Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Hex grid

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Hex grid Page: [1]
Login
Message << Older Topic   Newer Topic >>
Hex grid - 4/3/2021 2:15:06 PM   
shapelord


Posts: 47
Joined: 10/10/2017
From: Italy
Status: offline
Since i couldn't see much difference having the grid on or off i made this quick modification




Attachment (1)
Post #: 1
RE: Hex grid - 4/3/2021 2:17:58 PM   
shapelord


Posts: 47
Joined: 10/10/2017
From: Italy
Status: offline
..the file, to put in [...]\Gary Grigsby's War in the East 2\Dat\Art\Tiles
Please back up the original file before using this.


Attachment (1)

(in reply to shapelord)
Post #: 2
RE: Hex grid - 4/3/2021 7:16:04 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Did you make it darker? The other option is to reduce the alpha transparency of the stock art in the map editor.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to shapelord)
Post #: 3
RE: Hex grid - 4/3/2021 9:13:14 PM   
shapelord


Posts: 47
Joined: 10/10/2017
From: Italy
Status: offline

quote:

ORIGINAL: RedLancer
Did you make it darker? The other option is to reduce the alpha transparency of the stock art in the map editor.


Yes, i simply edited the tga file to render it darker

quote:

ORIGINAL: RedLancer

The other option is to reduce the alpha transparency of the stock art in the map editor.


How do I access the map editor? I tried Editor -> Load generic data -> Go to the map, but there I'm lost (never used WITE editor)

(in reply to RedLancer)
Post #: 4
RE: Hex grid - 4/4/2021 6:04:52 AM   
melnibonian

 

Posts: 137
Joined: 7/30/2010
From: Sweden
Status: offline
It would be great if there is a way when we use the Hex off option not to see the hexes at all.

Any idea how to do this or it is not possible?

(in reply to shapelord)
Post #: 5
RE: Hex grid - 4/4/2021 8:49:26 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline

quote:

ORIGINAL: melnibonian

It would be great if there is a way when we use the Hex off option not to see the hexes at all.

Any idea how to do this or it is not possible?


Can you post a screenshot of what you are seeing - I don't see the hexes when I toggle the grid off.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to melnibonian)
Post #: 6
RE: Hex grid - 4/4/2021 8:59:31 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
quote:

ORIGINAL: shapelord


quote:

ORIGINAL: RedLancer
Did you make it darker? The other option is to reduce the alpha transparency of the stock art in the map editor.


Yes, i simply edited the tga file to render it darker

quote:

ORIGINAL: RedLancer

The other option is to reduce the alpha transparency of the stock art in the map editor.


How do I access the map editor? I tried Editor -> Load generic data -> Go to the map, but there I'm lost (never used WITE editor)



MAKE SURE YOU HAVE THE 1.00.06 UPDATE!

1. From Generic Editor Map Mode press the ¬ (tilde key) - next to 1 on my keyboard
2. Select TILE(Top Left)- wait the art will load. (The system has some new bugs created in the map editor (like tile mapping) because of the new art drawing routines we recently added to improve game speed).
3. Select Alpha on right hand side. Screenshot shows what you should see.
You will see that some art has reduced transparency to balance the map art. The closer to 255 the bolder.





Attachment (1)

< Message edited by RedLancer -- 4/4/2021 9:12:50 AM >


_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to shapelord)
Post #: 7
RE: Hex grid - 4/4/2021 1:14:21 PM   
shapelord


Posts: 47
Joined: 10/10/2017
From: Italy
Status: offline

quote:

ORIGINAL: RedLancer


MAKE SURE YOU HAVE THE 1.00.06 UPDATE!


Ahh thank you! I was still using 1.00.00, I will try to edit with 1.00.06

(in reply to RedLancer)
Post #: 8
RE: Hex grid - 4/4/2021 1:21:11 PM   
shapelord


Posts: 47
Joined: 10/10/2017
From: Italy
Status: offline

quote:

ORIGINAL: RedLancer


quote:

ORIGINAL: melnibonian

It would be great if there is a way when we use the Hex off option not to see the hexes at all.

Any idea how to do this or it is not possible?


Can you post a screenshot of what you are seeing - I don't see the hexes when I toggle the grid off.


Regarding this, I have the same problem (at least with 1.00.00 unmodded). When the hex grid is off, the inclined sides of the hexagon are still visible like in fig 1 and sometimes i have a strange behaviour like in fig 2




Attachment (1)

(in reply to RedLancer)
Post #: 9
RE: Hex grid - 4/4/2021 1:50:46 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
OK, I now understand. This is not exactly a map artwork problem - this is a hex control shading problem. Shading is hardcoded and created directly from the code.

I'll flag this thread to Joel as unfortunately it is not something I can fix.



_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to shapelord)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Hex grid Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.203