Ambassador
Posts: 1674
Joined: 1/11/2008 From: Brussels, Belgium Status: offline
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quote:
ORIGINAL: Mower Im pretty sure the AI IJN is putting all 6 of the Kido Butai in one TF. Rarely, even in Ironman. Once TF1 is disbanded after the return of KB, after the PH strike, the AI will keep using them in groups of 1 to 3. The AI is also quite bad at filling the air groups... Regarding your original question, I believe you refer to the coordination penalty chance : it is only a chance to get a penalty on the coordination rolls, if you have more planes in the hex than a given number. Whether they’re in the same TF or not is, AFAIK, irrelevant. The threshold number is also not fixed, at it’s a base number of 100/150/200 (depending on the year) more a random number included between 1-100/1-150/1-200. So, anywhere from 101-200/151-300/201-400. However, the penalty doesn’t look quite severe, and having all the CV in the same hex gives a much better defense, with a grouped CAP, and all additional escorts (whether in the same TF or accompanying TF) give better security against submarine or surface threats. There are so many factors influencing a strike coordination, so many things which may go wrong, that taking the risk of splitting the CV’s isn’t worth it IMHO. To get a decent number of escorting warships, I like to include 4-6 CV/CVL, 4-6 BB/CA/CL, and one DD per capital ship (so, 8-12). And additional ASW & Surface Combat TF’s. All in the same hex, following an ASW TF or two. EDIT : for IJN carriers, the threshold is 200 + 1-200 I think, from the start of the game.
< Message edited by Ambassador -- 3/9/2021 7:03:24 PM >
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