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RE: Truck Summary in logistics Phase Report is hard to ... - 4/2/2021 11:20:18 AM   
M60A3TTS


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quote:

ORIGINAL: CaesarCzech

How do i turn AP the costs for movement and attacks on kinda turned them off somehow and dont know how to turn them back on


Not sure what you see. Do you not see the compass symbol if you select a unit with available movement and hover over another nearby hex?

(in reply to CaesarCzech)
Post #: 91
RE: Truck Summary in logistics Phase Report is hard to ... - 4/2/2021 12:21:05 PM   
MaB1708

 

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carlkay, thanks!

(in reply to M60A3TTS)
Post #: 92
RE: Truck Summary in logistics Phase Report is hard to ... - 4/2/2021 2:57:04 PM   
Kronolog

 

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quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: Kronolog

Is it possible to see the numerical value of detection levels? According to the manual (10.2.2) it should still be visible in the pop up when you mouse over enemy units. However, this isn't the case at the present.


Numeric values are not in this game. That wasn't carried over from the original. 10.2.2. refers to the fact that if you use the shift-t option (also on the map tab), you can see unit detection. 10.2.3 goes on to explain it is the differing shades of color that tell you what the relative value is.


Ok, thanks for the explanation!

(in reply to M60A3TTS)
Post #: 93
RE: Truck Summary in logistics Phase Report is hard to ... - 4/2/2021 5:07:04 PM   
CaesarCzech

 

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quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: CaesarCzech

How do i turn AP the costs for movement and attacks on kinda turned them off somehow and dont know how to turn them back on


Not sure what you see. Do you not see the compass symbol if you select a unit with available movement and hover over another nearby hex?


Fixed it somehow dont what was the problem

(in reply to M60A3TTS)
Post #: 94
RE: Truck Summary in logistics Phase Report is hard to ... - 4/2/2021 5:08:06 PM   
CaesarCzech

 

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Also how can i instruct AI assist to move the planes closer to frontline ?

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Post #: 95
RE: Quick Questions Thread - 4/2/2021 5:26:49 PM   
gids

 

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Question:im at T9 as soviet , i have like 1.2 million forces on reserve and they just dont show op on the map!TB box is checked off so i thought AI handled it .Atm my OB is shrinking towards 2 million.....I tried putting TB placement boxes all over the map but nothing happens.What am i doing wrong or not seeing?

(in reply to dudefan)
Post #: 96
RE: Quick Questions Thread - 4/2/2021 5:29:22 PM   
M60A3TTS


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Sorry gids, the Enhanced TB check box is not any sort of AI Assist. You still have to control all movement in and out. What that check box does is allow you to move units out of the box that you might otherwise not be allowed to do as well as cancel transfers of on-map units scheduled for other theater boxes.

The Set Reserve TB Arrival Hex only tells the AI where to send units once you designate them for transfer either through the CR unit tab Transfer option or the TB box by right clicking the unit and choosing the place they should go.

< Message edited by M60A3TTS -- 4/2/2021 5:32:18 PM >

(in reply to gids)
Post #: 97
RE: Quick Questions Thread - 4/2/2021 5:31:41 PM   
gids

 

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ok ....how can i get those units from reserve to on map ? :)

(in reply to M60A3TTS)
Post #: 98
RE: Quick Questions Thread - 4/2/2021 5:32:57 PM   
M60A3TTS


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You beat me to it. See above edit.

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Post #: 99
RE: Quick Questions Thread - 4/2/2021 5:41:55 PM   
gids

 

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good lord ....have like 35inf units om 97% TOE waiting....ty for the help

(in reply to M60A3TTS)
Post #: 100
RE: Quick Questions Thread - 4/2/2021 9:16:10 PM   
carlkay58

 

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CaesaerCzech - you get the AI Air Assist to move AOGs through the STANCE you give them. You can use the Commander Report - Air - AOG tab to change the STANCE or you can left click on the on-map label to do so. The stance to use for moving closer to the front is ADVANCE (imagine that!). Please note that the AI Air Assist is very good at determining where air bases in good logistical support are and it will only move AOGs to such air bases.

(in reply to gids)
Post #: 101
RE: Quick Questions Thread - 4/2/2021 10:00:54 PM   
Joel Billings


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And don't forget whether on flexible or advance, you need to move the HQ the air command is following forward if you want the air command air groups to move forward. So if you are following 18th Army, you need to move your 18th Army HQ forward into the general area where you want the air units to base.

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(in reply to carlkay58)
Post #: 102
RE: Quick Questions Thread - 4/2/2021 10:07:53 PM   
Karri

 

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quote:

ORIGINAL: carlkay58

CaesaerCzech - you get the AI Air Assist to move AOGs through the STANCE you give them. You can use the Commander Report - Air - AOG tab to change the STANCE or you can left click on the on-map label to do so. The stance to use for moving closer to the front is ADVANCE (imagine that!). Please note that the AI Air Assist is very good at determining where air bases in good logistical support are and it will only move AOGs to such air bases.



You also have to assign the air groups to HQ's, and then they will only move when the HQ moves. Ie. if Luftlotte 4 is assigned (FHQ) to Army Group Center, and you never move the AGC unit, then the planes wont move either.

At least I think that's how it goes...

