Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Steel Tigers Progress?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> RE: Steel Tigers Progress? Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Steel Tigers Progress? - 4/26/2019 8:31:35 PM   
zasgard

 

Posts: 213
Joined: 6/5/2007
Status: offline
I'm sure the developers are working on something, but this is vaporware until we see something solid. I've given up on anything coming out, but best of luck to them.

(in reply to Hexagon)
Post #: 91
RE: Steel Tigers Progress? - 4/26/2019 10:36:59 PM   
MrsWargamer


Posts: 1655
Joined: 6/18/2014
Status: offline
Sometimes a sequal is as good, rare times a bit better.

But I can still play the original. I own the Generals edition, and I have access to the SPCamo titles too.

To be honest, I'm not calling it vapour, but really, just a promise that has a lot of proving to get past when it arrives.

I'm FULLY expecting to see the game savagely attacked for almost every aspect of it's release just as easily. It's a wargame, and it's what we do. The only other area in human endeavour as nasty as a wargaming is the field of science.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to zasgard)
Post #: 92
RE: Steel Tigers Progress? - 4/27/2019 4:34:23 AM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: MrsWargamer

I'm FULLY expecting to see the game savagely attacked for almost every aspect of it's release just as easily. It's a wargame, and it's what we do. The only other area in human endeavour as nasty as a wargaming is the field of science.

Tell me about it. BATTLETECH with its he/she/they stirred up quite an outrage. Then again, there are plenty of other game genres where same things happen.

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to MrsWargamer)
Post #: 93
RE: Steel Tigers Progress? - 10/29/2019 5:35:50 PM   
zasgard

 

Posts: 213
Joined: 6/5/2007
Status: offline
Anyone know anything about any possible progress?

This game has to be vaporware by now.

(in reply to Kuokkanen)
Post #: 94
RE: Steel Tigers Progress? - 10/29/2019 5:40:12 PM   
Blond_Knight


Posts: 1031
Joined: 5/15/2004
Status: offline
I bet its as real as Combined Arms: World War II!!

(in reply to zasgard)
Post #: 95
RE: Steel Tigers Progress? - 10/29/2019 6:58:00 PM   
DonCzirr


Posts: 464
Joined: 10/3/2014
Status: offline
Is Joel Billings still the mouth piece for 2 x 3 Games?

Perhaps Slitherine could invite him onto the thread or give them an update directly to post in Announcements ?

_____________________________

Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896

(in reply to Blond_Knight)
Post #: 96
RE: Steel Tigers Progress? - 10/29/2019 8:17:00 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Game development is a long process. How long did it take to write the first Steel Panthers?

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to DonCzirr)
Post #: 97
RE: Steel Tigers Progress? - 10/29/2019 10:30:26 PM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
quote:

ORIGINAL: Zovs

So why change the name from "Steel Panthers" to "Steel Tigers"?


Money. It costs money to pry the IP rights to "Steel Panthers" away from whichever conglomerate has it now, and refuses to sell on.

_____________________________


(in reply to Zovs)
Post #: 98
RE: Steel Tigers Progress? - 10/29/2019 10:34:29 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
I imagine it won't be full steam ahead on Steel Tigers until WITE 2 is out the door and stable.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to RyanCrierie)
Post #: 99
RE: Steel Tigers Progress? - 10/29/2019 11:34:48 PM   
TheGrayMouser

 

Posts: 296
Joined: 7/12/2009
Status: offline

quote:

ORIGINAL: RyanCrierie

quote:

ORIGINAL: Zovs

So why change the name from "Steel Panthers" to "Steel Tigers"?


Money. It costs money to pry the IP rights to "Steel Panthers" away from whichever conglomerate has it now, and refuses to sell on.

Hmm. Matrix aquired steel panthers 3 way back and converted it to steel panthers world at war. Meanwhile shrapnel games got steel panthers 1 and 2 and made their own improvements. Neither made money directly from the conversions but appear to have gotten rights to sell expansion campaigns / enhanced cd’s. So perhaps they only have partial rights... our they want to break from the mold so to speak. I’m sure whatever it is it will be a decent game, but it certainly won’t be as all encompassing in content as any of the original Steel Panthers games...

(in reply to RyanCrierie)
Post #: 100
RE: Steel Tigers Progress? - 10/30/2019 4:20:59 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: TheGrayMouser

I’m sure whatever it is it will be a decent game, but it certainly won’t be as all encompassing in content as any of the original Steel Panthers games...

And why do you say that? I've seen a good number of new games that are way more all encompassing than anything else I've seen before.

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to TheGrayMouser)
Post #: 101
RE: Steel Tigers Progress? - 10/30/2019 6:38:33 PM   
Hexagon


Posts: 1133
Joined: 6/14/2009
Status: offline
Well, even in same dev team you find games with expanded content from an old game... and oposite like instead sell 3 games (one per front) like the old version sell 1 game per year AND per front, from 3 titles to 4x3=12.

True is that today a game with a good amount content is very rare, i am not against DLC model BUT only when you dont need DLC to have something needed in base game.

Returning to ST... well i find my self now more into SEE something about game before think in content.

