
quote:

Changelist for v1.08.06
[...]
-Assault Guns can now also use 200mm armour*

Yep, that was a bug.

< Message edited by BlueTemplar -- 6/22/2021 2:38:08 PM >

(in reply to BlueTemplar)
Post #: 43
RE: Tank Design Calculator - 12/14/2021 7:55:54 PM   
d4n13l

 

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Joined: 8/2/2020
Status: offline
Thanks a lot for your effort, very helpfull tool!

(in reply to BlueTemplar)
Post #: 44
RE: Tank Design Calculator - 12/16/2021 3:01:19 PM   
KingHalford


Posts: 488
Joined: 8/18/2016
Status: offline
This might be nice as an executable program rather than using a spreadsheet.

_____________________________

Ben "BATTLEMODE"
www.eXplorminate.co

(in reply to BlueTemplar)
Post #: 45
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