TheFerret
Posts: 64
Joined: 3/9/2021 Status: offline
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quote:
ORIGINAL: MishaTX quote:
My results from two ongoing games. Wow! That is really impressive! Yes, I do believe that 2 attacks per base, even the big ones, is a bit overkill now. That I'd definitely change. One question, though: How deep do you go? I didn't do many deep strikes since they're out of escort range and I was a bit paranoid about my precious Heinkels being shot up. On the other hand I did notice, during the execution phase, that the few deep strikes I DID have didn't take near as many losses as I'd expected. Perhaps I need to be less chicken about losing Fetter Hermann's boys? I didn't go particularly deep, mostly just the first tier of fighter bases that are within, or just outside, escort range. In the second example, I got greedy and it happened exactly like you said - an entire flight of Heinkels was scattered over some poor Moldovian farmer's fields. One really important thing is to hit the bases in the right order. I set attacks on the border fighter bases to Very High priority. I really want them cleared out, so I think it's worth the extra potential ops losses to send two waves at the bases with lots of fighters including MiG-3s (which seem to be the highest threat): Alytus, Bialystok, Zambrow, Brody, Lvov, Chernovtsy, Beltsy. Then the second tier of fighter bases are High priority, non-fighter bases near the front at Normal priority, and finally any deep strikes I want to try are Low priority so they go last. ADs are executed in order of priority, from top to bottom of the list, so you can control precisely what order they're flown in. Other random notes: I experimented with setting fighter-trained FBs to bomb, and did not find it worthwhile. I've also experimented with assigning the tac bomber air groups to fly specific sorties in the first wave, to make sure they're flying close to the border and within fighter cover, and that seems to work OK, but they're not the best at airfield attacks so it's no loss if you assign them directly to ground support for the first turn. All bombers, and tac bombers and bomber-mode FBs if they are used for airfield strikes, are assigned the most bombs they can possibly carry (i.e. 50lb bombs for the level bombers) since planes are fragile and don't need a 500lb bomb to kill - the AI seems to mostly do a good job at this on its own, but will sometimes try to assign unnecessary drop tanks. If any fighters get drop tanks, it's selected groups for specific purposes - drop tanks seem to dramatically increase fighter ops losses. (In turn 2 and later, I put loadouts back to Auto except for fighter and Ju-87 drop tanks, which I like to manage to make sure ops losses are acceptable.) I tried some night strikes on deeper bases - they usually aren't intercepted, but they don't seem to inflict worthwhile damage, given the increased ops losses.
< Message edited by TheFerret -- 4/26/2021 6:35:34 PM >
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