DWReese
Posts: 1824
Joined: 3/21/2014 From: Miami, Florida Status: offline
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quote:
But it says that for each one I try, yet it then goes on to launch 6 missiles to 3 of those same targets. Furthermore it doesn't seem to be based on range as there are some vampires that are closer than the ones targetted. I don't believe that it is based so much on range as it is on constantly changing altitudes. That's why I saw it has something to do with trajectory. For whatever reason, the program calculates the descent of the missiles and you will get the message that it can't intercept before impact. That, as you said, is often followed by a few missiles being fired, and is later followed by another message about not being able to fire. (It's a window.) My conclusion is the program taking snapshot assessments of the situation ever so often and determining at that particular moment in time whether it can fire or not. If it can, then it unleashes missiles based on its ROF rate. If it can't, then you have to wait until the next cycle. Since the incoming missiles are constantly changing, things are always being evaluated all of the time. (That's likely why is slows way down.) Eventually, the missiles go below the deck, and no new firings can occur. So, as the program exists today, it seems to be a random setting, taken as a snapshot, as to what the program reads at that moment, and when it reads it, as to whether it can shoot or not. That's why it works sometimes and not others, and that's why I believe that it needs a tweak. Doug
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