loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
|
quote:
ORIGINAL: MishaTX Thanks for the answers so far, and here's another question re: the AI "Star Trek Transporter" movement rules when you set its morale at 110 or above: I've gone through 30.7.2 with a magnifying glass, but I'm still unclear on the whole thing, specifically: Can the AI combine this magic teleportation move with normal movement in its turn? The reason I'm asking is that that, if I understand it correctly (probably not), then, if you encircle the enemy with a weakly defended hook due to the presence of enemy troops with enough movement points being anywhere near being very unlikely (otherwise you'd obviously want to defend it more), the AI will be able to gather its strongest mobile units from anywhere in the Motherland, teleport to the edge of your encirclement, and then move normally to break it wide open. Is this correct? If so, I think I'll leave "morale" as the only buff I'll never ever give the AI It has to use normal movement rules in hexes it didn't control at the start of the turn (pending) or to enter your hexes, there is also the important example in 30.7.2 of how it cannot pass a ZoC. beyond that yes, it does the equivalent of picking up all the counters and placing them down again. It won't tend to counter-attack before t4 but after that weakly held pockets are fair game (as they should be?) Once you know the game, 110 is essential unless your idea of fun is to outmanouver the AI a couple of times and then simply move your way to a victory. In the same 120 for the Axis AI makes all the difference in terms of the challenge of the game (or for the Soviets in the later war scenarios) The issue is, the AI can't do the sort of long term planning that becomes second nature to players. So while all this may sound a huge benefit its actually just offsetting that it plans in solid blocks - you'll see it has trigger points that make it do something radical but clearly those are fairly fixed not the product of constant re-evaluation. 2 I know of is the Axis AI will pull back from Stalingrad if it feels its flanks are threatened in Oct/Nov 42 and will abandon the Baltic States when the Soviets make a certain degree of progress along the Dauga/Dvina. The Axis AI will also make a choice between Stalingrad or Moscow in May 42.
_____________________________
|