Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Quick Questions Thread

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> RE: Quick Questions Thread Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Quick Questions Thread - 4/10/2021 9:14:48 AM   
Hardradi


Posts: 571
Joined: 2/9/2011
Status: offline

quote:

ORIGINAL: M60A3TTS


quote:

ORIGINAL: Hardradi

1) Is there a way to see damaged planes destroyed when my land units overrun an enemy air base?

2) In the Road to Leningrad Scenario, as Germany with FOG on, I can see Soviet planes at Glubkoe, Polotsk and Daugavpils air bases. When I go to bomb them there are no planes. When I take off FOG these planes disappear. Does this represent false or misleading intel for the Germans with FOG on or is it some sort of glitch?



On (1), not displayed on the map as the action occurs. When you open the aircraft tab of the losses screen (L) you will see the running total of aircraft destroyed on the ground. It's tedious, but that's the only way I know of.


Cheers M60.

More questions:
1) What is the point of recon throughout the week? Does it provide any additional information compared to just doing Recon on Day 7?
2) When you transfer an air group to a different air base what happens to the damaged planes? They appear to disappear and the pool does not change. Are the lost?
3) Some Ground Attacks show up differently. Most trace through hexes and allow you to adjust the air mission heading around enemy flak while others do not allow this. What is the difference?
4) In the Road to Leningrad Scenario, as Germany with FOG on, I can see Soviet planes at Glubkoe, Polotsk and Daugavpils air bases. When I go to bomb them there are no planes. When I take off FOG these planes disappear. Does this represent false or misleading intel for the Germans with FOG on or is it some sort of glitch?

(in reply to M60A3TTS)
Post #: 211
RE: Quick Questions Thread - 4/10/2021 9:18:39 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

1) What is the point of recon throughout the week? Does it provide any additional information compared to just doing Recon on Day 7?


Boosting hex recon values, which provide 1) extra bonuses during the ground combat 2) potentially bump enemy unit detection once it is passing such hex.




_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Hardradi)
Post #: 212
RE: Quick Questions Thread - 4/10/2021 9:19:37 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

2) When you transfer an air group to a different air base what happens to the damaged planes? They appear to disappear and the pool does not change. Are the lost?


Lost and/or got transit pool. Depends on plane damage pct and air base isolation status

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Hardradi)
Post #: 213
RE: Quick Questions Thread - 4/10/2021 9:20:40 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

3) Some Ground Attacks show up differently. Most trace through hexes and allow you to adjust the air mission heading around enemy flak while others do not allow this. What is the difference?


I may restrict setting way points if distance from SB to target it too short.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Hardradi)
Post #: 214
RE: Quick Questions Thread - 4/10/2021 9:21:10 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

Does this represent false or misleading intel for the Germans with FOG


Yes.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Hardradi)
Post #: 215
RE: Quick Questions Thread - 4/10/2021 12:27:56 PM   
Rollerman

 

Posts: 6
Joined: 4/10/2021
Status: offline
If I understand the manual correctly it is not possible to build new railroads, you can only repair them?

(in reply to Helpless)
Post #: 216
RE: Quick Questions Thread - 4/10/2021 12:59:11 PM   
malyhin1517


Posts: 1426
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline

quote:

ORIGINAL: Rollerman

If I understand the manual correctly it is not possible to build new railroads, you can only repair them?

Quite right! :)

_____________________________

Sorry, i use an online translator :(

(in reply to Rollerman)
Post #: 217
RE: Quick Questions Thread - 4/10/2021 1:06:13 PM   
Rollerman

 

Posts: 6
Joined: 4/10/2021
Status: offline

quote:

ORIGINAL: malyhin1517
Quite right! :)

Okay, I'm a bit of railway freak so that's a bummer.

(in reply to malyhin1517)
Post #: 218
RE: Quick Questions Thread - 4/10/2021 1:15:21 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
Rollerman - all of the railroads built and used during the war are represented on the map. Specifically one of the northern single lines going into the Leningrad area. When this rail was historically done in the fall of 41 is when the Soviets get their first NKP unit.

Making new railroads was prohibitive for all sides in the war. It consumes your best engineers, a lot of iron and steel, and a whole lot of other labor to form the roadbed. A good rate for building a new rail line is about one hex a week - and that is in good weather. The amount of resources just does not make it worth the while.

(in reply to Rollerman)
Post #: 219
RE: Quick Questions Thread - 4/10/2021 2:26:24 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline
Hex pop-ups still show the Off-rail MP.
In how far is that still significant as the supply now flows via the depots?
Thanks!

(in reply to carlkay58)
Post #: 220
RE: Quick Questions Thread - 4/10/2021 2:34:46 PM   
mikael333

 

Posts: 66
Joined: 4/10/2021
Status: offline
I think it is still important in the sense, that any depot needs to be connected by rail for it to be working. But what really counts,is the MP distance to the existing depots.

