I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?
Click the button at the top to delete all aviation directives and then create new ones!
I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?
Hit shift-d to show the Air Execution Phase Summary. At the top centre left is a clickable text button "Clear All Air Directives".
I am playing the destruction of the southern front scenario. I have captured for severeal turns the ports of Ochakov and Kherson. Ochakov is fully repaired. The prio is 2 and 3. There is fright in Konstanta (prio 1). I fly naval patrols. But there is no fright coming to Ochakov or Kherson. What could be the reason?
I no longer want the same air directives I used in turn 1, is there an easy way to mass remove them in turn 2 so I don't have to go through and delete each air directive individually?
you'll find the option here:
edit - if you are using the AI assist no need to do this, when you start T2, it'll generate its own set either when you press F12 or the AI-assist button
I am playing the destruction of the southern front scenario. I have captured for severeal turns the ports of Ochakov and Kherson. Ochakov is fully repaired. The prio is 2 and 3. There is fright in Konstanta (prio 1). I fly naval patrols. But there is no fright coming to Ochakov or Kherson. What could be the reason?
you'll need to give more info but 2 guesses:
a) they are damaged and that affects delivery
b) a shortage of shipping
but in a campaign, I'm getting freight to all that set:
One port is fully repaired, so I hope that this is not the reason. I have added my savegame if you want to have a look. Or tell me which info you need. Then I'll look it up.
Edit: I wanted to upload the zip.file. But it isn't supported by the forum anymore :-( edit2: Used wetransfer: https://we.tl/t-nVpvCkdWmi
< Message edited by James80 -- 5/1/2021 12:24:55 PM >
Hi there! I want to refit my on-map unit first,but seems my national reserves just absorbed all my new manpower.Unit in national reserves can only be set to refit or ready(is that correct?), so how can I stop that?Maybe change max TOE will work, is there any other way?
Hi there! I want to refit my on-map unit first,but seems my national reserves just absorbed all my new manpower.Unit in national reserves can only be set to refit or ready(is that correct?), so how can I stop that?Maybe change max TOE will work, is there any other way?
the refit order is (roughly)
1) reserve + refit - will take on all that is missing 2) on map+depot+refit - will take on as much as can be delivered (& the depot will really help) 3) on map + refit - will try to take on what it can - but delivery might be limited 4) reserve + not refit - will then start to fill out 5) map + non refit - it'll try
So usually limiting the use of refit in the reserve is all you need to do, that should then leave enough to refit on map - and most often this is good enough.
having said that, there are times when TOE at 50 will also help, esp if you have rare items. Also both sides get occasional manpower dumps and if you are not careful #4 will pick up perhaps more of this than you want to allocate
the problem with #2 or #3 is that supply limits may mean the on map formations just can't access what is missing, so then #4 has a lot it can grab.
well it would help if they were labelled but that is basically how the logistics system is phased - its actually useful to know as a low priority sending port will take its freight from the NSS before any rail way depots do so. So you can have them at a relatively low priority
well it would help if they were labelled but that is basically how the logistics system is phased - its actually useful to know as a low priority sending port will take its freight from the NSS before any rail way depots do so. So you can have them at a relatively low priority
This actually sounds like a bug or at least a design flaw, but atm recon air units do not contribute to any of the TB requirements (ground, air day, air night or naval)
Is this by design? Doesn't make much sense imo. Air night sure, but all others should get some contribution from recon air groups I think
This actually sounds like a bug or at least a design flaw, but atm recon air units do not contribute to any of the TB requirements (ground, air day, air night or naval)
Is this by design? Doesn't make much sense imo. Air night sure, but all others should get some contribution from recon air groups I think
its on the list of things to sort out, transport planes are the same. Suggestion at the moment is a self-imposed rule of not moving those formations
I missed something. It is october 41, the crimea rail line is cut, but the harbours are supplied. I can't send support units to reinforce units/armies that are in supply, deployed north of Sevastopol and that report to the (non activated) North-Caucasus MD. What should I do?
