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Problem: Denmark Surrender

 
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Problem: Denmark Surrender - 4/21/2021 8:37:29 AM   
sschnar1

 

Posts: 92
Score: 0
Joined: 5/17/2017
Status: offline
Game: 1939 Standard Solo game
AI: Axis

Problem: August 1944, Allies take Copenhagen, At the end of Allies turn, Denmark is Liberated.
No movement of Axis units to Denmark, there is an German AA unit beside Copenhagen, at the end of the Axis turn, Denmark surrenders to Germans, in spite of Allied unit in Copenhagen.

This is a repeatable.

I will send the game to you.

Steven
Post #: 1
RE: Problem: Denmark Surrender - 4/22/2021 1:30:37 PM   
sschnar1

 

Posts: 92
Score: 0
Joined: 5/17/2017
Status: offline
Found the Problem, I think?
As I said, there was a German AA unit adjacent to Copenhagen.

This Script looks like the one that fired.

Steven



<<< surrender_2.txt >>>

;REMOVE1942
;
; Denmark Surrenders
{
#NAME= AXIS AI: Denmark Surrenders To Germany (100%)
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 1
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#REMOVE= 0
#COUNTRY_ID= 31
#RECIPIENT_ID= 45
#ARMISTICE= 0
#TRIGGER= 100
#DATE= 1940/01/01
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - Denmark polically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 31 [2] [100] [0]
; Axis in range of Copenhagen
#CONDITION_POSITION= 100,30 [1,1] [1,1] [1] [0]
}


(in reply to sschnar1)
Post #: 2
RE: Problem: Denmark Surrender - 4/23/2021 9:16:09 AM   
BillRunacre

 

Posts: 4945
Score: 2
Joined: 7/22/2013
Status: offline
Thanks for looking into it, I think this script is now redundant so I will make a note to remove it for the next patch.

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(in reply to sschnar1)
Post #: 3
RE: Problem: Denmark Surrender - 4/23/2021 9:20:28 AM   
BillRunacre

 

Posts: 4945
Score: 2
Joined: 7/22/2013
Status: offline
Just to add, if you haven't already done so, you could turn the script off so that it doesn't fire in this game, assuming you still have a save from before it happens of course.

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(in reply to BillRunacre)
Post #: 4
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