PD: to be fair i have in mind another game that could be true first SP successor but is not yet in dates BUT at least you have images and videos that is more than ST offer in 3 years.

(in reply to Kuokkanen)
Post #: 102
RE: Steel Tigers Progress? - 10/30/2019 7:42:02 PM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
quote:

ORIGINAL: TheGrayMouser
Hmm. Matrix aquired steel panthers 3 way back and converted it to steel panthers world at war. Meanwhile shrapnel games got steel panthers 1 and 2 and made their own improvements. Neither made money directly from the conversions but appear to have gotten rights to sell expansion campaigns / enhanced cd’s.


My recollection may be incomplete/faulty, but here is what I know -- whoever owned the Steel Panthers Intellectual Property (IP) at the time made deal(s) with both SPCAMO and Matrix Games.

Both development groups would get the source code to the Steel Panthers version they preferred (SP3 for Matrix, SP2 for SPCAMO), and both development groups would be allowed to redistribute whatever "remixed" games they made from the source code bases they got.

The proviso was, both development groups could not *profit* from the game; i.e. the games had to be free.

Matrix Games' solution to this was the "MegaCampaigns" concept -- a massive non-linear branching campaign with RPG elements (medals being awarded) and a situation map to show where you were. Instead of paying for the game, you paid for the MegaCampaign.

SPCAMO's solution when they went from DOS to Windows versions was to make an "Enhanced Version". The free version's maximum resolution was like 800x600, but if you wanted 1600x1200 resolution, you had to pay for the Shrapnel CD. Additionally, a better map editor; ScenHack Utility, CampaignHack Utility, and encrypted tournament play mode were also part of Enhanced. Shrapnel kept adding new features to the Enhanced version over the years.

_____________________________


(in reply to TheGrayMouser)
Post #: 103
RE: Steel Tigers Progress? - 10/30/2019 8:32:38 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Slight correction Shrapnel is the only updated and currently upgraded (as of March of 2019) version that works on Windows 7, 8, 10 and in Linux (using Wine) and on macOS (using Boot Camp and VWMare).

For the CD version the resolutions sizes are:

640x480
800x600
1024x768
1152x864
1280x1024
1600x1280
Desktop

Using Desktop uses virtually your entire screen.

Here is some screen shots of one of my current CG's as the SS:

Zoomed out:


Zoomed in once:


Zoomed in all the way:



_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to RyanCrierie)
Post #: 104
RE: Steel Tigers Progress? - 10/30/2019 10:00:00 PM   
RFalvo69


Posts: 1380
Joined: 7/11/2013
From: Lamezia Terme (Italy)
Status: offline

quote:

ORIGINAL: ncc1701e

Game development is a long process. How long did it take to write the first Steel Panthers?


It was published three years after GG's Pacific War (the DOS one that you can download for free from this very site).

_____________________________

"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"

(My 10 years old daughter after watching "The Hunt for Red October")

(in reply to ncc1701e)
Post #: 105
RE: Steel Tigers Progress? - 10/31/2019 1:04:28 AM   
TheGrayMouser

 

Posts: 296
Joined: 7/12/2009
Status: offline

quote:

ORIGINAL: RyanCrierie

quote:

ORIGINAL: TheGrayMouser
Hmm. Matrix aquired steel panthers 3 way back and converted it to steel panthers world at war. Meanwhile shrapnel games got steel panthers 1 and 2 and made their own improvements. Neither made money directly from the conversions but appear to have gotten rights to sell expansion campaigns / enhanced cd’s.


My recollection may be incomplete/faulty, but here is what I know -- whoever owned the Steel Panthers Intellectual Property (IP) at the time made deal(s) with both SPCAMO and Matrix Games.

Both development groups would get the source code to the Steel Panthers version they preferred (SP3 for Matrix, SP2 for SPCAMO), and both development groups would be allowed to redistribute whatever "remixed" games they made from the source code bases they got.

The proviso was, both development groups could not *profit* from the game; i.e. the games had to be free.

Matrix Games' solution to this was the "MegaCampaigns" concept -- a massive non-linear branching campaign with RPG elements (medals being awarded) and a situation map to show where you were. Instead of paying for the game, you paid for the MegaCampaign.

SPCAMO's solution when they went from DOS to Windows versions was to make an "Enhanced Version". The free version's maximum resolution was like 800x600, but if you wanted 1600x1200 resolution, you had to pay for the Shrapnel CD. Additionally, a better map editor; ScenHack Utility, CampaignHack Utility, and encrypted tournament play mode were also part of Enhanced. Shrapnel kept adding new features to the Enhanced version over the years.

I don’t think your recollection could get any more complete than that ! ;)

(in reply to RyanCrierie)
Post #: 106
RE: Steel Tigers Progress? - 10/31/2019 1:14:04 AM   
TheGrayMouser

 

Posts: 296
Joined: 7/12/2009
Status: offline

quote:

ORIGINAL: Kuokkanen

quote:

ORIGINAL: TheGrayMouser

I’m sure whatever it is it will be a decent game, but it certainly won’t be as all encompassing in content as any of the original Steel Panthers games...

