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An idea for change to make anti-tank useful

 
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An idea for change to make anti-tank useful - 5/1/2021 12:32:34 PM   
Illiniwek80

 

Posts: 56
Joined: 2/18/2021
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I've been playing awhile now. First time I came to this came, I thought anti-tank would be an upgradable feature of infantry units, and was a little surprised that it wasn't. What does the community think of making it a fourth attribute of infantry units, instead of separate units? The biggest drawback I can think of is that I don't know if there is room on the counters.
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RE: An idea for change to make anti-tank useful - 5/2/2021 7:15:14 AM   
Yvan1326

 

Posts: 38
Joined: 11/30/2020
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hello,
I think that no possible to add a fourth capatibility!? in EDITOR.
I have created a mod:
Considering that anti-aircraft weapons at close combat level have changed little during the conflict (.50 gun is The AA weapon of infantery even now);
And that anti-tank weapons have evolved a lot but that there has been no unit constituted level army corps;
I removed Anti-Tank units and integrated anti-tank capability into upgrades of units formed instead of anti-aircraft upgrades.

Except Germany and USSR will product AT units after May 1942. (DE416/645).

(in reply to Illiniwek80)
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RE: An idea for change to make anti-tank useful - 5/2/2021 5:23:06 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
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You'd have to swap out another tech, most likely Motorization. Infantry w/ Anti-Tank tech was how earlier versions of the game worked.

(in reply to Yvan1326)
Post #: 3
RE: An idea for change to make anti-tank useful - 5/2/2021 7:11:34 PM   
Yvan1326

 

Posts: 38
Joined: 11/30/2020
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the motorization represents at best the evolution of movement techniques, from horse-drawn vehicles to half-track for infantry, for example.
the ability to remove is anti-aircraft. as I explained above

(in reply to Elessar2)
Post #: 4
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