jwarrenw13
Posts: 1897
Joined: 8/12/2000 From: Louisiana, USA Status: offline
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quote:
ORIGINAL: nowherman quote:
ORIGINAL: jwarrenw13 I would say no. That should be a choice for the Allied player to make. Historically, they were in port when hostilities commenced and the Japanese staged their first air raid on Singapore, and were sent to sea afterwards. So let the Allied player decide, based on Axis opening moves, whether to use them to try to disrupt Japanese landings or to let them escape, if they are still afloat. I don't think one or two British battleships have much of an effect on the outcome if they do escape. I am used to WiTP and other pacific theater wargames which do have them at sea on the first turn, hence my question and confusion. I hadn't considered that they should start in port which does make more sense. I do think the point you make is spot on, the Allied player should make the decision with what to do with them. So the historical first turn should be: the Japanese bomb them ineffectively while they are in port on the Japanese turn, then, on the Allied turn, the Allies move them out of port to attack the Japanese transports, the Japanese intercept with air groups, two capital ships sink. That explanation satisfies my curiosity, thank you. I've actually done exactly what you describe, i.e., the historical outcome, in beta games, mainly just to experiment and see what would happen if I sortied the two ships to take on fleet elements supporting Japanese landings. I've ended up losing both ships, and sometimes not, with them making it to Australia. Naval outcomes are never a sure thing in the game. And I've actually sunk some Japanese ships in the process a few times. But the best option I think for the Allied player is to get them out of harm's way if possible so they can live to fight another day, because you will likely have a historical outcome if you try to take on the Japanese in the first turn.
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