Q-Ball
Posts: 7336
Joined: 6/25/2002 From: Chicago, Illinois Status: offline
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quote:
ORIGINAL: KPAX Thank you. Excellent point. I have played as allied in PBEM and that seems to be a pretty big advantage with PDU set is on. Which would be best for a PBEM Game for Japan? PDU on or off? To answer your question I would say which ever would be most advantage to the Japan player. Most definitely PDU ON. That greatly simplifies what you need to do, and allows you to skip whole lines. There are alot of opinions on what is good and what isn't good for Japan, so take mine with a grain of salt, but: (and I know I am missing something) AIRFRAME R&D --Focus heavily on fighter types, as those are the game-changers --Alot of your research, you will want start building an early version, but also save factories to keep researching later version once you get fully repaired --Invest Research Factories in: a. Ki-Frank, 4 to 8 Factories; use some for Frank-r b. N1K1, 4 to 8 Factories; use some for later N1K2 and N1K5 c. A6M line; start with Rufe until repaired, but switch to A6M5c, or A6M8, depending on how aggressive you want to be. Maybe 4-6 factories. IMPORTANT: A6M2 is a completely different plane for R&D, and a dead-end. So do NOT research A6M2 or expand beyond what you need initially; probably 100 or so? A6M2 only upgrades to Sen Baku, which is crap d. D4Y: 2-4 Factories, and switch a couple to D4Y4. Replacing VAL is a priority, it sucks. e. B6N1: 2 Factories? Not as high priority as Judy, since B5N is OK f. B7N Grace: 2-3 Factories g. Ki-67 Peggy (T): 2-3 factories h. JWI Shinden: 2-3 Factories Those are the critical ones, you may find yourself using an R&D Factory to start other models you'll need, but these are the ones you really want to invest in. You might think about RANDY. BUILD, BUT DON'T GO CRAZY ON R&D: --Tojo: You'll want good production on this, as it's your best fighter before you get the George and Frank. Skip the -b version with the 40mm canon though. --Oscar: Build all the lines, don't R&D though. You'll need a bunch of production early, since it's the only decent IJA fighter you have. Later version with Armor make good escorts. --Emily --All New Transports --Any NF --Nicks; you will need these, especially since many bomber units can convert to NICK if you use PPs; later in the game you'll probably want to do that. The Nick-a is pretty much as good as Nick-C, and skip the -b and it's crap 40 mm cannon which can't hit anything --Recon planes DON'T BUILD: --Ki-61 TONY: You may consider researching just to get to Ki-100 early, but do not build the TONY. It uses a unique engine, and is no better than the Tojo --J2M JACK: Inferior to the George. The only think worthwhile about it is that is uses the Ha-32 engine which you should have plenty of, but otherwise it's a waste --NATE, IDA, PETE: Skip these Also, you will need TONS of JAKES; they are amazingly useful, yet die in droves. Building 100 a month is not crazy. ENGINES: --Ha-31: Don't expand much; check the models it uses, but very limited --Ha-32: You will need to expand some; alot depends on what late-war models you use like D4Y4 that use Ha-32 --Ha-35: This is your Go-TO engine early; you'll need enough to cover all fighter production, so at least 200. It's useful the whole game, but used less later in war --Ha-44: This is specific to only the HELEN and TOJO, so you'll need it in 1942, then you won't use it much really. Careful overbuilding it --Ha-45: Get started on this engine right away; you'll need production of 300 to 600/mo eventually, for all your FRANKS, GEORGE, etc. --Aichi 60: Dead-end engine for D4Y1; you have to build it, but don't expand it from initial production (60, I think?) I missed some from memory here, I'm sure others can fill in blanks Also, no matter what, ALWAYS SAVE BEFORE MAKING FACTORY CHANGES. That way if you accidentally trash a completed R&D line, you can just go back.
< Message edited by Q-Ball -- 4/15/2021 2:14:47 PM >
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