Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Random significant game delays

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Random significant game delays Page: [1]
Login
Message << Older Topic   Newer Topic >>
Random significant game delays - 4/30/2021 3:56:02 PM   
HoseJockey

 

Posts: 12
Joined: 12/1/2017
Status: offline
Howdy,

I'm having this weird issue. I keep getting these random hangs (game does not lock up, but I get circle for at least 30 seconds when I select a unit, and then again when it's placed at a location). I've only noticed this for Germany in the Balkans and Spain. Italy in the Med. both naval and land units. Regarding land units it generally occurs when new areas are involved.

I thought it might be related to the computer, but I have plenty of memory and my processor usage is under 40% at most.

Any thoughts or ideas would be appreciated. It's making the game almost unplayable.

Thanks guys, Randy
Post #: 1
RE: Random significant game delays - 4/30/2021 7:47:57 PM   
michaelbaldur


Posts: 4774
Joined: 4/6/2007
From: denmark
Status: offline

quote:

ORIGINAL: HoseJockey

Howdy,

I'm having this weird issue. I keep getting these random hangs (game does not lock up, but I get circle for at least 30 seconds when I select a unit, and then again when it's placed at a location). I've only noticed this for Germany in the Balkans and Spain. Italy in the Med. both naval and land units. Regarding land units it generally occurs when new areas are involved.

I thought it might be related to the computer, but I have plenty of memory and my processor usage is under 40% at most.

Any thoughts or ideas would be appreciated. It's making the game almost unplayable.

Thanks guys, Randy


its a supply calculation delay.

steve is removing supply bugs right now. so I assume it will be fixed in the next patch

_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to HoseJockey)
Post #: 2
RE: Random significant game delays - 5/1/2021 2:20:26 AM   
HoseJockey

 

Posts: 12
Joined: 12/1/2017
Status: offline
Thanks for the update...

(in reply to michaelbaldur)
Post #: 3
RE: Random significant game delays - 5/21/2021 8:20:33 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: HoseJockey

Howdy,

I'm having this weird issue. I keep getting these random hangs (game does not lock up, but I get circle for at least 30 seconds when I select a unit, and then again when it's placed at a location). I've only noticed this for Germany in the Balkans and Spain. Italy in the Med. both naval and land units. Regarding land units it generally occurs when new areas are involved.

I thought it might be related to the computer, but I have plenty of memory and my processor usage is under 40% at most.

Any thoughts or ideas would be appreciated. It's making the game almost unplayable.

Thanks guys, Randy

If you post a saved game (zipped GAM file) that has this problem, we can look into it. Perhaps the changes I have made recently will fix it.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to HoseJockey)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> Random significant game delays Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.922