(in reply to MaB1708)
Post #: 221
RE: Quick Questions Thread - 4/10/2021 5:38:10 PM   
squatter

 

Posts: 1033
Joined: 6/24/2006
Status: offline
Can you mass transfer all SUs to Stavka via the CR? I can only work out how to mass transfer to the national reserve.

(in reply to mikael333)
Post #: 222
RE: Quick Questions Thread - 4/10/2021 6:13:50 PM   
malyhin1517


Posts: 1426
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline

quote:

ORIGINAL: carlkay58

Rollerman - all of the railroads built and used during the war are represented on the map. Specifically one of the northern single lines going into the Leningrad area. When this rail was historically done in the fall of 41 is when the Soviets get their first NKP unit.

Making new railroads was prohibitive for all sides in the war. It consumes your best engineers, a lot of iron and steel, and a whole lot of other labor to form the roadbed. A good rate for building a new rail line is about one hex a week - and that is in good weather. The amount of resources just does not make it worth the while.


In general, the USSR built new railways during the war! At the same time, the rails on the Baikal-Amur railway were dismantled for construction.
The GKO order of January 11, 1942 ordered the NKPS to build a railway line from Voybokalo station to Cape Kosa on Lake Ladoga within a month. On February 5, 1942, the first train with food passed along the Voybokalo-Lavrovo section, and on February 16, traffic began along the entire 34-kilometer line.
On January 12, 1943, an offensive operation of the troops of the Leningrad and Volkhov fronts began under the code name "Iskra". On January 18, 1943, having broken the fierce resistance of the year, the troops united and in fierce battles broke through the blockade of Leningrad, liberating the left bank of the Neva and the southern coast of Lake Ladoga. On this day, the State Defense Committee decided to build the Shlisselburg-Polyany railway line on a narrow section of conquered land along the southern shore of the lake. This makes it possible to restore transport links between Leningrad and the country through Volkhovstroy, Tikhvin and Vologda (bypassing Mga occupied by the enemy).

The first days of operation show. To increase it, it was decided to temporarily create on the track the simplest signal posts of the field type, which were called "live blocking". This system made it possible to run 16-20 trains on the Shlisselburg-Polyany line per night, and mostly young girls worked on the line, and worked not out of fear, but conscientiously, a deep bow to them for this. Restoration work has always been a priority for railway workers. As soon as a small station or a large settlement was vacated, repair work began immediately. To restore the rhythm of the steel highways was the most important peaceful love. On March 24, 1944, the Red Arrow branded train departed from the capital to Leningrad on its maiden voyage. This event gave confidence in the victory to the entire people.
During the war, the personnel of the Railway Troops and special formations of the People's Commissariat of Railways restored and built about 120 thousand km of the main, second and station railway lines, 15 thousand artificial structures, including more than 2.7 thousand rubles. large and medium-sized bridges, 46 tunnels, about 100 thousand km of railway communication lines, almost 8 thousand stations and sidings, more than 2 million mines, artillery shells and land mines, about 60 thousand unexploded bombs were found and neutralized.

_____________________________

Sorry, i use an online translator :(

(in reply to carlkay58)
Post #: 223
RE: Quick Questions Thread - 4/10/2021 7:23:20 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
malyhin: I agree that the Soviets did build new rail lines during the war - but all of the built rail lines are included on the map at the scale of the map. Most of what you state as new rails - and they were new rail constructions - are within hexes where rails already are in WitE2's map. I am in no way degrading the efforts that the Soviet people made during the war. They did a fantastic job against some pretty high odds and bad situations.

But there is no ability for a player to create new rail lines where they may want them in WitE2. Nor is there a driving reason to do so. At the scale of this game the Soviets took a rail hex and opened the way for rail supply to Leningrad to restart. The amount of effort for this to happen was huge and done very well by the Soviets.

(in reply to malyhin1517)
Post #: 224
RE: Quick Questions Thread - 4/10/2021 8:29:04 PM   
malyhin1517


Posts: 1426
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline

quote:

ORIGINAL: carlkay58

malyhin: I agree that the Soviets did build new rail lines during the war - but all of the built rail lines are included on the map at the scale of the map. Most of what you state as new rails - and they were new rail constructions - are within hexes where rails already are in WitE2's map. I am in no way degrading the efforts that the Soviet people made during the war. They did a fantastic job against some pretty high odds and bad situations.

But there is no ability for a player to create new rail lines where they may want them in WitE2. Nor is there a driving reason to do so. At the scale of this game the Soviets took a rail hex and opened the way for rail supply to Leningrad to restart. The amount of effort for this to happen was huge and done very well by the Soviets.


