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Inconsistent logistics behavior for troop replacement

 
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Inconsistent logistics behavior for troop replacement - 4/21/2021 12:37:19 PM   
Zanotirn

 

Posts: 113
Joined: 3/12/2021
Status: offline
v 1.08.01b

At the moment there is inconsistent use of operational logistics between replacing vehicles or upgrading troops on one hand and replacing lost subunits on the other.

Upgrading/replacing will use operational logistics as expected. Replacing lost subunits will only be done if the unit itself is on a road. This happens all the time without any additional conditions needed to reproduce.

Example:

The OHQ unit is located 1 hex off a road with plenty of supply.

https://ibb.co/WGwDf2m



Upgrading the troops works normally, you are told that excess logistics points are available and as expected the listed pickup hex is different from the one the unit is on.

https://ibb.co/mTrP9yC



Attempting to replace lost troops in the same scenario results in the window saying that 0 logistics points are available and it's not possible to do so.

https://ibb.co/7Gjr018



If the same unit is moved 1 hex to the road, you can replace lost troops normally.

https://ibb.co/6msmPmP


< Message edited by Zanotirn -- 4/21/2021 12:44:26 PM >
Post #: 1
RE: Inconsistent logistics behavior for troop replacement - 4/29/2021 9:38:08 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
quote:

logistics as expected. Replacing lost subunits will only be done if the unit itself is on a road. This happens all the time without any additional conditions needed to reproduce.

Example:


That is rather inconsistent. Especially considering that automatic replacement troops will allow delivery off-road. Adding this to the to-do list.

Thanks for reporting!

Best wishes,
Vic

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(in reply to Zanotirn)
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