KnightHawk75
Posts: 1450
Joined: 11/15/2018 Status: offline
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Looks like a semi-corrupted save or something went wrong by modder. Unit Name: 852 Unit Guid: f88b4544-6f5b-4802-8cf3-e38bb881ab22 magindex: 1 magweaponscount=15620 { mag_capacity = 6, mag_dbid = 1006, mag_weapons = table, mag_guid = 'a7ed9d3d-b967-4557-a132-268139668c9f', mag_name = 'Romeo' } Has 15,000+ weapon records for the mag, that's insane and no doubt could makes the gui lockup( though if you leave it for a long while it might come back). When you get above ~100+ per mag you may have issues, also really should not have more then 2-300 wpn records total in all mags on a unit, that's what "add 0/10000" record button is for when just wanting a higher count. Hell even just the lua query took like 10 minutes and locked the gui (but it did eventually come back), and that's not even creating all the controls the gui would need to. --original #1 (can tell from cmano\pro guid format) 4/6 NT-37F
<WRec> <ID>15c550d9-852e-42d9-9dd2-d758ca2e458a</ID>
<DL>4</DL>
<CL>4</CL>
<ML>6</ML>
<ROF>300</ROF>
<WeapID>397</WeapID>
</WRec>
--original #2 (can tell from cmano\pro guid format) 2/6 UGM-84C Harpoon IB
<WRec> <ID>2e7785b0-c0c2-4c44-a0ab-eb5544738a36</ID>
<DL>2</DL>
<CL>2</CL>
<ML>6</ML>
<ROF>300</ROF>
<WeapID>1191</WeapID>
</WRec>
--Added ones empty 0/6 NT-37F
<WRec> <ID>VSMRTV-0HM806PUOTCQO</ID>
<DL>0</DL>
<CL>0</CL>
<ML>6</ML>
<ROF>1</ROF>
<WeapID>397</WeapID>
</WRec>
^^ duplicated 15618+ times. Additionally the unit you comment on... Unit Name: S-81 Isaac Peral [S-80A] Unit Guid: VSMRTV-0HM8CHOQJUMA2 It had 171 extra wpn entries for it's S-80a mag (173 total). This loaded fine for me even though 173 is a bit excessive, but maybe it locks up for some, particularly if maybe you were playing for hours first. I couldn't repo that exact part (though I could repo basically what you describe on the first unit I mention - gui lockup). How did this it happen? Hard to say. Either the modded scene author had a problem saving or and error during development, or ran a bad script when adding wpn records, or maybe a bad .ini was applied... or something went wrong in your own saving process and the code at some point that then caused it to make 15618 and 171 additional bad entries which got saved. Hard to say without the original file. I can say the original that ships with the game and updates doesn't have this problem. I patched the save file up for you, attached is "(uralmod) Canarys Cage, 2005_khpatched2_post-5011931.zip" it contains your original with the extra wpn records removed from the above units and no other changes.
Attachment (1)
< Message edited by KnightHawk75 -- 5/1/2021 5:34:13 PM >
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