(in reply to carlkay58)
Post #: 103
RE: Quick Questions Thread - 4/2/2021 11:37:50 PM   
FriedrichII

 

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JG 54 from Luftflotte 1 had more planes after the air phase in T1 than before.
Does the airforce get‘s new planes before the normal turn ends?
I thought this would happen in the logistic phase?

(in reply to Karri)
Post #: 104
Air Bases in Commander's Report? - 4/3/2021 5:32:37 AM   
RobWorham

 

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Is it possible to view all the Air Bases in the Commander's Report, with Supply, Fuel, Ammo, Support, Vehicles, Capacity etc, to make it easier to move Air Groups from one base to another, rather than having to click on all the Air Bases on the map, to find a suitable location?

(in reply to Jajusha)
Post #: 105
RE: Air Bases in Commander's Report? - 4/3/2021 5:36:22 AM   
M60A3TTS


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Yes, you can filter airbases. The aircraft numbers are on the main tab and supply tab has men, fuel, guns, ammo in raw #s and % needed.

(in reply to RobWorham)
Post #: 106
RE: Quick Questions Thread - 4/3/2021 5:49:33 AM   
DekeFentle

 

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quote:

ORIGINAL: FriedrichII

JG 54 from Luftflotte 1 had more planes after the air phase in T1 than before.
Does the airforce get‘s new planes before the normal turn ends?
I thought this would happen in the logistic phase?


Pretty sure you're seeing air craft repairing day to day during the week as opposed to replacements which occur in the logistics phase.

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(in reply to FriedrichII)
Post #: 107
RE: Quick Questions Thread - 4/3/2021 9:23:06 AM   
FriedrichII

 

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quote:

ORIGINAL: DekeFentle


quote:

ORIGINAL: FriedrichII

JG 54 from Luftflotte 1 had more planes after the air phase in T1 than before.
Does the airforce get‘s new planes before the normal turn ends?
I thought this would happen in the logistic phase?


Pretty sure you're seeing air craft repairing day to day during the week as opposed to replacements which occur in the logistics phase.


Thanks, I took a look again and you are right. The difference has come from repaired aircrafts.
Such an incredible detailed game.

(in reply to DekeFentle)
Post #: 108
RE: Quick Questions Thread - 4/3/2021 1:46:14 PM   
squatter

 

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When changing a ground unit's HQ assignment, and then attacking with that ground unit, does it receive HQ assistance in exactly the same way as if it had been assigned to that HQ from the start of the turn?

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Post #: 109
RE: Quick Questions Thread - 4/3/2021 2:52:46 PM   
loki100


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good question, I'd say yes as it should be keying off command chain at the moment of combat.

edit - here I'm working with an analogy to how GS works when you set it up, add a division to a targetted corp and it can draw off the preset GS.

< Message edited by loki100 -- 4/3/2021 2:53:52 PM >


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Post #: 110
RE: Quick Questions Thread - 4/3/2021 5:14:16 PM   
squatter

 

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quote:

ORIGINAL: loki100

good question, I'd say yes as it should be keying off command chain at the moment of combat.

edit - here I'm working with an analogy to how GS works when you set it up, add a division to a targetted corp and it can draw off the preset GS.


That's how I understand it but want to check...

(in reply to loki100)
Post #: 111
RE: Quick Questions Thread - 4/3/2021 5:15:29 PM   
squatter

 

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How do you manually return air groups from reserve to AOGs in the scenarios where the theatre box is disabled?

I can see the air groups in the OOB but can't seem to give any commands to them?

(in reply to squatter)
Post #: 112
RE: Quick Questions Thread - 4/3/2021 5:19:54 PM   
loki100


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you can order them to the map either using the air command label or via the airbase

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Post #: 113
RE: Quick Questions Thread - 4/3/2021 11:29:28 PM   
FriedrichII

 

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Is there a limit on how many Air Directives can created each turn? Is there a disadvantage (penalty) if too much AD are created?

(in reply to loki100)
Post #: 114
RE: Quick Questions Thread - 4/4/2021 1:00:12 AM   
carlkay58

 

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There is a limit of 32 Air Directives per Air Command. There are no penalties based on the number of Air Directives.

(in reply to FriedrichII)
Post #: 115
RE: Quick Questions Thread - 4/4/2021 7:06:23 AM   
guctony


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Is sending units to Reserve box eating Railroad capacity.

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"After having lost their lives on this land they have become our sons as well."
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(in reply to carlkay58)
Post #: 116
RE: Quick Questions Thread - 4/4/2021 7:28:03 AM   
morvael


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I haven't found this in the manual. Do City Fort Units can be forced to retreat as normal units?

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Post #: 117
RE: Quick Questions Thread - 4/4/2021 7:56:43 AM   
FriedrichII

 

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quote:

ORIGINAL: carlkay58
There is a limit of 32 Air Directives per Air Command. There are no penalties based on the number of Air Directives.


Thank you very much.

(in reply to carlkay58)
Post #: 118
RE: Quick Questions Thread - 4/4/2021 9:58:02 AM   
loki100


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quote:

ORIGINAL: morvael

I haven't found this in the manual. Do City Fort Units can be forced to retreat as normal units?


yes, there is nothing to the city fort apart from the enhanced stacking and the rules for enter/leave.

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Post #: 119
RE: Quick Questions Thread - 4/4/2021 10:09:52 AM   
morvael


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So it's a method for making super strong units? I guess they aren't moving normally at least.

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Post #: 120
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