And why do you say that? I've seen a good number of new games that are way more all encompassing than anything else I've seen before.


Well, what I mean is at release SP 1 gave us an OOB for almost every conceivable army in the world between 1939-1945. I suspect that any initial Tigers release might be East Front 42-43 or something like that. Nothing to do with quality or detail, just not as much volume in content.

(in reply to Kuokkanen)
Post #: 107
RE: Steel Tigers Progress? - 10/31/2019 7:23:58 AM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: RFalvo69


quote:

ORIGINAL: ncc1701e

Game development is a long process. How long did it take to write the first Steel Panthers?


It was published three years after GG's Pacific War (the DOS one that you can download for free from this very site).


Thanks, so let's say four years of design to make it right. Thus, Steel Tigers is on track guys.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to RFalvo69)
Post #: 108
RE: Steel Tigers Progress? - 7/4/2020 6:49:50 PM   
drez

 

Posts: 3
Joined: 1/31/2008
Status: offline
This is still my most anticipated game. Even more than Cyberpunk 2077!

_____________________________

War is messy, which is why it is best done digitally.

(in reply to ncc1701e)
Post #: 109
RE: Steel Tigers Progress? - 7/5/2020 4:36:14 PM   
crismac_slith


Posts: 30
Joined: 8/17/2004
From: Kansas City,Missouri
Status: offline
Is this still being developed?

_____________________________


(in reply to drez)
Post #: 110
RE: Steel Tigers Progress? - 7/5/2020 7:01:42 PM   
Red_L.E.D.


Posts: 37
Joined: 4/16/2020
Status: offline
Erik did a live stream of Matrix Games first game SPWaW for the 20th anniversary and in it he said Steel Tigers is being actively developed and they are trying their best to make it a true successor to the original games.

The video should still be watchable at the "twitch slitherinegroup" (I can't post a link unfortunately)

(in reply to crismac_slith)
Post #: 111
RE: Steel Tigers Progress? - 7/7/2020 11:48:39 PM   
crismac_slith


Posts: 30
Joined: 8/17/2004
From: Kansas City,Missouri
Status: offline
Thanks, Red. I did not know about that stream. I do follow Slitherine on twitch so just missed it. I will look it up. Np on not a link.

_____________________________


(in reply to Red_L.E.D.)
Post #: 112
RE: Steel Tigers Progress? - 11/13/2020 8:12:10 PM   
zasgard

 

Posts: 213
Joined: 6/5/2007
Status: offline
Anyone heard anything about this game?

Vaporware?

(in reply to Kuokkanen)
Post #: 113
RE: Steel Tigers Progress? - 11/13/2020 8:37:26 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Coronaming soon...

(in reply to zasgard)
Post #: 114
RE: Steel Tigers Progress? - 11/14/2020 12:49:49 PM   
MrsWargamer


Posts: 1655
Joined: 6/18/2014
Status: offline

quote:

ORIGINAL: zasgard

Anyone heard anything about this game?

Vaporware?


It's behind WitE2. So when they finish it, they likely go full steam on the next.

_____________________________

Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to zasgard)
Post #: 115
RE: Steel Tigers Progress? - 5/3/2021 11:02:05 PM   
flibby


Posts: 133
Joined: 5/30/2004
From: Jyvaskla, Mid-Finland
Status: offline
I thought it was worth resurrecting this thread rather than starting a new one. Can we (please god) look forward to Steel Tigers in the next 12 months?

(in reply to MrsWargamer)
Post #: 116
RE: Steel Tigers Progress? - 5/3/2021 11:25:18 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: drez

This is still my most anticipated game. Even more than Cyberpunk 2077!


Well, at the current rate it will be Steel Tigers 2077.

Just kidding of course. It is being actively developed.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to drez)
Post #: 117
RE: Steel Tigers Progress? - 5/4/2021 2:43:00 AM   
crismac_slith


Posts: 30
Joined: 8/17/2004
From: Kansas City,Missouri
Status: offline
Well if that is the case, I would be 107 years old sooooo.

_____________________________


(in reply to Lobster)
Post #: 118
RE: Steel Tigers Progress? - 5/4/2021 10:53:18 AM   
Red_L.E.D.


Posts: 37
Joined: 4/16/2020
Status: offline
quote:

ORIGINAL: Lobster
Just kidding of course. It is being actively developed.


Eric wrote (4/15/2021):
We put quite a bit of development into Steel Tigers, but had to pause it to complete War in the East 2. As mentioned earlier, it's planned to be 2by3's next project once WITE2 post-release support starts consuming less of their time, which may take a while.

source:
https://www.matrixgames.com/forums/tm.asp?m=5002929

So my understanding is that Steel Tigers development will be on hold for a while.

(in reply to Lobster)
Post #: 119
RE: Steel Tigers Progress? - 5/4/2021 2:55:24 PM   
flibby


Posts: 133
Joined: 5/30/2004
From: Jyvaskla, Mid-Finland
Status: offline
Oh joy...

(in reply to Red_L.E.D.)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [General] >> General Discussion >> RE: Steel Tigers Progress? Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.047