HamburgerMeat
Posts: 361
Joined: 7/22/2017 Status: offline
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1) The best time to attack is in February/early March of 41 to trigger the Soviet winter script, but this is so cheesy I can't condone it except versus the very top players. Definitely wait until infantry weapons level 2. It is debatable whether you should wait for tanks level 2, but I would unless you are still not close to level 2 (which it should be). You don't have to wait for ground attack level 2 since you could wait for a rainy turn to upgrade them then. Still, 95% of the time I'd wait for level 2 all techs. 2) use some leftover armies/corps to clean up Yugo when they join the Allies OR do it a turn or so before Barbarossa. I know some people like to declare war on Yugo right after dealing with France, but I don't think it is worth the USSR mobilization penalty I don't do Greece until the USA joins, but there's merit in taking it. 3) Usually south or center. It can be worth going north if you can cut off lend-lease. I can't tell you whether the attacks should be all along the line or concentrated as it depends on a lot of factors, including whether you'll be able to cut off supplies, your own supply level, whether you're in range of a city/town/settlement, etc. But I will say this: you should typically try to attack with as many units as you can while you have the tech advantage. 4) HQ levels are important, as is supply. I don't know the formula, but everything counts. Six supply for full movement, 5 supply to ensure that a destroyed unit can be rebuilt, and >4 to be able to force march. I don't see enough intermediate axis players force marching units into combat range. 5) If you're just going for a strong Barbarossa push, the only techs you need to invest in are: Infantry weapons Advanced Tanks Ground attack Artillery C&C S&I Industrial Tech long-range aircraft is very nice, and I'd probably invest in it. But if you are really hurting for MPPs, you can delay it. advanced aircraft is also very nice to have, but not too important in taking out the USSR Otherwise, make sure that you finish building all the Tac bombers & tanks you can before you get the Afrika Corp DE. Unit building order: Tac bomber > tanks >= medium bomber > mechanized infantry > rocket artillery > heavy artillery 6) Stay historical (except for Greece). Sealion usually isn't worth it, so wouldn't recommend 90% of the time unless you think you can take the isles in time for Barbarossa. 7) wait until the USA joins the war. probably worth disrupting the USA mpps 8) against a good allied player, pretty tough to do much. Still, subs disrupting UK to USSR convoys is way more important than disrupting convoys to the UK. Worth sacrificing them unless you're on the cusp of a national morale multiplier (95% and 110% if I recall correctly)
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