SeaQueen
Matrix Elite Guard

Posts: 1451
Joined: 4/14/2007 From: Washington D.C. Status: offline
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quote:
ORIGINAL: maverick3320 I've done the tutorials on the airfield strike, which I believed mentioned knocking out runway access points as well. Yes, depending on how long the runway is, it might take fewer hits to destroy the access points than it would to degrade the runways themselves. Each case is unique. Experiment. The thing about the access points is that they MUST die, if even one survives then the airport is still in operation. There isn't a single answer. Attacking air bases is a great scenario. You can build airbase attack scenarios over and over again and they don't get boring. There's just so much juice to be squeezed from that one. quote:
However, in most scenarios it seems like airfields have 6-12x access points. Is damaging the runways sufficient to knock out an airfield for a scenario, or do I need to destroy the access points as well? It depends. Different aircraft require more or less runway. It's easier to crater a runway to the point that it's unusable for bombers, tankers or cargo aircraft than it is to crater a runway to the point that it's unusable for fighters (they take less runway). Depending on the weapons you have and the aircraft at the target airport, it might be easier to target the runway or it might be easier to destroy the access points. Because of that, it depends on the desired effect, the target, and the weapons you've got. In some scenarios you might not want to destroy the runway or the access points at all! In some scenarios, the desired effect is to kill tails. In others you might want to destroy the fuel. In some scenarios you might want to quickly crater the runway in order to trap everything there, and then kill the airplanes on the ground. An airbase can easily be over 100 impact points. That tends to imply a lot of nuance in terms of the weapons effects. If the airbase is a long way away, then it might not be possible to crater the runway or the access points to the point they're unusable. In that case maybe the best thing to do is use standoff weapons to strike shelters, or ballistic missiles with cluster warheads to strike opened parking and tarmac spaces? It's all about what are you trying to do and what are you trying to do it with. quote:
Also: I believe the tutorials also mentioned that destroying ammo bunkers will actually affect air operations, but destroying fuel tanks will not. Just want to confirm this info as well. It's true. One of the things on the guy's long list of stuff to do is making striking fuel supplies matter. In the mean time, destroying munition supplies will impact aircraft operations by denying them the ability to be reconfigured. If you strike an ammunition bunker that contains all the AMRAAM at the base, for example, then all the aircraft with AMRAAM in their configurations are out of the fight (unless they're optional).
< Message edited by SeaQueen -- 4/6/2021 11:54:28 PM >
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