MrsWargamer
Posts: 1655
Joined: 6/18/2014 Status: offline
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ORIGINAL: Rosseau Thanks for the update on Ron's latest game. I had the earlier ones and bought the "new" one on release but got a bit disgruntled by the delay of the editor and so many years in development. He sent me a personal note that assuaged my frustration, so I will just keep on waiting. And yes, the UI is much like RFalvo69 describes a steep learning curve but doable and pretty cool if you keep at it. But like so many of these complex games, if you leave them for a few months, you are often tasked with beginning the learning curve (almost) all over again! This is honestly my biggest wargaming "problem" over the past few years. With so many titles, I simply can't keep all the rules straight. Ohhhhh don't I know it. The games I WANT to play, are rarely the games I actually play. And often the games I play, are just the ones that had the least aggro in learning the mechanics of HOW to make the game do anything. I have a lot of John Tiller Games. Easy to collect, but the interface is quite the wall. Today, I have sat down, played a game, figured out the interface, moved on to the next game. Tigers on the Hunt was the easiest to master after watching a video. LnL Tactical Digital, watching a video doesn't really do much if the guy playing isn't explaining much. It took a few tries to refresh myself on Squad Battles. The Move Fire button is not too 'obvious' Is clicked move or is it fire? I would prefer they had a move button and a fire button. But eventually, you click the unit, you activate the unit and you realize what is the move version and which is the fire button. And then presto you are moving and firing and things make sense. Board wargame rules manuals just spell it out so much easier. No computer interface to master. But once you master Game 1, they are all the same interface. So I went on to Panzer Battles Normandy. Ouch, twice as many buttons :) But once you get into John's head, they start making a sort of continuity sense. So I'm looking forward to beating my way through a lot of Tiller games that have quite the pile of dust on them. I have spent most of the last 10 years buying and not playing. But after spending the last 10 years mostly making models, I've run out of room. So I'm thinking, maybe it's time for a lot of wargaming. I bought them, might as well play them. I'm thinking of hitting the task for Ron's games. If I can figure out Tiller, he should be about the same (I hope). I personally think if you have Ron's games, you don't need Gary's. It gets redundant. You can only game something so many ways eh. I don't think Gary is better than Ron. I don't think Ron is better than Gary. I think you just need one design or the other. And Ron's manual is smaller :) Ohhhh I wish I could figure out World in Flames. But I have no prior mastery of the board game. I'm an A3R devotee. I have the World in Flames board game, just never have the space.
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Wargame, 05% of the time. Play with Barbies 05% of the time. Play with Legos 10% of the time. Build models 20% of the time Shopping 60% of the time. Exlains why I buy em more than I play em.
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