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RE: Truck Summary in logistics Phase Report is hard to ... - 4/7/2021 7:55:32 PM   
Rosencrantus

 

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If I'm taking high fighter losses would it just be better to send them in an air superiority directive as they can get an altitude bonus instead of as an escort for air support in the area I plan to attack? Or should I just really limit my usage of air support to a few times an entire turn?

(in reply to MaB1708)
Post #: 181
RE: Truck Summary in logistics Phase Report is hard to ... - 4/7/2021 8:13:22 PM   
loki100


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quote:

ORIGINAL: Rosencrantus

If I'm taking high fighter losses would it just be better to send them in an air superiority directive as they can get an altitude bonus instead of as an escort for air support in the area I plan to attack? Or should I just really limit my usage of air support to a few times an entire turn?


depends ... really on why you are losing fighters and what you expect

so

a) if its high operational losses, then yes I'd go for less sustained commitment
b) you are fairly even in terms of planes and pilot skill, then maybe grabbing the benefit of altitude will make a difference
c) you aren't - either you are outclassed (in which case there is little you can do at the tactical level) or you think you should be winning?

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Post #: 182
RE: Truck Summary in logistics Phase Report is hard to ... - 4/7/2021 8:19:26 PM   
Bladesss

 

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As Russia i am trying to assign support units to corps.
Sometimes when i say to assign support to corps, i get a list of Arty and combat arms. Fine
Sometimes I do exactly the same thing and i get a list of AA and Const Eng, that i dont want.
I am very sure i am selecting a corp and not a city. But i cant toggle between the to lists to only get the Arty list.
And it has wiped out all my AP points to 0, assigning Arty, because sometimes the AA list appears when i dont want it.
Some front line corps only give me the AA list and refuse to let me assign Arty.

.

(in reply to loki100)
Post #: 183
RE: Truck Summary in logistics Phase Report is hard to ... - 4/7/2021 11:55:16 PM   
carlkay58

 

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Bladess - this was a bug in an earlier version of the program. The new version 1.07 is supposed to fix that bug. If you ARE on version 1.07 and it is still happening please post it in the Tech Support section and attach the save to the post.

(in reply to Bladesss)
Post #: 184
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 6:17:12 AM   
James80

 

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quote:

21.2.1. Ground Elements
All ground units are composed of multiple types and numbers of ground elements. These ground elements represent individual squads, guns, AFVs, and other combat vehicles such as halftracks and armoured cars. Every ground element consists of manpower and equipment (such as a tank and its crew).


quote:

23.12.
Ground elements in the unit have a chance of being damaged or destroyed, and some ground elements may be captured, with damaged ground elements being much more likely to be captured.


Q: What can you do with captured equipment as Axis from the soviets? Do they go to your pool or are otherwise used for production?

< Message edited by James80 -- 4/8/2021 6:22:42 AM >

(in reply to carlkay58)
Post #: 185
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 6:59:13 AM   
dudefan

 

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The number of Assault HQs that can be created varies as the game progresses... 6 in 41, 5 in 42.... Does this mean I should always have 6 assault hqs from 41 going forward and never cancel the assault status of any hq because you lose one potential assault hq per year otherwise?

(in reply to James80)
Post #: 186
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 7:58:16 AM   
loki100


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quote:

ORIGINAL: dudefan

The number of Assault HQs that can be created varies as the game progresses... 6 in 41, 5 in 42.... Does this mean I should always have 6 assault hqs from 41 going forward and never cancel the assault status of any hq because you lose one potential assault hq per year otherwise?


it really depends

pro- quick CPP regain
anti - less units able to dig > 1 fortifications

playing Stal-Berlin as the axis I found it better just to keep the Pzr Armies on assault and not the infantry. I could then double-team them so the infantry dug in and the Pzrs had the advantage of quick CPP regain. You can slot key infantry corps into the Pzr Army so that helps but I found by late 1943 German infantry are not that great for attacking (TOE and NM changes)

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Post #: 187
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 8:06:49 AM   
SwedenJens

 

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Is there no cost for assigning Support units? I think it cost 1 AP every time you assigned a SU in WitE1 but I can't see this happening in WitE2.

(in reply to loki100)
Post #: 188
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 8:07:51 AM   
loki100


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quote:

ORIGINAL: James80

quote:

21.2.1. Ground Elements
All ground units are composed of multiple types and numbers of ground elements. These ground elements represent individual squads, guns, AFVs, and other combat vehicles such as halftracks and armoured cars. Every ground element consists of manpower and equipment (such as a tank and its crew).


quote:

23.12.
Ground elements in the unit have a chance of being damaged or destroyed, and some ground elements may be captured, with damaged ground elements being much more likely to be captured.


Q: What can you do with captured equipment as Axis from the soviets? Do they go to your pool or are otherwise used for production?


its variable - I've just opened the Dec 44 turn of my Soviet AAR and can find some bits of axis equipment in the production pools.

