gf85
Posts: 7
Joined: 5/24/2018 Status: offline
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quote:
ORIGINAL: loki100 aye, dealing with bypassed pockets is a game in itself sticking to the opening turns for the moment. You'll find that collection of Soviet formations variable, the cavalry are often hard to deal with, the others vary according to the T1 set up routines. Isolation penalties start to kick in from T2 but if there is supply in the pocket (& there probably is), it can be a few turns before they start to really weaken. In the main on T2 you should be able to take out formations in clear terrain and anything that appears <1 CV when you look at the battle odds. T3 should get you the rest but if it is in poor terrain be prepared to attack in force. You don't want them roaming around, cutting a key rail link can reall make a mess of your advance. The second major sub-game is how far/how fast. The problem is every time you stop hitting the Red Army the damn thing grows but you can't hit it every turn. Some suggestions: a) once the border battles are over, let the units that dealt with the pocket rest a couple of turns till they have CPP up around 50 b) keep an eye on CPP, its not just a combat boost, it can work to improve your MP too c) get used to rotating your Pzr corps, unless you feel you have no choice, try to leave one static each turn - they will gain around 50 CPP and shed a lot of fatigue - for each Pzr Group d) read the rules on admin movement and CPP retention/regain - that will make a huge difference to the state of your infantry as they arrive at the front say T4-7 e) don't forget your logistics, think about where the core depots are and stack them up to optimise their performance. A well functioning depot slightly to the rear is of more use than having the rail way repaired and a few small depots immediately behind the front line and have fun Thanks for the detailed guide! Much appreciated, already learnt much from your replies in other forum thread. The scope of this game is really epic, feel I still have to learn so much but I am enjoying it. I'll try to keep local/strategic reserve and rotate spearhead forces first. Still letting AI manage my depot... not capable to organise everything yet. Should be my "new objective" now.
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