You do not understand me! I am not asking you to build railways! The construction of the new railways was small on a temporary basis, this is not a real railroad! She had a number of limitations! I just love history! Therefore, I play this game! :)

_____________________________

Sorry, i use an online translator :(

(in reply to carlkay58)
Post #: 225
RE: Quick Questions Thread - 4/10/2021 9:26:15 PM   
SwedenJens

 

Posts: 29
Joined: 10/18/2012
Status: offline
I'm in desperate need of fighter planes already in august 1941. I have 2 groups of Bf110E-2 trained as bombers with very good experience. Is it a bad idea to withdraw one of these groups and retrain them as figthers?
What will happend if I do, do they go to the Reserve pool? How long will they be gone for retraining?

(in reply to malyhin1517)
Post #: 226
RE: Quick Questions Thread - 4/10/2021 9:34:20 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: squatter

Can you mass transfer all SUs to Stavka via the CR? I can only work out how to mass transfer to the national reserve.


no. at the moment the only bulk action is to the reserve. but it would be handy

_____________________________


(in reply to squatter)
Post #: 227
RE: Quick Questions Thread - 4/10/2021 9:37:11 PM   
TheFerret

 

Posts: 64
Joined: 3/9/2021
Status: offline
They take 6 weeks to retrain. I don't think it's a bad idea to retrain some - immediately withdrawing all of your bomber-trained FBs to retrain as fighters on turn 1 seems to be a valid strategy.

(in reply to SwedenJens)
Post #: 228
RE: Quick Questions Thread - 4/11/2021 12:40:54 AM   
Hardradi


Posts: 571
Joined: 2/9/2011
Status: offline

quote:

ORIGINAL: Helpless

quote:

2) When you transfer an air group to a different air base what happens to the damaged planes? They appear to disappear and the pool does not change. Are the lost?


Lost and/or got transit pool. Depends on plane damage pct and air base isolation status


Thanks for all of your answers. Much appreciated.

(in reply to Helpless)
Post #: 229
RE:Reinforcemtn map go to - 4/11/2021 12:57:21 AM   
Murtagh101

 

Posts: 2
Joined: 9/22/2017
Status: offline
I was playing the game and when I went to reinforcements I could click on a unit and it would take me to that unit on the map.
Now I must have hit something because now it just brings up a summary of the unit and does not take me to the unit on the map.
IS there a way to make it go back?
I looked in the manual and I just could not find anything about it.
If anyone could help it would be appreciated.




_____________________________


(in reply to Hardradi)
Post #: 230
RE: RE:Reinforcemtn map go to - 4/11/2021 9:12:28 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
quote:

ORIGINAL: Murtagh101

I was playing the game and when I went to reinforcements I could click on a unit and it would take me to that unit on the map.
Now I must have hit something because now it just brings up a summary of the unit and does not take me to the unit on the map.
IS there a way to make it go back?
I looked in the manual and I just could not find anything about it.
If anyone could help it would be appreciated.



do you mean this display (or similar)?



I've accessed that via the reinforcements screen. The functionality (& limits) of that screen is in 36.7 of the manual.

If you want to move onto the unit, such as where it is on map, you have two options. Click on the hex (far rhs) and that will take you to that location - its either where the unit currently is or where it is scheduled to arrive.



< Message edited by loki100 -- 4/11/2021 9:14:31 AM >


_____________________________


(in reply to Murtagh101)
Post #: 231
RE: RE:Reinforcemtn map go to - 4/11/2021 9:14:54 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
the other option is via the commander's report. There is a very useful filter for units that have 'arrived' this turn:

Both sides really should get into the habit of reviewing this filter every turn as its easy to miss stuff.






Attachment (1)

< Message edited by loki100 -- 4/11/2021 9:15:51 AM >


_____________________________


(in reply to loki100)
Post #: 232
RE: RE:Reinforcemtn map go to - 4/11/2021 9:16:39 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
click on the unit you are interested in and you get to the unit as usual via the CR:






Attachment (1)

_____________________________


(in reply to loki100)
Post #: 233
Unescorted ground support and R.A.D. groups - 4/11/2021 1:27:05 PM   
Bronze

 

Posts: 194
Joined: 11/15/2006
Status: offline
1) Escorts for ground support: I don't want to fly unescorted ground support (getting slaughtered in the North on the later battles) but can't figure out to set this up. I have watched several videos and read the manual on air doctrines but am not finding a section (I see it referenced in several places) that describes the % to fly, Mission and Escort aircraft percentages. Is this the same as WitE1? Which I may not remember correctly.... HOW DO I NOT FLY UNESCORTED GROUND SUPPORT MISSION?