I don't think that much is re-used in part as from 43 the Soviets had a clear idea of the advantage of a small number of relatively standardised pieces of equipment.

others far more knowledgeable than me might add something but I think the last big haul of stuff they converted was the Pzr III's taken at Stalingrad that became the basis of an early version of the SU-76. But when they stopped T60/70 production they had a far more reliable base for when the SU-76 went into more widespread use

but heres evidence for at least some T4s;






Attachment (1)

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Post #: 189
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 8:09:57 AM   
loki100


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quote:

ORIGINAL: SwedenJens

Is there no cost for assigning Support units? I think it cost 1 AP every time you assigned a SU in WitE1 but I can't see this happening in WitE2.


no its free - but you do shed 50% of the SU's CPP each move.

watch out for AA allocated to cities and for the cost of attaching construction units to cities

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Post #: 190
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 8:11:55 AM   
morvael


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Playing MP using server, VL scenario as the Soviets, my air doctrines are ready, when I press F12 button I have a choice: "Execute Air Phase" or "Send to Server". What I'm supposed to do now? My opponent didn't have a chance to review his air directives IMHO.

< Message edited by morvael -- 4/8/2021 8:12:17 AM >

(in reply to loki100)
Post #: 191
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 8:18:01 AM   
SwedenJens

 

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quote:

no its free - but you do shed 50% of the SU's CPP each move.

watch out for AA allocated to cities and for the cost of attaching construction units to cities


Thanks. I knew there was some drawback I didn't see. I was having a party each turn and assigning all my division assigned SUs back to HQ. I guess that ends here and now...

(in reply to loki100)
Post #: 192
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 8:53:02 AM   
SwedenJens

 

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What is the best way to find units that havent moved? Every End of turn I bring up the commander's report and sort all my on-map units on fatigue level. Would be nice to sort on Movement points left but I can't see it. Is there a better way?

(in reply to SwedenJens)
Post #: 193
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 9:39:33 AM   
dudefan

 

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quote:

ORIGINAL: SwedenJens

What is the best way to find units that havent moved? Every End of turn I bring up the commander's report and sort all my on-map units on fatigue level. Would be nice to sort on Movement points left but I can't see it. Is there a better way?


I asked for a unmoved combat units hotkey to cycle through unmoved units in "feature/suggestions". Prayers are up


https://www.matrixgames.com/forums/tm.asp?m=4992645

< Message edited by dudefan -- 4/8/2021 9:44:20 AM >

(in reply to SwedenJens)
Post #: 194
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 9:51:41 AM   
Nix77

 

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quote:

ORIGINAL: SwedenJens

What is the best way to find units that havent moved? Every End of turn I bring up the commander's report and sort all my on-map units on fatigue level. Would be nice to sort on Movement points left but I can't see it. Is there a better way?


There's also a visual aid on the counter, upper right hand corner: black square = hasn't moved, white square = has moved, no square = all movement spent. Would be nice to be able to filter this status from the CR since MP points don't always tell everything. Hotkey to cycle through unmoved units would be great too :)

< Message edited by Nix77 -- 4/8/2021 9:52:43 AM >

(in reply to SwedenJens)
Post #: 195
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 10:46:47 AM   
SwedenJens

 

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quote:

There's also a visual aid on the counter, upper right hand corner: black square = hasn't moved, white square = has moved, no square = all movement spent. Would be nice to be able to filter this status from the CR since MP points don't always tell everything. Hotkey to cycle through unmoved units would be great too :)


Aha very nice, I've never noticed that. Yes indeed this would be very useful info in the CR.

(in reply to Nix77)
Post #: 196
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 4:20:52 PM   
malyhin1517


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quote:

ORIGINAL: SwedenJens

What is the best way to find units that havent moved? Every End of turn I bring up the commander's report and sort all my on-map units on fatigue level. Would be nice to sort on Movement points left but I can't see it. Is there a better way?

CR can be customized. Not all data is visible there by default. MP can be displayed on the screen.


_____________________________

Sorry, i use an online translator :(

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Post #: 197
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 4:58:10 PM   
morvael


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quote:

ORIGINAL: morvael

Playing MP using server, VL scenario as the Soviets, my air doctrines are ready, when I press F12 button I have a choice: "Execute Air Phase" or "Send to Server". What I'm supposed to do now? My opponent didn't have a chance to review his air directives IMHO.



Any hints?

(in reply to morvael)
Post #: 198
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 6:01:19 PM   
SwedenJens

 

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quote:

CR can be customized. Not all data is visible there by default. MP can be displayed on the screen.

Lovely this is exactly what I was looking for. Thanks!

