Q-Ball
Posts: 7336
Joined: 6/25/2002 From: Chicago, Illinois Status: offline
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T1: Making the Kessel Stick I spent a bunch of time as a tester on The Kessel; some early versions it was a bit easy for the Germans to break out, but I think it's just right now. In the one PBEM I played as Axis, I was able to extract the SUs, and I also flew out a division by air, but that's about it. With a good turn, I think the Soviet player can keep the Kessel shut. In general, I think making an unbreakable Stalingrad pocket depends on several things: 1. On either side of the pocket, focus attacks on Romanians, and only Romanian units. You need to HASTY attack in a couple hexes of the front in order to push the units while only leaving 1 pt. of delay; that's key to moving deep, you don't want to wreck the hex with a huge deliberate attack. 2. Other than a corridor with minimal move penalties, hit all the other units hard to rout them. Some will rout into the Stalingrad pocket as a bonus. 3. For some reason, in testing I could never rout the pesky 20th Romanian Division just south of Stalingrad. Don't try it 4. Only use Infantry for the initial attacks, and try to save a unit or two with 16 MPs for exploitation. 5. There is a Cav Div west of Stalingrad that won't rout on the first attack most of the time; hit it hard, then plan for one of the Cav Corps to hasty attack it again; that 2nd one should rout it. 6. Sometimes units south of Stalingrad retreat but don't rout; don't panic, but you can hit them again with infantry. Don't use the Cav Corps, you need that to exploit Once you are off the mark, it's time to make the pocket. --The earliest the Germans can really help from the outside is Turn 3. So initially, you only have to worry about a Break-OUT. --Nearly all mobile units in the Kessel are short of trucks; because of this, only one hex is enough to protect you from Deliberate attack from any Panzers. 29 Mot is mobile, but split in 3 and understrength. --Any breakout will be to the SOUTH. --To that end, you need to build a wall of units due SOUTH: For the South, you will need: --Bring a Tank Corps that starts north of Stalingrad down for part of the wall --Use a Mech Corps to "flip" hexes in your front, then occupy space --Use the other to flip a hex, but also maybe take kalach and the depot there --Bring a Tank Corps from 5th Tank over the river from the West I forgot to take a picture end of my turn, but did take one beginning of turn 2 and it held! See below! Elsewhere: Elsewhere, gains are limited. I took V-L, and some surrounding hexes from LW Field Regts. Good! I attacked in a couple other areas, though in his turn Dodo98 routed out some infatry units, reminding me to be careful.... Initial Builds First move was to bring many RIFLE divisions out of the Reserves, most east of Stalingrad. The units around the pocket start at low strength, and to keep that pocket closed you need boots on the ground to the south, even Green troops. So, I bring in Infantry so I can deploy it south of the pocket and thwart any rescue attempts. I think CAV CORPS are a great investment; good mobility, but they don't use up many trucks. I build 1, and will eventually build them all. Also start building on-map GUARDS RIFLE corps; all initial Rifle Corps will be GUARDS
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< Message edited by Q-Ball -- 4/23/2021 6:18:11 PM >
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