This actually sounds like a bug or at least a design flaw, but atm recon air units do not contribute to any of the TB requirements (ground, air day, air night or naval)
Is this by design? Doesn't make much sense imo. Air night sure, but all others should get some contribution from recon air groups I think
its on the list of things to sort out, transport planes are the same. Suggestion at the moment is a self-imposed rule of not moving those formations
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
quote:
ORIGINAL: Harain1
This actually sounds like a bug or at least a design flaw, but atm recon air units do not contribute to any of the TB requirements (ground, air day, air night or naval)
Is this by design? Doesn't make much sense imo. Air night sure, but all others should get some contribution from recon air groups I think
I did a quick test and recon appear to be treated as patrol a/c (at least for ground requirements in WE, but probably for all things). I thought they had some value. Since Transport air units and HQs have no value at the moment, we strongly encourage use of a house rule not to voluntarily transfer them out of a non-reserve TB or remove their transfer orders. Eventually we'll do something with this, but the house rule should suffice for now (the AI does not abuse this).
_____________________________
All understanding comes after the fact. -- Soren Kierkegaard
What is the reasoning for losing so many men in a unit even though its supply is 70% (green soft factor) or higher? My divisions are taking large losses without seeing combat. I know its the muddy ground and the weather in general during rasputitsa that really messes with logistics, but for the units that still do get majority of there supply need what is the explanation for this and how to lower these losses? Super depots don't really help as much as they can the heavy mud heavily impedes truck movement.
What is the reasoning for losing so many men in a unit even though its supply is 70% (green soft factor) or higher? My divisions are taking large losses without seeing combat. I know its the muddy ground and the weather in general during rasputitsa that really messes with logistics, but for the units that still do get majority of there supply need what is the explanation for this and how to lower these losses? Super depots don't really help as much as they can the heavy mud heavily impedes truck movement.
Can you describe a little more background and the units situation? For example are there maybe loses from the enemy's air execution phase that you might be missing? Also as a reminder your units are, in a sense, "in combat" if they are bordering a hex with an enemy.
These units are just in the hex next to the enemy units. I'm letting them sit there to fortify before winter. In one example, a regiment has 78% supply and it states that it had -800 replacements even though it saw no fighting last turn. The other two regiments at 40% supply still had -800 replacements in the hex next to it fortifying as well, did no direct fighting. No losses from the air, I checked that beforehand.
Edit: I even got units away from the enemy to rest and they are losing 500 men a turn, with 89% and 77% supply
< Message edited by Rosencrantus -- 5/2/2021 4:26:06 AM >
Posts: 1950
Joined: 12/3/2007 From: Carnegie, Australia Status: offline
quote:
ORIGINAL: Kel
I missed something. It is october 41, the crimea rail line is cut, but the harbours are supplied. I can't send support units to reinforce units/armies that are in supply, deployed north of Sevastopol and that report to the (non activated) North-Caucasus MD. What should I do?
Sounds familar.
I drove my HQ to Kerch, loaded up with SUs, and drove back. Or something like that.
_____________________________
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
These units are just in the hex next to the enemy units. I'm letting them sit there to fortify before winter. In one example, a regiment has 78% supply and it states that it had -800 replacements even though it saw no fighting last turn. The other two regiments at 40% supply still had -800 replacements in the hex next to it fortifying as well, did no direct fighting. No losses from the air, I checked that beforehand.
Edit: I even got units away from the enemy to rest and they are losing 500 men a turn, with 89% and 77% supply
low exp/low morale formations seem to pick up more attrition - this can be a real problem on certain sectors
In the CR I have some air units on manual upgrade, some on auto.
I am currently trying to assign them all to auto, but cannot. I cannot click on 'manual' on an individual air group to change to auto. And when I select 'change upgrade' then 'auto', the air groups remain on manual.
Any pointers?
edit - all the manual upgrade units which I cannot change are also depleted, any connection?
< Message edited by squatter -- 5/2/2021 10:35:50 AM >
there aren't many calculated columns (ie x/y) as its fairly tricky to code, so you need to rely on the ready % filter
just tested, I can convert all upgrades to auto using the CR but some stay on auto if I order them all to manual
most of these are in the TB (not using enhanced control) so that makes sense
there is a small cluster in the reserve, they are all recon no other obv characteristics
had a look at one in the editor and I can't see anything odd
but then I'm not really sure what I see in the editor at the best of times
quote:
there aren't many calculated columns (ie x/y) as its fairly tricky to code, so you need to rely on the ready % filter
Ok thanks - understand if its a coding issue. Shame however as %ready is pretty much the first value I want to be able to see. Ground units have %TOE as a column, I would have thought it would be a priority to have the same for air groups?