(in reply to malyhin1517)
Post #: 199
RE: Truck Summary in logistics Phase Report is hard to ... - 4/8/2021 7:46:05 PM   
malyhin1517


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From: Ukraine Dnepropetrovsk
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quote:

ORIGINAL: morvael


quote:

ORIGINAL: morvael

Playing MP using server, VL scenario as the Soviets, my air doctrines are ready, when I press F12 button I have a choice: "Execute Air Phase" or "Send to Server". What I'm supposed to do now? My opponent didn't have a chance to review his air directives IMHO.



Any hints?

Push "Execute Air Phase"! "Send to Server" means to save the game to the server, but the move is yours!

_____________________________

Sorry, i use an online translator :(

(in reply to morvael)
Post #: 200
RE: Truck Summary in logistics Phase Report is hard to ... - 4/9/2021 12:32:58 AM   
VesaAwesaka

 

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Why would units isolated not become isolated? Playing as Germany captured Pskov and surrounded a few units south of the city completely. The units still have access 2 soviet airbases but based on the situation when i loaded up the next turn I expected them to isolated. For whatever reason they aren't isolated. Unfortunately i dont have a screen shot but im thinking there might be a mechanic im not aware of.

(in reply to malyhin1517)
Post #: 201
RE: Truck Summary in logistics Phase Report is hard to ... - 4/9/2021 12:36:15 AM   
MechFO

 

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quote:

ORIGINAL: VesaAwesaka

Why would units isolated not become isolated? Playing as Germany captured Pskov and surrounded a few units south of the city completely. The units still have access 2 soviet airbases but based on the situation when i loaded up the next turn I expected them to isolated. For whatever reason they aren't isolated. Unfortunately i dont have a screen shot but im thinking there might be a mechanic im not aware of.


Sounds like a bug. If you have the save post it in the Tech section.

(in reply to VesaAwesaka)
Post #: 202
RE: Truck Summary in logistics Phase Report is hard to ... - 4/9/2021 12:51:18 AM   
M60A3TTS


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Fly at least 500 tons of supplies onto an isolated airbase and a temporary depot is established. Units then are no longer isolated. That will not prevent them from surrendering, it just lowers the odds in some cases.

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Post #: 203
RE: Truck Summary in logistics Phase Report is hard to ... - 4/9/2021 2:59:45 AM   
Karri

 

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quote:

ORIGINAL: VesaAwesaka

Why would units isolated not become isolated? Playing as Germany captured Pskov and surrounded a few units south of the city completely. The units still have access 2 soviet airbases but based on the situation when i loaded up the next turn I expected them to isolated. For whatever reason they aren't isolated. Unfortunately i dont have a screen shot but im thinking there might be a mechanic im not aware of.


If you mean the red lining, that only shows if the units are out of supply (air supply in other words). Did the units surrender when attacked?

(in reply to VesaAwesaka)
Post #: 204
RE: Truck Summary in logistics Phase Report is hard to ... - 4/9/2021 3:44:29 AM   
VesaAwesaka

 

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They didn't have the red lines I would have expected. Similarly a surrounded Kiev didnt have lines around the isolated units. I end up reloading an older save so I didnt attack.

It possible they were supplied by air. I alt tabbed while the ai's turn processed

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Post #: 205
RE: Truck Summary in logistics Phase Report is hard to ... - 4/9/2021 7:26:55 AM   
morvael


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quote:

ORIGINAL: malyhin1517
Push "Execute Air Phase"! "Send to Server" means to save the game to the server, but the move is yours!


Thanks, but I thought air works in the WeGo model, so what about my opponent's air directives setup?

(in reply to malyhin1517)
Post #: 206
RE: Truck Summary in logistics Phase Report is hard to ... - 4/9/2021 7:48:55 AM   
loki100


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quote:

ORIGINAL: morvael


quote:

ORIGINAL: malyhin1517
Push "Execute Air Phase"! "Send to Server" means to save the game to the server, but the move is yours!


Thanks, but I thought air works in the WeGo model, so what about my opponent's air directives setup?



not really, it works on an order system but its not wego, your airphase is executed.

both sides can set some missions - naval and air superiority - to run in their own phase, the enemy phase or both

the one page guides are your friends here

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Post #: 207
RE: Truck Summary in logistics Phase Report is hard to ... - 4/9/2021 9:44:02 PM   
Rosencrantus

 

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Is there any way to make aircraft change manual in the other TBs? I don't want all my new model of fighters to head to there instead of the map.

(in reply to loki100)
Post #: 208
RE: Truck Summary in logistics Phase Report is hard to ... - 4/10/2021 1:49:52 AM   
56ajax


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Can't see a way. Have you tried transferring a unit into Reserve, changing it to manual upgrade, then sending it back and see if it stays Manual?

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Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne

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Post #: 209
RE: Truck Summary in logistics Phase Report is hard to ... - 4/10/2021 8:53:04 AM   
TheFerret

 

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I noticed that the German RHG army-level commands have some restrictions on what can be assigned to them - what are those restrictions?

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Post #: 210
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