2) R.A.D. labor groups: Does it matter if there are more than 1 in a FBD group for the purpose of converting rail lines? What about the number of construction groups attached to FBDs for the purpose of converting rail lines? (I get that for supply distribution this helps) For ad hoc rail repair, it appears best to attach these to armies on assault setting? I am seeing nothing when attached to corps and less when attached to a corps or army group HQs?

3) setting a division on reserve. Odds that it will assist when attached to army HQ and what leader setting do I look for for this to have better odds of assisting in a battle (admin?)?



< Message edited by Bronze -- 4/11/2021 1:30:56 PM >

(in reply to loki100)
Post #: 234
RE: Unescorted ground support and R.A.D. groups - 4/11/2021 2:05:24 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
1 - ideally make sure you have enough fighters in the GS AD, but the rules in 18.1.3 about drawing in other fighter units are relevant and help reduce the risk of unescorted GS

2 - yes, don't remove more than 1 (& be careful about that), if the TOE drops too much the cost/hex/repair starts to increase

3 - not really, the best chance is same immediate command (so axis corps, Soviet army) as the attacked units. That increases the chance of reaction and reduces teh leadership malus - see 23.7.2, 23.8.6 and 15.5.3 (for the problem if you directly attach to a higher level command)

edit 2a - assualt status has no impact on auto rail repair, the argument for attaching to say an army group is they cover a wide area and you can forget about them, ot a corps means to some extent you can control the area they try to cover

< Message edited by loki100 -- 4/11/2021 2:07:13 PM >


_____________________________


(in reply to Bronze)
Post #: 235
RE: Unescorted ground support and R.A.D. groups - 4/11/2021 2:59:47 PM   
Bronze

 

Posts: 194
Joined: 11/15/2006
Status: offline
Thank you!
1) Can you direct me to a part that explains air doctrines that describes the % to fly, Mission and Escort aircraft percentages? "These allocations can be influenced depending on how the relevant air doctrine is set (17.4.3) to influence the percentage of bombers and escorts that can be assigned" is all that is mentioned about escorts in 18.1.3 and 17.4.3 says nothing about it. I can't find where the components specifically relating to escort are described in figures 18-3 and 17-36. I understand the components going in to CAP intercepting the soviet interceptors.

2) I am on turn 12 and have yet to see a RAD attached to a corps HQ perform any rail repair - are we sure this is WAD? The RAD attached to panzer armies on assault setting are busy every turn while the few attached to armies only on some turns....


(in reply to loki100)
Post #: 236
RE: Unescorted ground support and R.A.D. groups - 4/11/2021 5:25:26 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
Bronze -

1. The best thing is read the manual for this information. Loki can probably quote the page/section/etc. from memory but I would refer to the Air Doctrine User Interface section first.

2. A Corps HQ has a range of five hexes. If there are no unrepaired rail hexes that are adjacent to a repaired rail hex and not adjacent to an FBD/NKPS unit then the RAD will not be used to repair a rail. If you have a situation where there is an available hex within the five hexes and it is not being repaired then please report it in the Tech Support section with the previous turn's saves.

(in reply to Bronze)
Post #: 237
RE: RE:Reinforcemtn map go to - 4/11/2021 5:40:37 PM   
Murtagh101

 

Posts: 2
Joined: 9/22/2017
Status: offline
Than you!!!
D'oh!!!

Again...Gratitude.

(in reply to loki100)
Post #: 238
RE: Quick Questions Thread - 4/11/2021 5:45:55 PM   
briklebritt

 

Posts: 125
Joined: 3/28/2021
From: Germany
Status: offline
Short question - "Army Group Center" has directly assigned a single "SS Cavalry Brigade" which is 6 hexes away from "Army Group Center". It shows me "out of range" and marked with a red border at the map. I thought Army Groups got a command range of 90 hexes? Why i this Cavalry Brigade shown out of range?

When a CU is assigned under direct command of an army group - in order to get support units assigned in battle, is it using its 90 command range or has it always to be 5 hexes (no matter if it is a army HQ or a corps HQ)?

(in reply to Hardradi)
Post #: 239
RE: Quick Questions Thread - 4/11/2021 5:59:55 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: briklebritt

Short question - "Army Group Center" has directly assigned a single "SS Cavalry Brigade" which is 6 hexes away from "Army Group Center". It shows me "out of range" and marked with a red border at the map. I thought Army Groups got a command range of 90 hexes? Why i this Cavalry Brigade shown out of range?

When a CU is assigned under direct command of an army group - in order to get support units assigned in battle, is it using its 90 command range or has it always to be 5 hexes (no matter if it is a army HQ or a corps HQ)?


there are two parts to the command range, if the HQ is the direct command then it is only 5 hexes to control any unit or directly assign SUs etc. Higher HQs longer ranges come into play when they are not the direct command to the unit in combat or looking for leadership

_____________________________


(in reply to briklebritt)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> RE: Quick Questions Thread Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.641