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Naval Warfare Clarification

 
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Naval Warfare Clarification - 5/1/2021 12:18:32 AM   
MemoryLeak


Posts: 491
Joined: 12/4/2000
From: Woodland, CA USA
Status: offline
Hi Alvaro,

I can't seem to dig out the following information. Hopefully I can stop bugging you soon. In addition to all of the tutorials I also watched your set of tour videos but they were only 3-4 minutes long and not enough info.

#1 Naval pursuit- Use all of the OPs for the unit and still have a chance to engage in combat. What mode does the pursuing fleet use, Raider or Fleet? What does the defending fleet use Raider or Fleet? What is the distance of detection and combat range?

#2 Is there a section in the manual that has all of the information about Raider and Fleet modes? I can't find it. Including all the types of naval units vs all the types of defending units. For instance CV's versus subs. Range of detection, range of attack and mode of each unit Raider or Fleet. As you can see a chart for each type of situation would be very useful. It is hard to remember what type of unit can attack another type of unit and what mode each unit has to be in and the range etc.
I cannot comprehend whether I should have DD or CA or CV in Fleet mode or Raider mode. Subs and Carriers especially. But all types.

#3 Naval HQ's. Where do they come from? How do you get them? I assume they are used to supply a beach landing. How close do they have to be to a beach?

#4 In one of your tour videos you said it takes three naval units to blockade a port. (not small islands). How close do they have to be? ANd in your example you used the Philippines. You said it was possible to blockade it. As you pointed out there are four ports on main island. Does this mean it takes three units times four ports or 12 units to blockade to work? And does it matter what kind of naval unit? Are Sub and patrol craft acceptable?

Each point has several questions in it. I hope you answer these it will help other players as well.

Thank you. And if my questions aren't clear, please ask me for clarification. Especially the one about all of the possible situation that and ships fot the Fleet and Raider mode stuff.








< Message edited by MemoryLeak -- 5/1/2021 12:19:21 AM >


_____________________________

If you want to make GOD laugh, tell him your future plans

USS Long Beach CGN-9
RM2 1969-1973
Post #: 1
RE: Naval Warfare Clarification - 5/1/2021 3:21:10 AM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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#1 Pursuit always happens at the end of a turn if the moving fleet is in fleet mode.

#2 Page 47 has a chart of naval units, 57 ports, 58 weather effects, 89+ starts naval combat... as for surface vs CV fleets they have half the chance to find them. If they do surface combat occurs but the targeting profile of the CV is 1 so it is still hard to kill.... BUT a sub fleet attacking a fleet with damaged CVs has a fairly good chance to target it.

#3 It's and HQ on a transport that's it.

#4 next to the port on the water side. In the case of the Philippines it takes 4 sets if 3 units for each port. A small single island that has a landing zone takes 1. Any kind of naval unit can block.

Just start reading page 89 and beyond.

RAIDER MODE = I don't want to fight nor be found
FLEET MODE = I want to fight and be found
NIGHT MISSION = nani-nani boo boo stick your head in doo doo you can't attack me with aircraft and only find me half as often. It is a short range move starting in a base with a surface fleet.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
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(in reply to MemoryLeak)
Post #: 2
RE: Naval Warfare Clarification - 5/1/2021 9:16:36 AM   
Sionnach


Posts: 24
Joined: 1/4/2008
Status: offline

quote:

ORIGINAL: AlvaroSousa

RAIDER MODE = I don't want to fight nor be found
FLEET MODE = I want to fight and be found
NIGHT MISSION = nani-nani boo boo stick your head in doo doo you can't attack me with aircraft and only find me half as often. It is a short range move starting in a base with a surface fleet.


Best description ever, especially the last one! :D

(in reply to AlvaroSousa)
Post #: 3
RE: Naval Warfare Clarification - 5/1/2021 4:38:20 PM   
MemoryLeak


Posts: 491
Joined: 12/4/2000
From: Woodland, CA USA
Status: offline


And I am attaching a spreadsheet that I hope to completely fill out someday. But right now I can't figure out all of the cells. If anyone wants to help with or they think they might find it useful, please do.

Okay, I've been working on this for hours. I'm sure there are problems with it. I'm tired and I have been reading so many if's and's or but's to so many rules that I quit for now. I don't know what the attack range is for rows 4,5,6 on the spreadsheet. I think all of these rules could have been made a little more user friendly because I sure as hell can't memorize all of them, but I wasn't asked.

I was told I have to zip this file to post it. Wish me luck. I swear these guys sit up at night to see how difficult they can make something. I give up. I wanted to share this with you but Matrix says that the ZIP file is not supported. I sure as hell didn't make a ZIP program. This is a standard ZIP program. Screw it.




< Message edited by MemoryLeak -- 5/2/2021 1:51:57 AM >


_____________________________

If you want to make GOD laugh, tell him your future plans

USS Long Beach CGN-9
RM2 1969-1973

(in reply to Sionnach)
Post #: 4
RE: Naval Warfare Clarification - 5/1/2021 5:19:12 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline
I think that if you Zip your Excell file you can post it?

_____________________________

Tony

(in reply to MemoryLeak)
Post #: 5
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